[boskid] [2.0.15] Crash when construction robot places power switch with particular wiring configuration

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Lycalopex
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Manual Inserter
Posts: 1
Joined: Mon Nov 11, 2024 11:12 pm
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[boskid] [2.0.15] Crash when construction robot places power switch with particular wiring configuration

Post by Lycalopex »

What did you do? / What happened?
When plopping a blueprint that contained a power switch, I modified the wiring on the ghost switch to have a particular wiring configuration prior to robotic placement. When a construction robot carrying the power switch goes to place it, the game crashes to desktop.

Does it happen always, once, or sometimes?
The savefile I attached is currently set up with the problematic wiring configuration, and a robot is already in-flight to place the item. Various other configurations did not crash, but this particular configuration on the ghost blueprint causes a crash.

427520_20241111163837_1.png
427520_20241111163837_1.png (2.11 MiB) Viewed 314 times

Other notes
- The switch is in the ON state in the ghost.

Code: Select all

   0.000 2024-11-11 16:38:07; Factorio 2.0.15 (build 80108, win64, steam, space-age)
   0.000 Operating system: Windows 10 (build 19045) 
   0.000 Initializing Steam API.
   0.001 Program arguments: "D:\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.001 Config path: C:/Users/wspies/AppData/Roaming/Factorio/config/config.ini
   0.001 Read data path: D:/Steam/steamapps/common/Factorio/data
   0.001 Write data path: C:/Users/wspies/AppData/Roaming/Factorio [1630287/1907102MB]
   0.001 Binaries path: D:/Steam/steamapps/common/Factorio/bin
   0.023 System info: [CPU: AMD Ryzen 9 5900X 12-Core Processor, 24 cores, RAM: 23259/65434 MB, page: 30024/106394 MB, virtual: 4346/134217727 MB, extended virtual: 0 MB]
   0.064 Memory info:
   0.064  [0]: Unknown F4-3600C16-16GTZNC 16384 MB 3600 MHz 1.2 v
   0.064  [1]: Unknown F4-3600C16-16GTZNC 16384 MB 3600 MHz 1.2 v
   0.064  [2]: Unknown F4-3600C16-16GTZNC 16384 MB 3600 MHz 1.2 v
   0.064  [3]: Unknown F4-3600C16-16GTZNC 16384 MB 3600 MHz 1.2 v
   0.066 Display options: [FullScreen: true] [VSync: true] [UIScale: manual-pixels (125.0%)] [Native DPI: true] [Screen: 255] [Special: lmw] [Lang: en]
   0.249 Video driver: windows
   0.249 Available displays: 2
   0.249  [0]: \\.\DISPLAY1 - NVIDIA GeForce RTX 3080 Ti {0x05, [0,0], 2560x1440, 32bit, 165Hz}
   0.250  [1]: \\.\DISPLAY2 - NVIDIA GeForce RTX 3080 Ti {0x01, [-2560,0], 2560x1440, 32bit, 165Hz}
   0.281 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: -1; d3dcompiler_47.dll
   0.282 Verbose GraphicsInterfaceDX11.cpp:267: DXGI 1.5 detected, Allow tearing is supported
   0.283  Adapter [0]: NVIDIA GeForce RTX 3080 Ti {10de-2208} (32.0.15.6094)
   0.284  Adapter [1]: Microsoft Basic Render Driver {1414-8c} (10.0.19041.4355)
   0.479 Initialised Direct3D[0]: NVIDIA GeForce RTX 3080 Ti; id: 10de-2208; driver: nvldumdx.dll 32.0.15.6094
   0.479   D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none
   0.479   [Local Video Memory] Budget: 11318MB, CurrentUsage: 8MB, Reservation: 0/5787MB
   0.479   [Non-Local Vid.Mem.] Budget: 31949MB, CurrentUsage: 0MB, Reservation: 0/16102MB
   0.479   Tiled resources: Tier 2
   0.479   Unified Memory Architecture: No
   0.479   BGR 565 Supported: Yes
   0.479   MaximumFrameLatency: 3, GPUThreadPriority: 0
   0.480 Graphics settings preset: very-high
   0.480   Dedicated video memory size 12086 MB
   0.505 Desktop composition is active.
   0.505 Graphics options: [Graphics quality: high] [Video memory usage: all] [DXT: high-quality]
   0.505                   [Max threads (load/render): 32/8] [Max texture size: 0] [Tex.Stream.: false] [Rotation quality: normal] [Other: STDCWTl] [B:0,C:0,S:100]
   0.532 [Audio] Driver:wasapi, Device:Default device, Depth:16, Frequency:44100, Channels:2, Interpolation:linear
   0.617 Info ModManager.cpp:434: FeatureFlag expansion-shaders = true
   0.617 Info ModManager.cpp:434: FeatureFlag freezing = true
   0.617 Info ModManager.cpp:434: FeatureFlag quality = true
   0.617 Info ModManager.cpp:434: FeatureFlag rail-bridges = true
   0.617 Info ModManager.cpp:434: FeatureFlag segmented-units = true
   0.617 Info ModManager.cpp:434: FeatureFlag space-travel = true
   0.617 Info ModManager.cpp:434: FeatureFlag spoiling = true
   0.617 Verbose PipelineStateObject.cpp:104: Time to load shaders: 0.000019 seconds.
   0.620 Loading mod core 0.0.0 (data.lua)
   0.633 Loading mod base 2.0.15 (data.lua)
   0.762 Loading mod elevated-rails 2.0.15 (data.lua)
   0.782 Loading mod quality 2.0.15 (data.lua)
   0.791 Loading mod space-age 2.0.15 (data.lua)
   1.016 Loading mod base 2.0.15 (data-updates.lua)
   1.028 Loading mod quality 2.0.15 (data-updates.lua)
   1.056 Loading mod space-age 2.0.15 (data-updates.lua)
   1.150 Checksum for core: 3833371075
   1.150 Checksum of base: 1259916430
   1.150 Checksum of elevated-rails: 971617432
   1.150 Checksum of quality: 2471328700
   1.150 Checksum of space-age: 2088115374
   1.419 Prototype list checksum: 3872509593
   1.422 Verbose ModManager.cpp:633: Time to load mods: 0.804911
   1.465 Loading sounds...
   1.753 Info PlayerData.cpp:68: Local player-data.json unavailable
   1.753 Info PlayerData.cpp:71: Cloud player-data.json available, timestamp 1731368244
   2.014 Initial atlas bitmap size is 16384
   2.028 Created an atlas bitmap (size 16384x16380) [none]
   2.042 Created an atlas bitmap (size 16384x16384) [none]
   2.060 Created an atlas bitmap (size 16384x16384) [none]
   2.061 Created an atlas bitmap (size 16384x15420) [none]
   2.061 Created an atlas bitmap (size 16384x8392) [decal]
   2.066 Created an atlas bitmap (size 16384x16384) [low-object]
   2.066 Created an atlas bitmap (size 4096x960) [low-object]
   2.067 Created an atlas bitmap (size 16384x13440) [corpse-decay]
   2.067 Created an atlas bitmap (size 16384x5596) [none]
   2.067 Created an atlas bitmap (size 1676x79) [not-compressed]
   2.068 Created an atlas bitmap (size 8192x6096) [mipmap, linear-minification, linear-magnification, linear-mip-level]
   2.074 Created an atlas bitmap (size 16384x16320) [terrain, mipmap, linear-minification, linear-mip-level]
   2.074 Created an atlas bitmap (size 16384x4832) [terrain, mipmap, linear-minification, linear-mip-level]
   2.074 Created an atlas bitmap (size 8192x3872) [terrain-effect-map, mipmap, linear-minification, linear-mip-level]
   2.074 Created an atlas bitmap (size 4096x3104) [smoke, mipmap, linear-minification, linear-magnification]
   2.074 Created an atlas bitmap (size 8192x2576) [mipmap]
   2.075 Created an atlas bitmap (size 2048x1520) [mipmap]
   2.075 Created an atlas bitmap (size 4096x3152) [mipmap]
   2.075 Created an atlas bitmap (size 4096x3152) [mipmap]
   2.075 Created an atlas bitmap (size 4096x3152) [mipmap]
   2.076 Created an atlas bitmap (size 8192x3792) [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
   2.077 Created an atlas bitmap (size 16384x6120) [alpha-mask]
   2.094 Created an atlas bitmap (size 16384x16380) [shadow, linear-magnification, alpha-mask]
   2.099 Created an atlas bitmap (size 16384x16368) [shadow, linear-magnification, alpha-mask]
   2.099 Created an atlas bitmap (size 16384x8364) [shadow, linear-magnification, alpha-mask]
   2.099 Created an atlas bitmap (size 8192x2352) [shadow, mipmap, linear-magnification, alpha-mask]
   2.099 Created an atlas bitmap (size 2048x496) [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
   2.327 Verbose PipelineStateObject.cpp:100: Time to load shaders in background: 1.709989 seconds.
   2.327 Loading 3D bitmaps.
   2.338 Verbose TextureProcessor.cpp:1128: GPU accelerated compression test: Time 3.016 ms; YCoCg_DXT PSNR: 35.83, BC3 PSNR: 33.82
   2.338 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
   2.351 Parallel sprite loader initialized (threads: 23, bitmaps: 8228)
  14.464 Sprites loaded
  14.477 Generated mipmaps (4) for atlas [5] of size 16384x16384   
  14.487 Generated mipmaps (4) for atlas [6] of size 4096x960   
  14.498 Generated mipmaps (3) for atlas [10] of size 8192x6096   
  14.509 Generated mipmaps (3) for atlas [11] of size 16384x16320   
  14.520 Generated mipmaps (3) for atlas [12] of size 16384x4832   
  14.531 Generated mipmaps (3) for atlas [13] of size 8192x3872   
  14.541 Generated mipmaps (3) for atlas [14] of size 4096x3104   
  14.574 Generated mipmaps (3) for atlas [15] of size 8192x2576   
  14.585 Generated mipmaps (3) for atlas [16] of size 2048x1520   
  14.596 Generated mipmaps (3) for atlas [17] of size 4096x3152   
  14.617 Generated mipmaps (3) for atlas [18] of size 4096x3152   
  14.628 Generated mipmaps (3) for atlas [19] of size 4096x3152   
  14.638 Generated mipmaps (5) for atlas [20] of size 8192x3792   
  14.649 Generated mipmaps (3) for atlas [25] of size 8192x2352   
  14.672 Custom mipmaps uploaded (3203)
  14.672 Verbose AtlasBuilder.cpp:829: Atlas memory size: 3153.63MB; 0.00MB (virtual)
  14.672 Verbose AtlasBuilder.cpp:702: Size of sprites outside of atlas: 107.45MB
  14.672 Verbose ParallelSpriteLoader.cpp:145: Sprite loader stats> Worker loaded max size: 165.81MB, Total worker loaded max size: 3207.19MB
  14.673 Verbose AtlasBuilder.cpp:1328: Prepared alpha-mask lookup table. Count = 21515
  14.679 Video memory usage: 3555.24 MB (Atlases: 3424.93 MB, Textures: 130.30 MB)
  14.694 Verbose CompiledMapGenSettings.cpp:336: MapGenSettings compilation took 0.002526 seconds.
  14.694 Verbose CompiledMapGenSettings.cpp:381:   Cliff noise program processed 375 expressions (218 unique) and has 134 operations and 17 registers; estimated complexity: 289.
  14.694 Verbose CompiledMapGenSettings.cpp:381:   Entity noise program processed 3274 expressions (1420 unique) and has 1058 operations and 164 registers; estimated complexity: 12447.
  14.694 Verbose CompiledMapGenSettings.cpp:381:   Tile noise program processed 1242 expressions (552 unique) and has 455 operations and 52 registers; estimated complexity: 10622.
  14.738 Factorio initialised
  14.758 Steam Storage Quota: 23726/23841
  14.759 Verbose SteamContext.cpp:650: SteamUserStats initialized.
  17.784 Loading map C:\Users\wspies\AppData\Roaming\Factorio\saves\SpaceAge_CTD.zip: 19758088 bytes.
  17.825 Loading level.dat: 53805697 bytes.
  17.828 Info Scenario.cpp:178: Map version 2.0.15-4
  18.612 Verbose Scenario.cpp:234: Loading level.dat finished: 0.782948 seconds.
  18.714 Loading blueprint storage: Local timestamp 1731361740, Cloud timestamp 1731361738
  19.149 Verbose BlueprintLibrary.cpp:59: Loaded external blueprint storage: playerIndex=0, nextRecordID=541, timestamp=1731361740, records={{{index=0}
  
  ....
  
  23.722 Verbose Scenario.cpp:330: Entities setup finished: 0.541957 seconds.
  23.723 Loading script.dat: 1222 bytes.
  23.726 Checksum for script __level__/control.lua: 2463946943
  23.896 Verbose Scenario.cpp:392: Map setup finished: 1.557823 seconds.
  27.620 Verbose Scenario.cpp:893: Saving game as C:\Users\wspies\AppData\Roaming\Factorio\saves/SpaceAge_CTD
  27.854 Verbose Scenario.cpp:974: Time to save game: 0.233168
  27.900 Info AppManagerStates.cpp:2062: Saving finished
  35.862 Time travel logging:
  17.781 Scenario is being deleted
  22.034 Scenario is being deleted
Factorio crashed. Generating symbolized stacktrace, please wait ...
C:\Users\build\AppData\Local\Temp\factorio-build-qKZ8vt\src\Util\ReleaseAssert.cpp(7): ReleaseAssertFailed
C:\Users\build\AppData\Local\Temp\factorio-build-qKZ8vt\src\Energy\ElectricSubNetwork.cpp(1331): ElectricSubNetwork::removeConnection
C:\Users\build\AppData\Local\Temp\factorio-build-qKZ8vt\src\Wires\CopperWireConnector.cpp(117): CopperWireConnector::leaveNetwork
C:\Users\build\AppData\Local\Temp\factorio-build-qKZ8vt\src\Wires\CopperWireConnector.cpp(168): CopperWireConnector::propagateNetworkChange
C:\Users\build\AppData\Local\Temp\factorio-build-qKZ8vt\src\Wires\CopperWireConnector.cpp(243): CopperWireConnector::onRealWireAdded
C:\Users\build\AppData\Local\Temp\factorio-build-qKZ8vt\src\Wires\WireConnector.cpp(112): WireConnector::connectTo
C:\Users\build\AppData\Local\Temp\factorio-build-qKZ8vt\src\Wires\WireConnector.cpp(92): WireConnector::setIsGhost
C:\Users\build\AppData\Local\Temp\factorio-build-qKZ8vt\src\Wires\WireHelper.cpp(232): WireHelper::setGhostFlagOfWireConnectorsTo
C:\Users\build\AppData\Local\Temp\factorio-build-qKZ8vt\src\Entity\EntityGhost.cpp(320): EntityGhost::revive
C:\Users\build\AppData\Local\Temp\factorio-build-qKZ8vt\src\Logistics\WorkerRobotJobs\ConstructionJob.cpp(83): ConstructionJob::update
C:\Users\build\AppData\Local\Temp\factorio-build-qKZ8vt\src\Entity\ConstructionRobot.cpp(298): ConstructionRobot::update
C:\Users\build\AppData\Local\Temp\factorio-build-qKZ8vt\src\Map\Map.cpp(2382): Map::performPlannedEntityUpdates
C:\Users\build\AppData\Local\Temp\factorio-build-qKZ8vt\src\Map\Map.cpp(1278): Map::updateEntities
C:\Users\build\AppData\Local\Temp\factorio-build-qKZ8vt\src\Game.cpp(175): Game::update
C:\Users\build\AppData\Local\Temp\factorio-build-qKZ8vt\src\Scenario\Scenario.cpp(1151): Scenario::updateStep
C:\Users\build\AppData\Local\Temp\factorio-build-qKZ8vt\src\MainLoop.cpp(1397): MainLoop::gameUpdateStep
C:\Users\build\AppData\Local\Temp\factorio-build-qKZ8vt\src\MainLoop.cpp(1206): MainLoop::gameUpdateLoop
C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\VC\Tools\MSVC\14.29.30133\include\functional(823): std::_Func_impl_no_alloc<`MainLoop::mainLoopStep'::`2'::<lambda_1>,void>::_Do_call
C:\Users\build\AppData\Local\Temp\factorio-build-qKZ8vt\src\Util\WorkerThread.cpp(71): WorkerThread::loop
C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\VC\Tools\MSVC\14.29.30133\include\thread(56): std::thread::_Invoke<std::tuple<void (__cdecl SoundLibrary::AsyncLoader::*)(void),SoundLibrary::AsyncLoader *>,0,1>
minkernel\crts\ucrt\src\appcrt\startup\thread.cpp(97): thread_start<unsigned int (__cdecl*)(void *),1>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA991C7374)
00007FFA991C7374 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA994FCC91)
00007FFA994FCC91 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
  36.977 Error ElectricSubNetwork.cpp:1326: position != from->neighbours.end() && position->second > 0 was not true
  36.977 Error CrashHandler.cpp:643: Received 22
Logger::writeStacktrace skipped.
  36.977 Error CrashHandler.cpp:190: Map tick at moment of crash: 19022491
  37.025 Info CrashHandler.cpp:318: Executable CRC: 1545322776
  37.025 D:\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe
  37.025 C:\Windows\SYSTEM32\ntdll.dll
  37.025 C:\Windows\System32\KERNEL32.DLL
  37.025 C:\Windows\System32\KERNELBASE.dll
  37.025 C:\Windows\System32\WLDAP32.dll
  37.025 C:\Windows\System32\ucrtbase.dll
  37.025 D:\Steam\steamapps\common\Factorio\bin\x64\steam_api64.dll
  37.025 C:\Windows\System32\GDI32.dll
  37.025 C:\Windows\System32\ADVAPI32.dll
  37.025 C:\Windows\SYSTEM32\DNSAPI.dll
  37.025 C:\Windows\System32\win32u.dll
  37.025 C:\Windows\System32\gdi32full.dll
  37.025 C:\Windows\System32\msvcrt.dll
  37.025 C:\Windows\System32\msvcp_win.dll
  37.025 C:\Windows\System32\sechost.dll
  37.025 C:\Windows\System32\RPCRT4.dll
  37.025 C:\Windows\System32\USER32.dll
  37.025 C:\Windows\System32\bcrypt.dll
  37.025 C:\Windows\System32\ole32.dll
  37.025 C:\Windows\System32\SHELL32.dll
  37.025 C:\Windows\System32\combase.dll
  37.025 C:\Windows\System32\SHLWAPI.dll
  37.025 C:\Windows\System32\IMM32.dll
  37.025 C:\Windows\SYSTEM32\WINMM.dll
  37.025 C:\Windows\System32\OLEAUT32.dll
  37.025 C:\Windows\WinSxS\amd64_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.19041.4597_none_91a78020cc854124\gdiplus.dll
  37.026 C:\Windows\System32\SETUPAPI.dll
  37.026 C:\Windows\System32\cfgmgr32.dll
  37.026 C:\Windows\System32\WS2_32.dll
  37.026 C:\Windows\System32\CRYPT32.dll
  37.026 C:\Windows\System32\WINTRUST.dll
  37.026 C:\Windows\SYSTEM32\IPHLPAPI.DLL
  37.026 C:\Windows\System32\imagehlp.dll
  37.026 C:\Windows\SYSTEM32\VERSION.dll
  37.026 C:\Windows\System32\NSI.dll
  37.026 C:\Windows\SYSTEM32\MSASN1.dll
  37.026 D:\Steam\gameoverlayrenderer64.dll
  37.026 C:\Windows\System32\PSAPI.DLL
  37.026 C:\Windows\SYSTEM32\windows.storage.dll
  37.026 C:\Windows\SYSTEM32\Wldp.dll
  37.026 C:\Windows\System32\SHCORE.dll
  37.026 C:\Windows\SYSTEM32\profapi.dll
  37.026 C:\Windows\SYSTEM32\kernel.appcore.dll
  37.026 D:\Steam\steamclient64.dll
  37.026 C:\Windows\SYSTEM32\MSWSOCK.dll
  37.026 C:\Windows\SYSTEM32\Secur32.dll
  37.026 D:\Steam\tier0_s64.dll
  37.026 D:\Steam\vstdlib_s64.dll
  37.026 C:\Windows\SYSTEM32\SSPICLI.DLL
  37.026 C:\Windows\SYSTEM32\CRYPTBASE.DLL
  37.026 C:\Windows\System32\bcryptPrimitives.dll
  37.026 C:\Windows\System32\clbcatq.dll
  37.026 C:\Windows\SYSTEM32\amsi.dll
  37.026 C:\Windows\SYSTEM32\USERENV.dll
  37.026 C:\ProgramData\Microsoft\Windows Defender\Platform\4.18.24090.11-0\MpOav.dll
  37.026 C:\Windows\system32\uxtheme.dll
  37.026 C:\Windows\SYSTEM32\mscms.dll
  37.026 C:\Windows\SYSTEM32\ColorAdapterClient.dll
  37.026 C:\Windows\SYSTEM32\icm32.dll
  37.026 C:\Windows\SYSTEM32\hid.dll
  37.026 C:\Windows\SYSTEM32\DEVOBJ.dll
  37.026 C:\Windows\System32\dinput8.dll
  37.026 C:\Windows\SYSTEM32\inputhost.dll
  37.026 C:\Windows\SYSTEM32\PROPSYS.dll
  37.026 C:\Windows\SYSTEM32\CoreMessaging.dll
  37.026 C:\Windows\SYSTEM32\wintypes.dll
  37.026 C:\Windows\SYSTEM32\CoreUIComponents.dll
  37.026 C:\Windows\SYSTEM32\ntmarta.dll
  37.026 C:\Windows\SYSTEM32\XInput1_4.dll
  37.026 C:\Windows\System32\Windows.Gaming.Input.dll
  37.026 C:\Windows\System32\twinapi.appcore.dll
  37.026 C:\Windows\SYSTEM32\dxgi.dll
  37.026 C:\Windows\SYSTEM32\d3d11.dll
  37.026 C:\Windows\SYSTEM32\d3d9.dll
  37.026 C:\Windows\SYSTEM32\dwmapi.dll
  37.026 C:\Windows\SYSTEM32\d3dcompiler_47.dll
  37.026 C:\Windows\SYSTEM32\CRYPTSP.dll
  37.026 C:\Windows\System32\MSCTF.dll
  37.026 C:\Windows\SYSTEM32\textinputframework.dll
  37.026 C:\Windows\SYSTEM32\WindowsCodecs.dll
  37.026 C:\Windows\System32\DriverStore\FileRepository\nv_dispig.inf_amd64_0afec3f2050014a0\nvldumdx.dll
  37.026 C:\Windows\SYSTEM32\cryptnet.dll
  37.026 C:\Windows\SYSTEM32\drvstore.dll
  37.026 C:\Windows\system32\rsaenh.dll
  37.026 C:\Windows\System32\DriverStore\FileRepository\nv_dispig.inf_amd64_0afec3f2050014a0\nvgpucomp64.dll
  37.026 C:\Windows\System32\DriverStore\FileRepository\nv_dispig.inf_amd64_0afec3f2050014a0\Display.NvContainer\NvMessageBus.dll
  37.026 C:\Windows\System32\DriverStore\FileRepository\nv_dispig.inf_amd64_0afec3f2050014a0\nvwgf2umx.dll
  37.027 C:\Windows\SYSTEM32\powrprof.dll
  37.027 C:\Windows\SYSTEM32\UMPDC.dll
  37.027 C:\Windows\SYSTEM32\dxcore.dll
  37.027 C:\Windows\System32\DriverStore\FileRepository\nv_dispig.inf_amd64_0afec3f2050014a0\nvppex.dll
  37.027 C:\Windows\SYSTEM32\dcomp.dll
  37.027 C:\Windows\System32\DriverStore\FileRepository\nv_dispig.inf_amd64_0afec3f2050014a0\nvd3dumx.dll
  37.027 C:\Windows\System32\MMDevApi.dll
  37.027 C:\Windows\SYSTEM32\avrt.dll
  37.027 C:\Windows\SYSTEM32\AUDIOSES.DLL
  37.027 C:\Windows\SYSTEM32\resourcepolicyclient.dll
  37.027 C:\Windows\System32\Windows.UI.dll
  37.027 C:\Windows\System32\WindowManagementAPI.dll
  37.027 C:\Windows\system32\explorerframe.dll
  37.027 C:\Windows\system32\d2d1.dll
  37.027 Error Util.cpp:95: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
  38.730 Uploading log file
  38.743 Error CrashHandler.cpp:270: Heap validation: success.
  38.744 Creating crash dump.
  38.980 CrashDump success
Attachments
SpaceAge_CTD.zip
Savegame with the crash
(18.84 MiB) Downloaded 7 times
factorio-previous.log
(162.6 KiB) Downloaded 3 times
factorio-current.log
(303.71 KiB) Downloaded 4 times

User avatar
boskid
Factorio Staff
Factorio Staff
Posts: 2829
Joined: Thu Dec 14, 2017 6:56 pm
Contact:

Re: [boskid][2.0.15] Crash when construction robot places power switch with particular wiring configuration

Post by boskid »

Thanks for the report. Issue is now fixed for 2.0.17.

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