Just some ideas thrown onto a fan:
- Vulcanus imported tech:
- Note: Let's be honest, Vulcanus as it is right now is up-to-boringly easy compared to all other planets, including Nauvis. I suggest increasing difficulty a bit by default and add new tech to make life easier later
- from Gleba: Seismic distractor node, allows either distract (for building on their territory) or attract (for demolishing) Demolishers. Should probably also increase default health of medium/big Demolishers. Like x2 and x5.
- from Fulgora: Unlock advanced acid neutralization recipe (current one, turns acid into hot steam). Simple acid neutralization (unlocked upon arriving on Vulcanus) turns acid into water
- Fulgora imported tech:
- from Vulcanus: Rail support foundation, allows building rail supports on the oil ocean (already in game)
- from Gleba: Synthetic nutrients from solid fuel & acid, allows usage of biochambers on other planets (inability to do so w/o imports is, in my opinion, a design flaw)
- Gleba imported tech:
- from Vulcanus: Seismic radar upgrade for radars, revealing stompers and demolishers from a large radius (only affects generated chunks)
- from Fulgora: Bioprocessors, a new recipe made in EM plants which turns carbon fiber and copper bacteria into processing units. Would simplify rocket ingredient chain AND reduce repetitivity in gameplay
See Also:
121211: Gleba early game should be made easier significantly