Select current recipe when changing assembler recipe

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BlueTemplar
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Change recipe button ought to remember previous recipe

Post by BlueTemplar »

What I did :
(clicked button)
change_recipe_1.png
change_recipe_1.png (180.25 KiB) Viewed 230 times

What I expected to happen :
(screen opens)
change_recipe_3.png
change_recipe_3.png (183.62 KiB) Viewed 230 times

What happened instead :
(screen opens)
change_recipe_2.png
change_recipe_2.png (181.95 KiB) Viewed 230 times

P.S.: The last one could have been even 'worse' : it seems to remember the last tab you were in last time you were in this screen, which in this case still happened to be Production, but could have been anything else, for an even more increased feeling of getting lost.
BobDiggity (mod-scenario-pack)
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Re: Change recipe button ought to remember previous recipe

Post by BlueTemplar »

I just noticed that when you click on a set filter, what you clicked on is remembered (including its quality), I think it would be nice for this to work similarly for recipes.
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kpreid
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Re: Change recipe button ought to remember previous recipe

Post by kpreid »

+1. This would be useful for changing the ingredient quality of a production chain, or changing the recipe while leaving the quality alone (e.g. when making different kinds of modules).
OrchidAlloy
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Re: Change recipe button ought to remember previous recipe

Post by OrchidAlloy »

+1 to this idea. Having feedback on the current recipe you are trying to change would be good and have practically no downsides.
sparr
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Select current recipe when changing assembler recipe

Post by sparr »

In 1.1 I was always choosing a new recipe when I clicked the gears in an assembler, so it didn't matter that the default selection was null.

In 2.0, I often open that dialog to change the quality of a recipe. It's annoying to have to find and select the same recipe again. It would be nice if it was pre-selected.
CaffeinatedCucumber
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Make ingredient quality selection independent of recipe selection

Post by CaffeinatedCucumber »

TL;DR
If selecting quality could be done without reselecting the recipe it would be so much nicer to deal with.

What?
Put it here and allow for it to be changed independently of the recipe
12-06-2024, 10-08-18.png
12-06-2024, 10-08-18.png (49.87 KiB) Viewed 143 times
Why?
It is extremely annoying to deal with mixed quality because of how many clicks it is to set up all the tiers, to the point that I genuinely quit at Fulgora over it.

This is what it's like currently to create an array of assemblers for a mixed quality assembly line:
2024-12-06_10-10-25.mp4
(30.15 MiB) Downloaded 8 times
This is what it would be like if this was implemented.
2024-12-06_10-00-31.mp4
(22.53 MiB) Downloaded 8 times
Koub
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Re: Select current recipe when changing assembler recipe

Post by Koub »

[Koub] Merged into an older thread with the same suggestion.
Koub - Please consider English is not my native language.
Tinyboss
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Re: Select current recipe when changing assembler recipe

Post by Tinyboss »

Big +1
chewbacca77
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Change Recipe Suggestion

Post by chewbacca77 »

When clicking "change recipe" on the building, start with the current recipe and quality pre-selected. This will allow you to change one or the other very quickly when copying buildings.
Koub
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Re: Select current recipe when changing assembler recipe

Post by Koub »

[Koub] Merged into an older thread with the same suggestion.
Also very related :
119645
123107
Koub - Please consider English is not my native language.
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