Change recipe button ought to remember previous recipe

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BlueTemplar
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Change recipe button ought to remember previous recipe

Post by BlueTemplar »

What I did :
(clicked button)
change_recipe_1.png
change_recipe_1.png (180.25 KiB) Viewed 175 times

What I expected to happen :
(screen opens)
change_recipe_3.png
change_recipe_3.png (183.62 KiB) Viewed 175 times

What happened instead :
(screen opens)
change_recipe_2.png
change_recipe_2.png (181.95 KiB) Viewed 175 times

P.S.: The last one could have been even 'worse' : it seems to remember the last tab you were in last time you were in this screen, which in this case still happened to be Production, but could have been anything else, for an even more increased feeling of getting lost.
BobDiggity (mod-scenario-pack)
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BlueTemplar
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Re: Change recipe button ought to remember previous recipe

Post by BlueTemplar »

I just noticed that when you click on a set filter, what you clicked on is remembered (including its quality), I think it would be nice for this to work similarly for recipes.
BobDiggity (mod-scenario-pack)
kpreid
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Re: Change recipe button ought to remember previous recipe

Post by kpreid »

+1. This would be useful for changing the ingredient quality of a production chain, or changing the recipe while leaving the quality alone (e.g. when making different kinds of modules).
OrchidAlloy
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Re: Change recipe button ought to remember previous recipe

Post by OrchidAlloy »

+1 to this idea. Having feedback on the current recipe you are trying to change would be good and have practically no downsides.
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