What did you do?
Tried to make a generic train depot => out station => drop to a station with "full or non path" status
What happened?
The train is stuck on depot
What did you expect to happen instead? It might be obvious to you, but do it anyway!
The train goes to the generic load
Does it happen always, once, or sometimes?
Always
So, here is a scenario i made to reproduce the issue. the south more loop is working, because on the interrupt i've set the interrupt with a non generic name.
The north most loop is broken, the train get stuck on depot, and will not move.
Here is the difference between the 2 interrupts
I also attach the 7z scenario used.
Thanks
[2.0.23] Generic train station name and interrupt not working
[2.0.23] Generic train station name and interrupt not working
- Attachments
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- station test not working.7z
- (932.79 KiB) Downloaded 6 times
Re: [2.0.23] Generic train station name and interrupt not working
Hi, thanks for the report
The 'Any item' reads what is in the cargo of the train, it will not work if you have a train with just locomotives,
So for your testing setup the current behavior seems correct
The 'Any item' reads what is in the cargo of the train, it will not work if you have a train with just locomotives,
So for your testing setup the current behavior seems correct
Re: [2.0.23] Generic train station name and interrupt not working
the issue is the same with cargo wagons !
The interrupt is not catching items, but "is the station not full" , and with generic icon in the station name, that's the issue.
I'll go and try with cargo wagons but it's the same i believe
Yep same issue, cargo wagons or not.
The northest train won't leave depot even if the station is open, which should made "True" the condition
The interrupt is not catching items, but "is the station not full" , and with generic icon in the station name, that's the issue.
I'll go and try with cargo wagons but it's the same i believe
Yep same issue, cargo wagons or not.
The northest train won't leave depot even if the station is open, which should made "True" the condition
Re: [2.0.23] Generic train station name and interrupt not working
Hello again !
Here is a reproduction of the bug, but simpler !
Just putting a station "generic" and a condition "station is not full" will never be true The same setup but with not "generic" icon, the condition "station is not full" is true And i attach the scenario also
Is this ok to repost here or should i make a new topic ?
Here is a reproduction of the bug, but simpler !
Just putting a station "generic" and a condition "station is not full" will never be true The same setup but with not "generic" icon, the condition "station is not full" is true And i attach the scenario also
Is this ok to repost here or should i make a new topic ?
- Attachments
-
- station generic not working.7z
- (957.29 KiB) Downloaded 5 times
Re: [2.0.23] Generic train station name and interrupt not working
Hi,
The generic signals only work during the interrupt checking, they don't work as part of a normal schedule (or technically, they do work, but they target the station with the name with the special signal)
The generic signals only work during the interrupt checking, they don't work as part of a normal schedule (or technically, they do work, but they target the station with the name with the special signal)
Re: [2.0.23] Generic train station name and interrupt not working
I see. So the generic icon can not be used in "is not full" condition for leaving after an interrupt ?
Maybe not a bug but an update then ? IDK, i think that could be usefull to have a "depot" send a train to a generic station after an interruptRe: [2.0.23] Generic train station name and interrupt not working
You can make a suggestion here: viewforum.php?f=6.