[2.0.23] Generic train station name and interrupt not working

Bugs that are actually features.
Oshydaka
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[2.0.23] Generic train station name and interrupt not working

Post by Oshydaka »

What did you do?
Tried to make a generic train depot => out station => drop to a station with "full or non path" status

What happened?
The train is stuck on depot

What did you expect to happen instead? It might be obvious to you, but do it anyway!
The train goes to the generic load

Does it happen always, once, or sometimes?
Always


So, here is a scenario i made to reproduce the issue. the south more loop is working, because on the interrupt i've set the interrupt with a non generic name.

The north most loop is broken, the train get stuck on depot, and will not move.
Q2acvWR.jpeg
Q2acvWR.jpeg (965.55 KiB) Viewed 247 times
bx0vhO6.jpeg
bx0vhO6.jpeg (956.36 KiB) Viewed 247 times

Here is the difference between the 2 interrupts
tPPXq6h.png
tPPXq6h.png (64.22 KiB) Viewed 247 times
I also attach the 7z scenario used.

Thanks
Attachments
station test not working.7z
(932.79 KiB) Downloaded 6 times
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Klonan
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Re: [2.0.23] Generic train station name and interrupt not working

Post by Klonan »

Hi, thanks for the report


The 'Any item' reads what is in the cargo of the train, it will not work if you have a train with just locomotives,
So for your testing setup the current behavior seems correct
Oshydaka
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Re: [2.0.23] Generic train station name and interrupt not working

Post by Oshydaka »

the issue is the same with cargo wagons !

The interrupt is not catching items, but "is the station not full" , and with generic icon in the station name, that's the issue.

I'll go and try with cargo wagons but it's the same i believe

Yep same issue, cargo wagons or not.

The northest train won't leave depot even if the station is open, which should made "True" the condition
20241205211727_1.jpg
20241205211727_1.jpg (654.63 KiB) Viewed 190 times
Oshydaka
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Re: [2.0.23] Generic train station name and interrupt not working

Post by Oshydaka »

Hello again !

Here is a reproduction of the bug, but simpler !

Just putting a station "generic" and a condition "station is not full" will never be true
Factorio_2024.12.06-09.29.gif
Factorio_2024.12.06-09.29.gif (4.02 MiB) Viewed 144 times
The same setup but with not "generic" icon, the condition "station is not full" is true
unknown_2024.12.06-09.10.gif
unknown_2024.12.06-09.10.gif (5.47 MiB) Viewed 144 times
And i attach the scenario also

Is this ok to repost here or should i make a new topic ?
Attachments
station generic not working.7z
(957.29 KiB) Downloaded 5 times
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Klonan
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Re: [2.0.23] Generic train station name and interrupt not working

Post by Klonan »

Hi,

The generic signals only work during the interrupt checking, they don't work as part of a normal schedule (or technically, they do work, but they target the station with the name with the special signal)
Oshydaka
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Re: [2.0.23] Generic train station name and interrupt not working

Post by Oshydaka »

I see. So the generic icon can not be used in "is not full" condition for leaving after an interrupt ?
12-06-2024, 10-47-25.png
12-06-2024, 10-47-25.png (52.74 KiB) Viewed 119 times
Maybe not a bug but an update then ? IDK, i think that could be usefull to have a "depot" send a train to a generic station after an interrupt
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