[2.0.23] Spawners don't animate in remote view

Bugs that are actually features.
alexj
Manual Inserter
Manual Inserter
Posts: 1
Joined: Thu Dec 05, 2024 2:33 am
Contact:

[2.0.23] Spawners don't animate in remote view

Post by alexj »

What did you do?
Looked at a biter/spitter spawner in remote view.

What happened?

Spawner only animates when the player is physically near.

What did you expect to happen instead? It might be obvious to you, but do it anyway!

Spawner should always animate when seen in remote view.

Does it happen always, once, or sometimes?

When the player is close to a spawner, it correctly animates in remote view.

Log attached. Thank you! <3
Attachments
factorio.log
(7.71 KiB) Downloaded 6 times
IsaacOscar
Filter Inserter
Filter Inserter
Posts: 484
Joined: Sat Nov 09, 2024 2:36 pm
Contact:

Re: [2.0.23] Spawners don't animate in remote view

Post by IsaacOscar »

Perhaps the spawners are producing more bitters to attack the player, but when there's no player around they don't need to do this?
IsaacOscar
Filter Inserter
Filter Inserter
Posts: 484
Joined: Sat Nov 09, 2024 2:36 pm
Contact:

Re: [2.0.23] Spawners don't animate in remote view

Post by IsaacOscar »

So I went around and looked, and most of the spawners in remote view are animated. The one the right here however is not:
12-05-2024, 18-03-14.png
12-05-2024, 18-03-14.png (1.67 MiB) Viewed 155 times
But the one on the left is.

However, I think it's because of the pollution:
12-05-2024, 18-04-34.png
12-05-2024, 18-04-34.png (10.1 KiB) Viewed 155 times

The animated ones is the one in the pollution area, which keeps flickering, suggesting the spawner is consuming the polution.

So I'm pretty sure this is not a bug.
RockPaperKatana
Inserter
Inserter
Posts: 23
Joined: Thu Dec 23, 2021 4:59 am
Contact:

Re: [2.0.23] Spawners don't animate in remote view

Post by RockPaperKatana »

Since the current frame of the animation is a game state instead of being visual only I don't think this would be trivial to fix without causing performance problems, the non-animated ones are in "sleep" state to save processing power
Rseding91
Factorio Staff
Factorio Staff
Posts: 14496
Joined: Wed Jun 11, 2014 5:23 am
Contact:

Re: [2.0.23] Spawners don't animate in remote view

Post by Rseding91 »

Thanks for the report however this is intended. Spawners go to sleep when they don't have anything to do. To do otherwise would have an unnecessary burden on game performance (see demolisher's current issues with them never sleeping here 120275)
If you want to get ahold of me I'm almost always on Discord.
Post Reply

Return to “Not a bug”