What did you do?
Looked at a biter/spitter spawner in remote view.
What happened?
Spawner only animates when the player is physically near.
What did you expect to happen instead? It might be obvious to you, but do it anyway!
Spawner should always animate when seen in remote view.
Does it happen always, once, or sometimes?
When the player is close to a spawner, it correctly animates in remote view.
Log attached. Thank you! <3
[2.0.23] Spawners don't animate in remote view
[2.0.23] Spawners don't animate in remote view
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Re: [2.0.23] Spawners don't animate in remote view
Perhaps the spawners are producing more bitters to attack the player, but when there's no player around they don't need to do this?
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Re: [2.0.23] Spawners don't animate in remote view
So I went around and looked, and most of the spawners in remote view are animated. The one the right here however is not:
However, I think it's because of the pollution:
The animated ones is the one in the pollution area, which keeps flickering, suggesting the spawner is consuming the polution.
So I'm pretty sure this is not a bug.
But the one on the left is.However, I think it's because of the pollution:
The animated ones is the one in the pollution area, which keeps flickering, suggesting the spawner is consuming the polution.
So I'm pretty sure this is not a bug.
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Re: [2.0.23] Spawners don't animate in remote view
Since the current frame of the animation is a game state instead of being visual only I don't think this would be trivial to fix without causing performance problems, the non-animated ones are in "sleep" state to save processing power
Re: [2.0.23] Spawners don't animate in remote view
Thanks for the report however this is intended. Spawners go to sleep when they don't have anything to do. To do otherwise would have an unnecessary burden on game performance (see demolisher's current issues with them never sleeping here 120275)
If you want to get ahold of me I'm almost always on Discord.