priority inserting modules into machines
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priority inserting modules into machines
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Rubik_Mind
- Manual Inserter

- Posts: 4
- Joined: Fri Oct 25, 2024 3:38 pm
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disallow fast swapping lower bonus modules because of quality
what:
when i press z (drop item) and slide over machines with modules in my hand it replaces lower tier modules if the machine is already full of modules, this is great QOL except for a tiny detail, it should replace if the bonus is bigger instead of if the tier is higher.
why:
some higher modules of a higher quality have a bigger bonus than a lower quality of a higher tier module, in this case i was putting quality modules in my recyclers on fulgora and noticed that my normal quality tier 3 modules (+2.5%) were replacing my uncommon tier 2 modules (+2.6%) even though it has a lower bonus, i think the +2.6% should replace the +2.5% instead.
when i press z (drop item) and slide over machines with modules in my hand it replaces lower tier modules if the machine is already full of modules, this is great QOL except for a tiny detail, it should replace if the bonus is bigger instead of if the tier is higher.
why:
some higher modules of a higher quality have a bigger bonus than a lower quality of a higher tier module, in this case i was putting quality modules in my recyclers on fulgora and noticed that my normal quality tier 3 modules (+2.5%) were replacing my uncommon tier 2 modules (+2.6%) even though it has a lower bonus, i think the +2.6% should replace the +2.5% instead.
Better "replace modules" functionality
1. ctrl-click on a building with module that gives a better outcome should be automatically accepted
for example: building has Quality 3 Normal (2.5%), ctrl-click on it with Quality 2 Legendary (5%) should replace the modules
2. force replace modules to whatever you are holding
for example ctrl-shift-click holding a module will replace whatever modules are already set there, even if worse
for example: building has Quality 3 Normal (2.5%), ctrl-click on it with Quality 2 Legendary (5%) should replace the modules
2. force replace modules to whatever you are holding
for example ctrl-shift-click holding a module will replace whatever modules are already set there, even if worse
Re: priority inserting modules into machines
[Koub] Merged several threads with similar suggestions.
Koub - Please consider English is not my native language.
Re: priority inserting modules into machines
I agree with this. Currently I can't just control-click quality modules into a machine, because that might replace a better quality module with a worse one. Basically it looks like higher levels replace lower levels...
Q2 replaces Q1
Q3 replaces Q2 or Q1
...without regard for whether that actually results in a higher quality level afterwards.
I haven't tried it, but I suspect the same issue is true for speed/productivity/efficiency modules as well, where e.g. control-clicking a normal Q2 speed module (+30%) would replace a legendary Q1 speed module (+50%).
It would be more straightforward in all these cases if control-click would only replace modules where the bonus was actually higher (and not the same or lower).
Q2 replaces Q1
Q3 replaces Q2 or Q1
...without regard for whether that actually results in a higher quality level afterwards.
I haven't tried it, but I suspect the same issue is true for speed/productivity/efficiency modules as well, where e.g. control-clicking a normal Q2 speed module (+30%) would replace a legendary Q1 speed module (+50%).
It would be more straightforward in all these cases if control-click would only replace modules where the bonus was actually higher (and not the same or lower).



