[0.13] [Pending] Crash after network timeout

Bugs that we were not able to reproduce, and/or are waiting for more detailed info.
courtjus
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Burner Inserter
Posts: 8
Joined: Mon Jun 27, 2016 11:31 am
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[0.13] [Pending] Crash after network timeout

Post by courtjus »

Hi,

I was playing multiplayer and after some time we were disconnected due to network lag. Then my game crashed, here is the log :

Code: Select all

   0.000 2016-06-28 21:56:02; Factorio 0.13.0 (Build 22782, linux32, steam)
   0.197 Operating system: Linux (Ubuntu 14.04)
   0.197 Program arguments: "/mnt/stockage/dot.steam/steam/steamapps/common/Factorio/bin/i386/factorio" 
   0.197 Read data path: /mnt/stockage/dot.steam/steam/steamapps/common/Factorio/data
   0.197 Write data path: /home/famille/.factorio
   0.197 Binaries path: /mnt/stockage/dot.steam/steam/steamapps/common/Factorio/bin
   0.213 Graphics options: [FullScreen: false] [VSync: true] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: medium] [Light scale: 12%] [Screen: 255] [DXT: false]
   0.234 Available display adapters: 1
   0.234  [0]: resolution 1680x1050px at [0,0]
   0.234 Create display on adapter 0. Size 1280x720 at position [190, 147].
   0.392 Initialised OpenGL:[0] GeForce GT 610/PCIe/SSE2; driver: 4.5.0 NVIDIA 352.63
   0.396     Video memory size (dedicated/total available/current available): 1024/1024/746 MB
   0.630 Loading mod core 0.0.0 (data.lua)
   0.636 Loading mod base 0.13.0 (data.lua)
   0.833 Checksum for core: 1399339455
   0.833 Checksum for mod base: 2039900801
   2.359 Initial atlas bitmap size is 16384
   2.364 Created atlas bitmap 16384x1634
   2.368 Created atlas bitmap 4096x1104
  43.273 Sprites loaded
  43.273 Convert atlas 4096x1104 to: trilinear-filtering 
  43.515 Loading sounds...
  47.073 Warning ControlInput.cpp:281: Unknown control input string "1"
  47.073 Warning ControlInput.cpp:281: Unknown control input string "2"
  47.073 Warning ControlInput.cpp:281: Unknown control input string "3"
  47.073 Warning ControlInput.cpp:281: Unknown control input string "4"
  47.073 Warning ControlInput.cpp:281: Unknown control input string "5"
  47.073 Warning ControlInput.cpp:281: Unknown control input string "SHIFT + 1"
  47.074 Warning ControlInput.cpp:281: Unknown control input string "SHIFT + 2"
  47.074 Warning ControlInput.cpp:281: Unknown control input string "SHIFT + 3"
  47.074 Warning ControlInput.cpp:281: Unknown control input string "SHIFT + 4"
  47.074 Warning ControlInput.cpp:281: Unknown control input string "SHIFT + 5"
  47.075 Custom inputs active: 0
  47.136 Factorio initialised
  67.042 Info Router.cpp:563: Router peerID(65535) shutting down.
  67.043 Info Router.cpp:594: Router state -> Disconnected
  67.165 Joining game 176.139.227.233:34197
  67.165 Info PosixUDPSocket.cpp:50: Opening socket at port 0
  67.165 Info Router.cpp:594: Router state -> Connecting
  67.166 Info MultiplayerManager.cpp:999: networkTick(0) mapTick(-1) changing state from(Ready) to(Connecting)
  68.679 Error MultiplayerManager.cpp:129: MultiplayerManager failed: multiplayer.not-received-connection-accept-reply
  68.680 Info MultiplayerManager.cpp:999: networkTick(0) mapTick(-1) changing state from(Connecting) to(InitializationFailed)
  69.932 Info MultiplayerManager.cpp:180: NetworkTick(0) quitting multiplayer connection.
  69.932 Info MultiplayerManager.cpp:999: networkTick(0) mapTick(-1) changing state from(InitializationFailed) to(Disconnected)
  69.933 Info Router.cpp:563: Router peerID(65535) shutting down.
  69.933 Info PosixUDPSocket.cpp:154: Socket closed
  69.933 Info Router.cpp:594: Router state -> Disconnected
 158.462 Info PosixUDPSocket.cpp:50: Opening socket at port 0
 162.765 Info Pinger.cpp:154: Requesting ping requestID(4143) for address(78.225.233.59:34197).
 162.766 Info Pinger.cpp:139: Sending ping requestID(4143) pingID(0) to 78.225.233.59:34197.
 163.571 Info PosixUDPSocket.cpp:154: Socket closed
 163.573 Info Router.cpp:563: Router peerID(65535) shutting down.
 163.573 Info Router.cpp:594: Router state -> Disconnected
 163.573 Joining game 78.225.233.59:34197
 163.574 Info PosixUDPSocket.cpp:50: Opening socket at port 0
 163.574 Info Router.cpp:594: Router state -> Connecting
 163.574 Info MultiplayerManager.cpp:999: networkTick(0) mapTick(-1) changing state from(Ready) to(Connecting)
 166.592 Error MultiplayerManager.cpp:129: MultiplayerManager failed: multiplayer.not-received-connection-accept-reply
 166.593 Info MultiplayerManager.cpp:999: networkTick(0) mapTick(-1) changing state from(Connecting) to(InitializationFailed)
 167.513 Info MultiplayerManager.cpp:180: NetworkTick(0) quitting multiplayer connection.
 167.513 Info MultiplayerManager.cpp:999: networkTick(0) mapTick(-1) changing state from(InitializationFailed) to(Disconnected)
 167.514 Info Router.cpp:563: Router peerID(65535) shutting down.
 167.514 Info PosixUDPSocket.cpp:154: Socket closed
 167.514 Info Router.cpp:594: Router state -> Disconnected
 291.430 Info Router.cpp:563: Router peerID(65535) shutting down.
 291.430 Info Router.cpp:594: Router state -> Disconnected
 291.430 Info MultiplayerManager.cpp:999: networkTick(0) mapTick(-1) changing state from(Ready) to(PreparedToHostGame)
 291.430 Info MultiplayerManager.cpp:999: networkTick(0) mapTick(-1) changing state from(PreparedToHostGame) to(CreatingGame)
 291.430 Loading map /home/famille/.factorio/saves/salade.zip
 291.479 Info Scenario.cpp:129: Map version 0.12.33-0
 291.487 Info PrototypeMigrationList.cpp:87: Activating migration base/2015-10-16_Factorio_0.13.0.json
 291.487 Info PrototypeMigrationList.cpp:87: Activating migration base/2016-04-22_Factorio_0.13.0.json
 291.487 Info PrototypeMigrationList.cpp:87: Activating migration base/2016-06-14_Factorio_0.13.0.json
 291.487 Info PrototypeMigrationList.cpp:87: Activating migration base/2016-06-21_Factorio_0.13.0.json
 291.487 Info PrototypeMigrationList.cpp:87: Activating migration base/2016-06-25_Factorio_0.13.0.json
 291.487 Info PrototypeMigrationList.cpp:87: Activating migration base/2016-06-27_Factorio_0.13.0.json
 291.915 Applying migration: Base Mod: 2016-04-22_Factorio_0.13.0.lua
 291.929 Applying migration: Base Mod: 2016-06-15_Factorio_0.13.0.lua
 291.930 Applying migration: Base Mod: 2016-06-23_Factorio_0.13.0.lua
 291.936 Applying migration: Base Mod: 2016-06-26_Factorio_0.13.0.lua
 291.937 Applying migration: Base Mod: 2016-06-27_Factorio_0.13.0.lua
 291.946 Checksum for script /home/famille/.factorio/temp/currently-playing/control.lua: 900459546
 291.957 Info PosixUDPSocket.cpp:50: Opening socket at port 34197
 291.957 Info Router.cpp:594: Router state -> Connected
 291.957 Info Synchronizer.cpp:56: NetworkTick(0) initialized Synchronizer local peer(0) latency(5).
 291.957 Hosting game at port 34197, peerID 0, session magic 4079
 291.957 Info HttpSharedState.cpp:42: Downloading https://auth.factorio.com/generate-server-padlock
 293.307 Info HttpSharedState.cpp:90: Status code: 200
 293.307 Info AuthServerConnector.cpp:107: Obtained serverPadlock for serverHash (GbA8iRd7kl7LLLhUXV3MJ0obim8r5QrP) from the auth server.
 293.308 Info MultiplayerManager.cpp:999: networkTick(0) mapTick(83178) changing state from(CreatingGame) to(InGame)
 293.308 Info NetworkInputHandler.cpp:45: mapTick(83178) networkTick(0) initialized NetworkInputHandler local peer(0).
 293.308 Info Router.cpp:992: Asking pingpong servers (pingpong1.factorio.com:34197, pingpong2.factorio.com:34197) for own address
 293.320 Info MultiplayerManager.cpp:1530: Received peer info for peer(0) username(courtjus).
 293.320 Info MultiplayerManager.cpp:1146: networkTick(5) mapTick(83178) received stateChanged peerID(0) oldState(Ready) newState(CreatingGame)
 293.320 Info MultiplayerManager.cpp:1146: networkTick(5) mapTick(83178) received stateChanged peerID(0) oldState(CreatingGame) newState(InGame)
 293.324 Info NetworkInputHandler.cpp:754: mapTick(83186) networkTick(83) connecting to player(courtjus).
 293.324 Info NetworkInputHandler.cpp:608: assigning playerIndex(2) to peer(0)
 293.325 Info GameActionHandler.cpp:2602: MapTick(83186) processed PlayerJoinGame peerID(0) playerIndex(2) mode(create)
 293.425 Info Router.cpp:852: Own address is 78.225.233.59:34197
 294.783 Info MultiplayerManager.cpp:746: Matching server connection resumed
 332.789 Info Router.cpp:300: Replying to ping request pingID(0) from(176.139.227.233:55592)
 334.828 Connection request(type(ConnectionRequest) applicationVersion(0.13.0 (Build 22782, linux32, steam)) activeMods((base 0.13.0) ) hasPassword(no) connectionRequestID(46191)) from(176.139.227.233:58569)
 334.829 Refusing connection for address(176.139.227.233:58569). User verification is required for this game.
 335.659 Connection request(type(ConnectionRequest) applicationVersion(0.13.0 (Build 22782, linux32, steam)) activeMods((base 0.13.0) ) hasPassword(no) connectionRequestID(35531)) from(176.139.227.233:57219)
 335.659 Refusing connection for address(176.139.227.233:57219). Password not provided or not matching.
 340.666 Connection request(type(ConnectionRequest) applicationVersion(0.13.0 (Build 22782, linux32, steam)) activeMods((base 0.13.0) ) hasPassword(yes) connectionRequestID(42743)) from(176.139.227.233:57222)
 340.666 Info Router.cpp:676: NetworkTick(2923) replying to connectionRequest for address(176.139.227.233:57222).
 340.752 Info Router.cpp:898: networkTick(2928) adding peer(1) address(176.139.227.233:57222) sending connectionAccept(true)
 340.752 Info Router.cpp:710: networkTick(2928) sending connectionAccept to address(176.139.227.233:57222) connectionRequestID(42743) newPeerID(1)
 340.752 Info Synchronizer.cpp:522: networkTick(2928) adding peer(1) success(true).
 340.918 Info MultiplayerManager.cpp:1530: Received peer info for peer(0) username(courtjus).
 340.918 Info MultiplayerManager.cpp:1146: networkTick(2933) mapTick(85948) received stateChanged peerID(0) oldState(InGame) newState(InGame)
 340.918 Info MultiplayerManager.cpp:1530: Received peer info for peer(1) username(leussoin).
 340.918 Info MultiplayerManager.cpp:1146: networkTick(2933) mapTick(85948) received stateChanged peerID(1) oldState(Ready) newState(Connecting)
 340.918 Info NetworkInputHandler.cpp:524: expectedMapTick(85948) adding peer(1).
 340.918 Info MultiplayerManager.cpp:1530: Received peer info for peer(1) username(leussoin).
 340.919 Info MultiplayerManager.cpp:1146: networkTick(2933) mapTick(85948) received stateChanged peerID(1) oldState(Connecting) newState(Connecting)
 340.919 Info MultiplayerManager.cpp:1146: networkTick(2933) mapTick(85948) received stateChanged peerID(1) oldState(Connecting) newState(VerifyingConnection)
 341.107 Info MultiplayerManager.cpp:1146: networkTick(2944) mapTick(85949) received stateChanged peerID(1) oldState(VerifyingConnection) newState(ConnectedWaitingForMap)
 341.107 Info MultiplayerManager.cpp:999: networkTick(2944) mapTick(85949) changing state from(InGame) to(InGameAligning)
 341.107 Info MultiplayerManager.cpp:1821: networkTick(2944) mapTick(85949) starting mapAlign
 341.192 Info MultiplayerManager.cpp:1146: networkTick(2949) mapTick(85949) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
 341.192 Info MultiplayerManager.cpp:1755: networkTick(2949) mapTick(85949) sending mapAlignAction
 341.271 Info MultiplayerManager.cpp:1393: networkTick(2954) mapTick(85949) received MapAlignAction from peer(0), mapAlignTick(85950) appliedTickClosuresCount(0)
 341.271 Info MultiplayerManager.cpp:1837: networkTick(2955) mapTick(85949) mapAlign finished targetTick(85950) updating map and running the tasks ...
 341.272 Info MultiplayerManager.cpp:1709: networkTick(2955) mapTick(85949) peerID(0) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(85950))
((peerID(1) state(ConnectedWaitingForMap) mapAlignTick(-1))
)
 341.272 Info MultiplayerManager.cpp:1856: maptick(85950) crc before applying all ticks: 1381129675
 341.272 Info NetworkInputHandler.cpp:670: applyAllTickClosures: expectedMapTick(85950) lastTickApplied(85942) referenceMapTick(85950) networkTick(2955)
 341.272 Info NetworkInputHandler.cpp:694: applyAllTickClosures: applying tickClosure(tick(85943) inputActions((CheckCRCHeuristic) ) ) for peer(0)
 341.272 Info NetworkInputHandler.cpp:694: applyAllTickClosures: applying tickClosure(tick(85944) inputActions((CheckCRCHeuristic) ) ) for peer(0)
 341.272 Info NetworkInputHandler.cpp:694: applyAllTickClosures: applying tickClosure(tick(85945) inputActions((CheckCRCHeuristic) ) ) for peer(0)
 341.272 Info NetworkInputHandler.cpp:694: applyAllTickClosures: applying tickClosure(tick(85946) inputActions((CheckCRCHeuristic) ) ) for peer(0)
 341.272 Info NetworkInputHandler.cpp:694: applyAllTickClosures: applying tickClosure(tick(85947) inputActions((CheckCRCHeuristic) ) ) for peer(0)
 341.272 Info NetworkInputHandler.cpp:694: applyAllTickClosures: applying tickClosure(tick(85948) inputActions((CheckCRCHeuristic) ) ) for peer(0)
 341.272 Info MultiplayerManager.cpp:1864: maptick(85950) crc after applying all ticks: 1381129675
 341.272 Info MultiplayerManager.cpp:999: networkTick(2955) mapTick(85950) changing state from(InGameAligning) to(InGameAligned)
 341.275 Info MultiplayerManager.cpp:999: networkTick(2955) mapTick(85950) changing state from(InGameAligned) to(InGameSavingMap)
 341.373 Info MultiplayerManager.cpp:1146: networkTick(2960) mapTick(85950) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
 341.373 Info MultiplayerManager.cpp:1146: networkTick(2960) mapTick(85950) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameSavingMap)
 341.769 Info MultiplayerManager.cpp:999: networkTick(2985) mapTick(85950) changing state from(InGameSavingMap) to(InGameSendingMap)
 341.782 Info MultiplayerManager.cpp:1263: MapTick(85950) Serving map(/home/famille/.factorio/temp/mp-download.zip) for peer(1) size(2258053) crc(-217901036)
 341.868 Info MultiplayerManager.cpp:1146: networkTick(2990) mapTick(85950) received stateChanged peerID(0) oldState(InGameSavingMap) newState(InGameSendingMap)
 341.956 Info MultiplayerManager.cpp:1146: networkTick(2995) mapTick(85950) received stateChanged peerID(1) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
 382.800 Info MultiplayerManager.cpp:1146: networkTick(5309) mapTick(85950) received stateChanged peerID(1) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
 382.800 Canceling serving for peer 1
 382.800 Info MultiplayerManager.cpp:999: networkTick(5309) mapTick(85950) changing state from(InGameSendingMap) to(InGameWaitingForOthers)
 382.866 Info MultiplayerManager.cpp:1146: networkTick(5314) mapTick(85950) received stateChanged peerID(0) oldState(InGameSendingMap) newState(InGameWaitingForOthers)
 383.018 Info MultiplayerManager.cpp:1146: networkTick(5323) mapTick(85950) received stateChanged peerID(1) oldState(ConnectedLoadingMap) newState(InGameWaitingForOthers)
 383.018 Info MultiplayerManager.cpp:1345: networkTick(5323) mapTick(85950) stopping mapAlign
 383.018 Info MultiplayerManager.cpp:999: networkTick(5323) mapTick(85950) changing state from(InGameWaitingForOthers) to(InGame)
 383.018 Info MultiplayerManager.cpp:1709: networkTick(5323) mapTick(85950) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
((peerID(1) state(InGameWaitingForOthers) mapAlignTick(-1))
)
 383.115 Info MultiplayerManager.cpp:1146: networkTick(5328) mapTick(85956) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
 383.115 Info MultiplayerManager.cpp:1146: networkTick(5328) mapTick(85956) received stateChanged peerID(1) oldState(InGameWaitingForOthers) newState(InGame)
 383.155 Info NetworkInputHandler.cpp:608: assigning playerIndex(3) to peer(1)
 383.155 Info GameActionHandler.cpp:2602: MapTick(85958) processed PlayerJoinGame peerID(1) playerIndex(3) mode(create)
 960.583 Info Router.cpp:300: Replying to ping request pingID(203) from(212.112.150.206:63578)
1934.802 Info Router.cpp:300: Replying to ping request pingID(6) from(91.114.178.172:52752)
3013.422 Info Router.cpp:300: Replying to ping request pingID(2) from(120.155.52.152:51232)
3811.332 Info Router.cpp:300: Replying to ping request pingID(2) from(84.166.104.32:61731)
4322.702 Info Router.cpp:300: Replying to ping request pingID(6) from(92.194.64.94:54018)
4324.865 Info Router.cpp:300: Replying to ping request pingID(7) from(92.194.64.94:54018)
4635.655 Info Synchronizer.cpp:465: NetworkTick(258995) peer(1) drop detection state(100/600).
4637.312 Info Synchronizer.cpp:465: NetworkTick(258995) peer(1) drop detection state(200/600).
4638.985 Info Synchronizer.cpp:465: NetworkTick(258995) peer(1) drop detection state(300/600).
4640.649 Info Synchronizer.cpp:465: NetworkTick(258995) peer(1) drop detection state(400/600).
4642.319 Info Synchronizer.cpp:465: NetworkTick(258995) peer(1) drop detection state(500/600).
4643.988 Info Synchronizer.cpp:465: NetworkTick(258995) peer(1) drop detection state(600/600).
4644.005 Info Synchronizer.cpp:612: NetworkTick(258995) peer(1) peerHeartbeatsEmpty(false) is not responding, dropping.
4644.106 Info MultiplayerManager.cpp:1599: Peer dropout for peer (1) by peer (0) -- removing now
4644.107 Info MultiplayerManager.cpp:1096: networkTick(259000) mapTick(336146) removing peer(1) dropout(true)
4644.107 Info Synchronizer.cpp:538: networkTick(259000) removing peer(1) success(false).
4644.107 Info MultiplayerManager.cpp:999: networkTick(259000) mapTick(336146) changing state from(InGame) to(InGameAligning)
4644.107 Info MultiplayerManager.cpp:1821: networkTick(259000) mapTick(336146) starting mapAlign
4644.107 Info MultiplayerManager.cpp:1735: networkTick(259000) mapTick(336146) adding mapAlignTask(RemovePlayerAlignTask)
4644.173 Info MultiplayerManager.cpp:1146: networkTick(259005) mapTick(336146) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
4644.174 Info MultiplayerManager.cpp:1755: networkTick(259005) mapTick(336146) sending mapAlignAction
4644.262 Info MultiplayerManager.cpp:1393: networkTick(259010) mapTick(336146) received MapAlignAction from peer(0), mapAlignTick(336147) appliedTickClosuresCount(0)
4644.262 Info MultiplayerManager.cpp:1837: networkTick(259011) mapTick(336146) mapAlign finished targetTick(336147) updating map and running the tasks ...
4644.262 Info MultiplayerManager.cpp:1709: networkTick(259011) mapTick(336146) peerID(0) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(336147))
)
4644.262 Info NetworkInputHandler.cpp:87: expectedMapTick(336146) refusing Input Action [2 336146 WriteToConsole] because multiplayer control is not ready
4644.263 Info MultiplayerManager.cpp:1856: maptick(336147) crc before applying all ticks: 131769772
4644.263 Info NetworkInputHandler.cpp:670: applyAllTickClosures: expectedMapTick(336147) lastTickApplied(336139) referenceMapTick(336147) networkTick(259011)
4644.263 Info NetworkInputHandler.cpp:694: applyAllTickClosures: applying tickClosure(tick(336140) inputActions((CheckCRCHeuristic) ) ) for peer(0)
4644.263 Info NetworkInputHandler.cpp:694: applyAllTickClosures: applying tickClosure(tick(336141) inputActions((CheckCRCHeuristic) ) ) for peer(0)
4644.264 Info NetworkInputHandler.cpp:694: applyAllTickClosures: applying tickClosure(tick(336142) inputActions((CheckCRCHeuristic) ) ) for peer(0)
4644.264 Info NetworkInputHandler.cpp:694: applyAllTickClosures: applying tickClosure(tick(336143) inputActions((CheckCRCHeuristic) ) ) for peer(0)
4644.264 Info NetworkInputHandler.cpp:694: applyAllTickClosures: applying tickClosure(tick(336144) inputActions((CheckCRCHeuristic) ) ) for peer(0)
4644.264 Info NetworkInputHandler.cpp:694: applyAllTickClosures: applying tickClosure(tick(336145) inputActions((CheckCRCHeuristic) ) ) for peer(0)
4644.264 Info MultiplayerManager.cpp:1864: maptick(336147) crc after applying all ticks: 131769772
4644.264 Info MultiplayerManager.cpp:999: networkTick(259011) mapTick(336147) changing state from(InGameAligning) to(InGameAligned)
4644.372 Info MultiplayerManager.cpp:1146: networkTick(259016) mapTick(336147) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
4644.373 Info MultiplayerManager.cpp:999: networkTick(259016) mapTick(336147) changing state from(InGameAligned) to(InGameWaitingForOthers)
4644.456 Info MultiplayerManager.cpp:1146: networkTick(259021) mapTick(336147) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameWaitingForOthers)
4644.456 Info MultiplayerManager.cpp:1345: networkTick(259021) mapTick(336147) stopping mapAlign
4644.456 Info MultiplayerManager.cpp:1887: performing map align task (RemovePlayerAlignTask)
4644.456 Info MultiplayerManager.cpp:1911: networkTick(259021) mapTick(336147) finishing removing peer(1) hasPeer(false)
4644.456 Info MultiplayerManager.cpp:2239: NetworkTick(259021) MapTick(336147) disconnecting player(3) from the user.
4644.456 Info NetworkInputHandler.cpp:548: expectedMapTick(336147) removing peer(1) success(true).
4644.456 Info Synchronizer.cpp:538: networkTick(259021) removing peer(1) success(false).
4644.456 Info MultiplayerManager.cpp:999: networkTick(259021) mapTick(336147) changing state from(InGameWaitingForOthers) to(InGame)
4644.456 Info MultiplayerManager.cpp:1709: networkTick(259021) mapTick(336147) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
)
4644.538 Info MultiplayerManager.cpp:1146: networkTick(259026) mapTick(336152) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
4663.534 Info ServerGameUpdater.cpp:164: Failed to sendHeartbeat to the multiplayer matching server: Downloading failed: Timeout was reached -- Operation too slow. Less than 1 bytes/sec transferred the last 10 seconds
Factorio crashed. Generating symbolized stacktrace, please wait ...
4685.446 Warning Logger.cpp:360: Symbols.size() == 30, usedSize == 21
#0  0x8525e10 in logStacktrace at /tmp/factorio-VuITwJ/src/Util/Logger.cpp:382
#1  0x83990b7 in writeStackTrace at /tmp/factorio-VuITwJ/src/Util/CrashHandler.cpp:84
#2  0x83992cf in SignalHandler at /tmp/factorio-VuITwJ/src/Util/CrashHandler.cpp:188
#3  0xb76f3404 in ?? at ??:0
#4  0xb76f3428 in ?? at ??:0
#5  0xb7100607 in ?? at ??:0
#6  0xb7103a33 in ?? at ??:0
#7  0xb713ae53 in ?? at ??:0
#8  0xb71cd85b in ?? at ??:0
#9  0xb71cd70a in ?? at ??:0
#10 0xb71cd672 in ?? at ??:0
#11 0x8a5f9ae in freednsentry at hostip.c:?
#12 0xb76f3404 in ?? at ??:0
#13 0x8956c13 in vert_ptr_off at /tmp/factorio-VuITwJ/libraries/Allegro/src/opengl/ogl_draw.c:118
#14 0x895578d in ogl_flush_vertex_cache at /tmp/factorio-VuITwJ/libraries/Allegro/src/opengl/ogl_draw.c:449
#15 0x88ef50c in draw_quad at /tmp/factorio-VuITwJ/libraries/Allegro/src/opengl/ogl_bitmap.c:283
#16 0x81b3862 in ogl_draw_bitmap_region at /tmp/factorio-VuITwJ/libraries/Allegro/src/opengl/ogl_bitmap.c:455
#17 0x87ce407 in _bitmap_drawer at /tmp/factorio-VuITwJ/libraries/Allegro/src/bitmap_draw.c:56
#18 0x8832549 in _draw_tinted_rotated_scaled_bitmap_region at /tmp/factorio-VuITwJ/libraries/Allegro/src/bitmap_draw.c:118
#19 0xb70eba83 in al_draw_tinted_scaled_rotated_bitmap_region at /tmp/factorio-VuITwJ/libraries/Allegro/src/bitmap_draw.c:234
#20 0x804f721 in render at /tmp/factorio-VuITwJ/src/Graphics/ImageDrawOrder.cpp:67
4687.329 Warning Logger.cpp:360: Symbols.size() == 29, usedSize == 20
4687.330 Error CrashHandler.cpp:85: Map tick at moment of crash: 336970
4687.330 Error Util.cpp:77: Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums.
Thank you and of course I'll do anything to help
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Klonan
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Re: [0.13] Crash after network timeout

Post by Klonan »

Thanks for the report,

Has this issue occured again in a more recent update?
courtjus
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Re: [0.13] [Pending] Crash after network timeout

Post by courtjus »

Hi, thank you for your answer... 8 years later I can say that I have never seen this error again :lol: :lol: :lol: (and that I'm still in love for this game)
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