I was playing multiplayer and after some time we were disconnected due to network lag. Then my game crashed, here is the log :
Code: Select all
0.000 2016-06-28 21:56:02; Factorio 0.13.0 (Build 22782, linux32, steam)
0.197 Operating system: Linux (Ubuntu 14.04)
0.197 Program arguments: "/mnt/stockage/dot.steam/steam/steamapps/common/Factorio/bin/i386/factorio"
0.197 Read data path: /mnt/stockage/dot.steam/steam/steamapps/common/Factorio/data
0.197 Write data path: /home/famille/.factorio
0.197 Binaries path: /mnt/stockage/dot.steam/steam/steamapps/common/Factorio/bin
0.213 Graphics options: [FullScreen: false] [VSync: true] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: medium] [Light scale: 12%] [Screen: 255] [DXT: false]
0.234 Available display adapters: 1
0.234 [0]: resolution 1680x1050px at [0,0]
0.234 Create display on adapter 0. Size 1280x720 at position [190, 147].
0.392 Initialised OpenGL:[0] GeForce GT 610/PCIe/SSE2; driver: 4.5.0 NVIDIA 352.63
0.396 Video memory size (dedicated/total available/current available): 1024/1024/746 MB
0.630 Loading mod core 0.0.0 (data.lua)
0.636 Loading mod base 0.13.0 (data.lua)
0.833 Checksum for core: 1399339455
0.833 Checksum for mod base: 2039900801
2.359 Initial atlas bitmap size is 16384
2.364 Created atlas bitmap 16384x1634
2.368 Created atlas bitmap 4096x1104
43.273 Sprites loaded
43.273 Convert atlas 4096x1104 to: trilinear-filtering
43.515 Loading sounds...
47.073 Warning ControlInput.cpp:281: Unknown control input string "1"
47.073 Warning ControlInput.cpp:281: Unknown control input string "2"
47.073 Warning ControlInput.cpp:281: Unknown control input string "3"
47.073 Warning ControlInput.cpp:281: Unknown control input string "4"
47.073 Warning ControlInput.cpp:281: Unknown control input string "5"
47.073 Warning ControlInput.cpp:281: Unknown control input string "SHIFT + 1"
47.074 Warning ControlInput.cpp:281: Unknown control input string "SHIFT + 2"
47.074 Warning ControlInput.cpp:281: Unknown control input string "SHIFT + 3"
47.074 Warning ControlInput.cpp:281: Unknown control input string "SHIFT + 4"
47.074 Warning ControlInput.cpp:281: Unknown control input string "SHIFT + 5"
47.075 Custom inputs active: 0
47.136 Factorio initialised
67.042 Info Router.cpp:563: Router peerID(65535) shutting down.
67.043 Info Router.cpp:594: Router state -> Disconnected
67.165 Joining game 176.139.227.233:34197
67.165 Info PosixUDPSocket.cpp:50: Opening socket at port 0
67.165 Info Router.cpp:594: Router state -> Connecting
67.166 Info MultiplayerManager.cpp:999: networkTick(0) mapTick(-1) changing state from(Ready) to(Connecting)
68.679 Error MultiplayerManager.cpp:129: MultiplayerManager failed: multiplayer.not-received-connection-accept-reply
68.680 Info MultiplayerManager.cpp:999: networkTick(0) mapTick(-1) changing state from(Connecting) to(InitializationFailed)
69.932 Info MultiplayerManager.cpp:180: NetworkTick(0) quitting multiplayer connection.
69.932 Info MultiplayerManager.cpp:999: networkTick(0) mapTick(-1) changing state from(InitializationFailed) to(Disconnected)
69.933 Info Router.cpp:563: Router peerID(65535) shutting down.
69.933 Info PosixUDPSocket.cpp:154: Socket closed
69.933 Info Router.cpp:594: Router state -> Disconnected
158.462 Info PosixUDPSocket.cpp:50: Opening socket at port 0
162.765 Info Pinger.cpp:154: Requesting ping requestID(4143) for address(78.225.233.59:34197).
162.766 Info Pinger.cpp:139: Sending ping requestID(4143) pingID(0) to 78.225.233.59:34197.
163.571 Info PosixUDPSocket.cpp:154: Socket closed
163.573 Info Router.cpp:563: Router peerID(65535) shutting down.
163.573 Info Router.cpp:594: Router state -> Disconnected
163.573 Joining game 78.225.233.59:34197
163.574 Info PosixUDPSocket.cpp:50: Opening socket at port 0
163.574 Info Router.cpp:594: Router state -> Connecting
163.574 Info MultiplayerManager.cpp:999: networkTick(0) mapTick(-1) changing state from(Ready) to(Connecting)
166.592 Error MultiplayerManager.cpp:129: MultiplayerManager failed: multiplayer.not-received-connection-accept-reply
166.593 Info MultiplayerManager.cpp:999: networkTick(0) mapTick(-1) changing state from(Connecting) to(InitializationFailed)
167.513 Info MultiplayerManager.cpp:180: NetworkTick(0) quitting multiplayer connection.
167.513 Info MultiplayerManager.cpp:999: networkTick(0) mapTick(-1) changing state from(InitializationFailed) to(Disconnected)
167.514 Info Router.cpp:563: Router peerID(65535) shutting down.
167.514 Info PosixUDPSocket.cpp:154: Socket closed
167.514 Info Router.cpp:594: Router state -> Disconnected
291.430 Info Router.cpp:563: Router peerID(65535) shutting down.
291.430 Info Router.cpp:594: Router state -> Disconnected
291.430 Info MultiplayerManager.cpp:999: networkTick(0) mapTick(-1) changing state from(Ready) to(PreparedToHostGame)
291.430 Info MultiplayerManager.cpp:999: networkTick(0) mapTick(-1) changing state from(PreparedToHostGame) to(CreatingGame)
291.430 Loading map /home/famille/.factorio/saves/salade.zip
291.479 Info Scenario.cpp:129: Map version 0.12.33-0
291.487 Info PrototypeMigrationList.cpp:87: Activating migration base/2015-10-16_Factorio_0.13.0.json
291.487 Info PrototypeMigrationList.cpp:87: Activating migration base/2016-04-22_Factorio_0.13.0.json
291.487 Info PrototypeMigrationList.cpp:87: Activating migration base/2016-06-14_Factorio_0.13.0.json
291.487 Info PrototypeMigrationList.cpp:87: Activating migration base/2016-06-21_Factorio_0.13.0.json
291.487 Info PrototypeMigrationList.cpp:87: Activating migration base/2016-06-25_Factorio_0.13.0.json
291.487 Info PrototypeMigrationList.cpp:87: Activating migration base/2016-06-27_Factorio_0.13.0.json
291.915 Applying migration: Base Mod: 2016-04-22_Factorio_0.13.0.lua
291.929 Applying migration: Base Mod: 2016-06-15_Factorio_0.13.0.lua
291.930 Applying migration: Base Mod: 2016-06-23_Factorio_0.13.0.lua
291.936 Applying migration: Base Mod: 2016-06-26_Factorio_0.13.0.lua
291.937 Applying migration: Base Mod: 2016-06-27_Factorio_0.13.0.lua
291.946 Checksum for script /home/famille/.factorio/temp/currently-playing/control.lua: 900459546
291.957 Info PosixUDPSocket.cpp:50: Opening socket at port 34197
291.957 Info Router.cpp:594: Router state -> Connected
291.957 Info Synchronizer.cpp:56: NetworkTick(0) initialized Synchronizer local peer(0) latency(5).
291.957 Hosting game at port 34197, peerID 0, session magic 4079
291.957 Info HttpSharedState.cpp:42: Downloading https://auth.factorio.com/generate-server-padlock
293.307 Info HttpSharedState.cpp:90: Status code: 200
293.307 Info AuthServerConnector.cpp:107: Obtained serverPadlock for serverHash (GbA8iRd7kl7LLLhUXV3MJ0obim8r5QrP) from the auth server.
293.308 Info MultiplayerManager.cpp:999: networkTick(0) mapTick(83178) changing state from(CreatingGame) to(InGame)
293.308 Info NetworkInputHandler.cpp:45: mapTick(83178) networkTick(0) initialized NetworkInputHandler local peer(0).
293.308 Info Router.cpp:992: Asking pingpong servers (pingpong1.factorio.com:34197, pingpong2.factorio.com:34197) for own address
293.320 Info MultiplayerManager.cpp:1530: Received peer info for peer(0) username(courtjus).
293.320 Info MultiplayerManager.cpp:1146: networkTick(5) mapTick(83178) received stateChanged peerID(0) oldState(Ready) newState(CreatingGame)
293.320 Info MultiplayerManager.cpp:1146: networkTick(5) mapTick(83178) received stateChanged peerID(0) oldState(CreatingGame) newState(InGame)
293.324 Info NetworkInputHandler.cpp:754: mapTick(83186) networkTick(83) connecting to player(courtjus).
293.324 Info NetworkInputHandler.cpp:608: assigning playerIndex(2) to peer(0)
293.325 Info GameActionHandler.cpp:2602: MapTick(83186) processed PlayerJoinGame peerID(0) playerIndex(2) mode(create)
293.425 Info Router.cpp:852: Own address is 78.225.233.59:34197
294.783 Info MultiplayerManager.cpp:746: Matching server connection resumed
332.789 Info Router.cpp:300: Replying to ping request pingID(0) from(176.139.227.233:55592)
334.828 Connection request(type(ConnectionRequest) applicationVersion(0.13.0 (Build 22782, linux32, steam)) activeMods((base 0.13.0) ) hasPassword(no) connectionRequestID(46191)) from(176.139.227.233:58569)
334.829 Refusing connection for address(176.139.227.233:58569). User verification is required for this game.
335.659 Connection request(type(ConnectionRequest) applicationVersion(0.13.0 (Build 22782, linux32, steam)) activeMods((base 0.13.0) ) hasPassword(no) connectionRequestID(35531)) from(176.139.227.233:57219)
335.659 Refusing connection for address(176.139.227.233:57219). Password not provided or not matching.
340.666 Connection request(type(ConnectionRequest) applicationVersion(0.13.0 (Build 22782, linux32, steam)) activeMods((base 0.13.0) ) hasPassword(yes) connectionRequestID(42743)) from(176.139.227.233:57222)
340.666 Info Router.cpp:676: NetworkTick(2923) replying to connectionRequest for address(176.139.227.233:57222).
340.752 Info Router.cpp:898: networkTick(2928) adding peer(1) address(176.139.227.233:57222) sending connectionAccept(true)
340.752 Info Router.cpp:710: networkTick(2928) sending connectionAccept to address(176.139.227.233:57222) connectionRequestID(42743) newPeerID(1)
340.752 Info Synchronizer.cpp:522: networkTick(2928) adding peer(1) success(true).
340.918 Info MultiplayerManager.cpp:1530: Received peer info for peer(0) username(courtjus).
340.918 Info MultiplayerManager.cpp:1146: networkTick(2933) mapTick(85948) received stateChanged peerID(0) oldState(InGame) newState(InGame)
340.918 Info MultiplayerManager.cpp:1530: Received peer info for peer(1) username(leussoin).
340.918 Info MultiplayerManager.cpp:1146: networkTick(2933) mapTick(85948) received stateChanged peerID(1) oldState(Ready) newState(Connecting)
340.918 Info NetworkInputHandler.cpp:524: expectedMapTick(85948) adding peer(1).
340.918 Info MultiplayerManager.cpp:1530: Received peer info for peer(1) username(leussoin).
340.919 Info MultiplayerManager.cpp:1146: networkTick(2933) mapTick(85948) received stateChanged peerID(1) oldState(Connecting) newState(Connecting)
340.919 Info MultiplayerManager.cpp:1146: networkTick(2933) mapTick(85948) received stateChanged peerID(1) oldState(Connecting) newState(VerifyingConnection)
341.107 Info MultiplayerManager.cpp:1146: networkTick(2944) mapTick(85949) received stateChanged peerID(1) oldState(VerifyingConnection) newState(ConnectedWaitingForMap)
341.107 Info MultiplayerManager.cpp:999: networkTick(2944) mapTick(85949) changing state from(InGame) to(InGameAligning)
341.107 Info MultiplayerManager.cpp:1821: networkTick(2944) mapTick(85949) starting mapAlign
341.192 Info MultiplayerManager.cpp:1146: networkTick(2949) mapTick(85949) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
341.192 Info MultiplayerManager.cpp:1755: networkTick(2949) mapTick(85949) sending mapAlignAction
341.271 Info MultiplayerManager.cpp:1393: networkTick(2954) mapTick(85949) received MapAlignAction from peer(0), mapAlignTick(85950) appliedTickClosuresCount(0)
341.271 Info MultiplayerManager.cpp:1837: networkTick(2955) mapTick(85949) mapAlign finished targetTick(85950) updating map and running the tasks ...
341.272 Info MultiplayerManager.cpp:1709: networkTick(2955) mapTick(85949) peerID(0) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(85950))
((peerID(1) state(ConnectedWaitingForMap) mapAlignTick(-1))
)
341.272 Info MultiplayerManager.cpp:1856: maptick(85950) crc before applying all ticks: 1381129675
341.272 Info NetworkInputHandler.cpp:670: applyAllTickClosures: expectedMapTick(85950) lastTickApplied(85942) referenceMapTick(85950) networkTick(2955)
341.272 Info NetworkInputHandler.cpp:694: applyAllTickClosures: applying tickClosure(tick(85943) inputActions((CheckCRCHeuristic) ) ) for peer(0)
341.272 Info NetworkInputHandler.cpp:694: applyAllTickClosures: applying tickClosure(tick(85944) inputActions((CheckCRCHeuristic) ) ) for peer(0)
341.272 Info NetworkInputHandler.cpp:694: applyAllTickClosures: applying tickClosure(tick(85945) inputActions((CheckCRCHeuristic) ) ) for peer(0)
341.272 Info NetworkInputHandler.cpp:694: applyAllTickClosures: applying tickClosure(tick(85946) inputActions((CheckCRCHeuristic) ) ) for peer(0)
341.272 Info NetworkInputHandler.cpp:694: applyAllTickClosures: applying tickClosure(tick(85947) inputActions((CheckCRCHeuristic) ) ) for peer(0)
341.272 Info NetworkInputHandler.cpp:694: applyAllTickClosures: applying tickClosure(tick(85948) inputActions((CheckCRCHeuristic) ) ) for peer(0)
341.272 Info MultiplayerManager.cpp:1864: maptick(85950) crc after applying all ticks: 1381129675
341.272 Info MultiplayerManager.cpp:999: networkTick(2955) mapTick(85950) changing state from(InGameAligning) to(InGameAligned)
341.275 Info MultiplayerManager.cpp:999: networkTick(2955) mapTick(85950) changing state from(InGameAligned) to(InGameSavingMap)
341.373 Info MultiplayerManager.cpp:1146: networkTick(2960) mapTick(85950) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
341.373 Info MultiplayerManager.cpp:1146: networkTick(2960) mapTick(85950) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameSavingMap)
341.769 Info MultiplayerManager.cpp:999: networkTick(2985) mapTick(85950) changing state from(InGameSavingMap) to(InGameSendingMap)
341.782 Info MultiplayerManager.cpp:1263: MapTick(85950) Serving map(/home/famille/.factorio/temp/mp-download.zip) for peer(1) size(2258053) crc(-217901036)
341.868 Info MultiplayerManager.cpp:1146: networkTick(2990) mapTick(85950) received stateChanged peerID(0) oldState(InGameSavingMap) newState(InGameSendingMap)
341.956 Info MultiplayerManager.cpp:1146: networkTick(2995) mapTick(85950) received stateChanged peerID(1) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
382.800 Info MultiplayerManager.cpp:1146: networkTick(5309) mapTick(85950) received stateChanged peerID(1) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
382.800 Canceling serving for peer 1
382.800 Info MultiplayerManager.cpp:999: networkTick(5309) mapTick(85950) changing state from(InGameSendingMap) to(InGameWaitingForOthers)
382.866 Info MultiplayerManager.cpp:1146: networkTick(5314) mapTick(85950) received stateChanged peerID(0) oldState(InGameSendingMap) newState(InGameWaitingForOthers)
383.018 Info MultiplayerManager.cpp:1146: networkTick(5323) mapTick(85950) received stateChanged peerID(1) oldState(ConnectedLoadingMap) newState(InGameWaitingForOthers)
383.018 Info MultiplayerManager.cpp:1345: networkTick(5323) mapTick(85950) stopping mapAlign
383.018 Info MultiplayerManager.cpp:999: networkTick(5323) mapTick(85950) changing state from(InGameWaitingForOthers) to(InGame)
383.018 Info MultiplayerManager.cpp:1709: networkTick(5323) mapTick(85950) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
((peerID(1) state(InGameWaitingForOthers) mapAlignTick(-1))
)
383.115 Info MultiplayerManager.cpp:1146: networkTick(5328) mapTick(85956) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
383.115 Info MultiplayerManager.cpp:1146: networkTick(5328) mapTick(85956) received stateChanged peerID(1) oldState(InGameWaitingForOthers) newState(InGame)
383.155 Info NetworkInputHandler.cpp:608: assigning playerIndex(3) to peer(1)
383.155 Info GameActionHandler.cpp:2602: MapTick(85958) processed PlayerJoinGame peerID(1) playerIndex(3) mode(create)
960.583 Info Router.cpp:300: Replying to ping request pingID(203) from(212.112.150.206:63578)
1934.802 Info Router.cpp:300: Replying to ping request pingID(6) from(91.114.178.172:52752)
3013.422 Info Router.cpp:300: Replying to ping request pingID(2) from(120.155.52.152:51232)
3811.332 Info Router.cpp:300: Replying to ping request pingID(2) from(84.166.104.32:61731)
4322.702 Info Router.cpp:300: Replying to ping request pingID(6) from(92.194.64.94:54018)
4324.865 Info Router.cpp:300: Replying to ping request pingID(7) from(92.194.64.94:54018)
4635.655 Info Synchronizer.cpp:465: NetworkTick(258995) peer(1) drop detection state(100/600).
4637.312 Info Synchronizer.cpp:465: NetworkTick(258995) peer(1) drop detection state(200/600).
4638.985 Info Synchronizer.cpp:465: NetworkTick(258995) peer(1) drop detection state(300/600).
4640.649 Info Synchronizer.cpp:465: NetworkTick(258995) peer(1) drop detection state(400/600).
4642.319 Info Synchronizer.cpp:465: NetworkTick(258995) peer(1) drop detection state(500/600).
4643.988 Info Synchronizer.cpp:465: NetworkTick(258995) peer(1) drop detection state(600/600).
4644.005 Info Synchronizer.cpp:612: NetworkTick(258995) peer(1) peerHeartbeatsEmpty(false) is not responding, dropping.
4644.106 Info MultiplayerManager.cpp:1599: Peer dropout for peer (1) by peer (0) -- removing now
4644.107 Info MultiplayerManager.cpp:1096: networkTick(259000) mapTick(336146) removing peer(1) dropout(true)
4644.107 Info Synchronizer.cpp:538: networkTick(259000) removing peer(1) success(false).
4644.107 Info MultiplayerManager.cpp:999: networkTick(259000) mapTick(336146) changing state from(InGame) to(InGameAligning)
4644.107 Info MultiplayerManager.cpp:1821: networkTick(259000) mapTick(336146) starting mapAlign
4644.107 Info MultiplayerManager.cpp:1735: networkTick(259000) mapTick(336146) adding mapAlignTask(RemovePlayerAlignTask)
4644.173 Info MultiplayerManager.cpp:1146: networkTick(259005) mapTick(336146) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
4644.174 Info MultiplayerManager.cpp:1755: networkTick(259005) mapTick(336146) sending mapAlignAction
4644.262 Info MultiplayerManager.cpp:1393: networkTick(259010) mapTick(336146) received MapAlignAction from peer(0), mapAlignTick(336147) appliedTickClosuresCount(0)
4644.262 Info MultiplayerManager.cpp:1837: networkTick(259011) mapTick(336146) mapAlign finished targetTick(336147) updating map and running the tasks ...
4644.262 Info MultiplayerManager.cpp:1709: networkTick(259011) mapTick(336146) peerID(0) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(336147))
)
4644.262 Info NetworkInputHandler.cpp:87: expectedMapTick(336146) refusing Input Action [2 336146 WriteToConsole] because multiplayer control is not ready
4644.263 Info MultiplayerManager.cpp:1856: maptick(336147) crc before applying all ticks: 131769772
4644.263 Info NetworkInputHandler.cpp:670: applyAllTickClosures: expectedMapTick(336147) lastTickApplied(336139) referenceMapTick(336147) networkTick(259011)
4644.263 Info NetworkInputHandler.cpp:694: applyAllTickClosures: applying tickClosure(tick(336140) inputActions((CheckCRCHeuristic) ) ) for peer(0)
4644.263 Info NetworkInputHandler.cpp:694: applyAllTickClosures: applying tickClosure(tick(336141) inputActions((CheckCRCHeuristic) ) ) for peer(0)
4644.264 Info NetworkInputHandler.cpp:694: applyAllTickClosures: applying tickClosure(tick(336142) inputActions((CheckCRCHeuristic) ) ) for peer(0)
4644.264 Info NetworkInputHandler.cpp:694: applyAllTickClosures: applying tickClosure(tick(336143) inputActions((CheckCRCHeuristic) ) ) for peer(0)
4644.264 Info NetworkInputHandler.cpp:694: applyAllTickClosures: applying tickClosure(tick(336144) inputActions((CheckCRCHeuristic) ) ) for peer(0)
4644.264 Info NetworkInputHandler.cpp:694: applyAllTickClosures: applying tickClosure(tick(336145) inputActions((CheckCRCHeuristic) ) ) for peer(0)
4644.264 Info MultiplayerManager.cpp:1864: maptick(336147) crc after applying all ticks: 131769772
4644.264 Info MultiplayerManager.cpp:999: networkTick(259011) mapTick(336147) changing state from(InGameAligning) to(InGameAligned)
4644.372 Info MultiplayerManager.cpp:1146: networkTick(259016) mapTick(336147) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
4644.373 Info MultiplayerManager.cpp:999: networkTick(259016) mapTick(336147) changing state from(InGameAligned) to(InGameWaitingForOthers)
4644.456 Info MultiplayerManager.cpp:1146: networkTick(259021) mapTick(336147) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameWaitingForOthers)
4644.456 Info MultiplayerManager.cpp:1345: networkTick(259021) mapTick(336147) stopping mapAlign
4644.456 Info MultiplayerManager.cpp:1887: performing map align task (RemovePlayerAlignTask)
4644.456 Info MultiplayerManager.cpp:1911: networkTick(259021) mapTick(336147) finishing removing peer(1) hasPeer(false)
4644.456 Info MultiplayerManager.cpp:2239: NetworkTick(259021) MapTick(336147) disconnecting player(3) from the user.
4644.456 Info NetworkInputHandler.cpp:548: expectedMapTick(336147) removing peer(1) success(true).
4644.456 Info Synchronizer.cpp:538: networkTick(259021) removing peer(1) success(false).
4644.456 Info MultiplayerManager.cpp:999: networkTick(259021) mapTick(336147) changing state from(InGameWaitingForOthers) to(InGame)
4644.456 Info MultiplayerManager.cpp:1709: networkTick(259021) mapTick(336147) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
)
4644.538 Info MultiplayerManager.cpp:1146: networkTick(259026) mapTick(336152) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
4663.534 Info ServerGameUpdater.cpp:164: Failed to sendHeartbeat to the multiplayer matching server: Downloading failed: Timeout was reached -- Operation too slow. Less than 1 bytes/sec transferred the last 10 seconds
Factorio crashed. Generating symbolized stacktrace, please wait ...
4685.446 Warning Logger.cpp:360: Symbols.size() == 30, usedSize == 21
#0 0x8525e10 in logStacktrace at /tmp/factorio-VuITwJ/src/Util/Logger.cpp:382
#1 0x83990b7 in writeStackTrace at /tmp/factorio-VuITwJ/src/Util/CrashHandler.cpp:84
#2 0x83992cf in SignalHandler at /tmp/factorio-VuITwJ/src/Util/CrashHandler.cpp:188
#3 0xb76f3404 in ?? at ??:0
#4 0xb76f3428 in ?? at ??:0
#5 0xb7100607 in ?? at ??:0
#6 0xb7103a33 in ?? at ??:0
#7 0xb713ae53 in ?? at ??:0
#8 0xb71cd85b in ?? at ??:0
#9 0xb71cd70a in ?? at ??:0
#10 0xb71cd672 in ?? at ??:0
#11 0x8a5f9ae in freednsentry at hostip.c:?
#12 0xb76f3404 in ?? at ??:0
#13 0x8956c13 in vert_ptr_off at /tmp/factorio-VuITwJ/libraries/Allegro/src/opengl/ogl_draw.c:118
#14 0x895578d in ogl_flush_vertex_cache at /tmp/factorio-VuITwJ/libraries/Allegro/src/opengl/ogl_draw.c:449
#15 0x88ef50c in draw_quad at /tmp/factorio-VuITwJ/libraries/Allegro/src/opengl/ogl_bitmap.c:283
#16 0x81b3862 in ogl_draw_bitmap_region at /tmp/factorio-VuITwJ/libraries/Allegro/src/opengl/ogl_bitmap.c:455
#17 0x87ce407 in _bitmap_drawer at /tmp/factorio-VuITwJ/libraries/Allegro/src/bitmap_draw.c:56
#18 0x8832549 in _draw_tinted_rotated_scaled_bitmap_region at /tmp/factorio-VuITwJ/libraries/Allegro/src/bitmap_draw.c:118
#19 0xb70eba83 in al_draw_tinted_scaled_rotated_bitmap_region at /tmp/factorio-VuITwJ/libraries/Allegro/src/bitmap_draw.c:234
#20 0x804f721 in render at /tmp/factorio-VuITwJ/src/Graphics/ImageDrawOrder.cpp:67
4687.329 Warning Logger.cpp:360: Symbols.size() == 29, usedSize == 20
4687.330 Error CrashHandler.cpp:85: Map tick at moment of crash: 336970
4687.330 Error Util.cpp:77: Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums.