[2.0.14] Reverted captured spawner not targeted by turrets
[2.0.14] Reverted captured spawner not targeted by turrets
Is it bug or feature?
Re: [2.0.14] Should laser turrets attack free nests again?
I believe turrets should not be firing captured spawners, fueled or not. What are you experiencing?
Re: [2.0.14] Should laser turrets attack free nests again?
Would be great if you could describe what exactly is happening.
Re: [2.0.14] Should laser turrets attack free nests again?
NaB. Description of the nest reads protected from automated firing. I somehow missed that at the first glance. I don't know how.
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Re: [2.0.14] Should laser turrets attack free nests again?
I encountered this in my game with destroyer capsules. The spawner was previously captures and then allowed to fully revert to an enemy spawner, and then it was protected from automated firing. So it makes sense that it was't getting attacked, but I couldn't find any way to unprotect it now that I wanted to kill it, so I had to manually shoot it with my gun instead of being able to use my destroyer capsules.
Re: [2.0.14] Should laser turrets attack free nests again?
That is how you un-protect them.ExtraTricky wrote: ↑Sun Nov 03, 2024 4:37 pm I encountered this in my game with destroyer capsules. The spawner was previously captures and then allowed to fully revert to an enemy spawner, and then it was protected from automated firing. So it makes sense that it was't getting attacked, but I couldn't find any way to unprotect it now that I wanted to kill it, so I had to manually shoot it with my gun instead of being able to use my destroyer capsules.
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Re: [2.0.14] Reverted captured spawner not targeted by turrets
That is not how it's working. I've attached a save file next to some spawners that just reverted, so they are protected from automated shooting. Shooting at them with Shift+Space does not cause them to be un-protected.
Specifically, I can do the following:
1. Launch some destroyer capsules
2. Mouse over spawner and see "Protected from automated shooting" and "Shift + Spacebar can be used to shoot it manually"
3. Use shift+spacebar to shoot spawner
4. Spawner is still protected from automated shooting and destroyer capsules only target the spawned biters.
The result is that I have to do the entire hp bar with manual shooting.
This is still the behavior I get today on 2.0.14.
Specifically, I can do the following:
1. Launch some destroyer capsules
2. Mouse over spawner and see "Protected from automated shooting" and "Shift + Spacebar can be used to shoot it manually"
3. Use shift+spacebar to shoot spawner
4. Spawner is still protected from automated shooting and destroyer capsules only target the spawned biters.
The result is that I have to do the entire hp bar with manual shooting.
This is still the behavior I get today on 2.0.14.
- Attachments
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- Reverted Spawners.zip
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Re: [2.0.14] Reverted captured spawner not targeted by turrets
I meant shoot manually to kill them causes them to stop existing and by extent they’re not protected because they’re dead.
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Re: [2.0.14] Reverted captured spawner not targeted by turrets
Having this problem when I need to recapture a spawner that has reverted to a spawner again.
The rocket turret can’t capture it cause it can be targetted.
The rocket turret can’t capture it cause it can be targetted.
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Re: [2.0.14] Reverted captured spawner not targeted by turrets
This seems to be an issue with placed captured spawners vs captured spawners in the wild.
1. Place a spawner
2. Feed it no bioflux and let it revert to regular spawner
3. Have turret in range with bot capture ammo
Result: the turrets do not fire.
Expected result: re-capture.
It seems odd to have to go manually shoot and kill placed spawners if they run out of bioflux compared to other spawners which can be re-captured via turrets. The inconsistent behavior between a placed spawner and a captured spawner does seem like a bug.
1. Place a spawner
2. Feed it no bioflux and let it revert to regular spawner
3. Have turret in range with bot capture ammo
Result: the turrets do not fire.
Expected result: re-capture.
It seems odd to have to go manually shoot and kill placed spawners if they run out of bioflux compared to other spawners which can be re-captured via turrets. The inconsistent behavior between a placed spawner and a captured spawner does seem like a bug.
Re: [2.0.14] Reverted captured spawner not targeted by turrets
This sounds like viewtopic.php?f=30&t=122257PumpkinDog33 wrote: ↑Mon Dec 02, 2024 6:14 pm This seems to be an issue with placed captured spawners vs captured spawners in the wild.
1. Place a spawner
2. Feed it no bioflux and let it revert to regular spawner
3. Have turret in range with bot capture ammo
Result: the turrets do not fire.
Expected result: re-capture.
It seems odd to have to go manually shoot and kill placed spawners if they run out of bioflux compared to other spawners which can be re-captured via turrets. The inconsistent behavior between a placed spawner and a captured spawner does seem like a bug.
If you want to get ahold of me I'm almost always on Discord.
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Re: [2.0.14] Reverted captured spawner not targeted by turrets
It does, I saw that post. But it seems the resolution there was the biter nest not being completely in range of the turret. Unless I'm missing something and the issue was that if one uncaptured spawner is inside the minimum range then the turret will stop firing all together [including the ones in range]?
In my case I actually placed a new turret that would cover the biter nests that were reverted thinking it was a range problem. The new turrets also did not fire.
I figured I'd just need to destroy the biter's nests with manual fire and re-place. So I targeted them with artillery. Oddly enough, when the shells started raining suddenly the turret shot and recaptured one (but it was too late, more shells were inbound). So if it's the case that the turret won't fire at all if there is one inside the minimum range that would make sense... since maybe I destroyed one that was slightly inside the range which allowed the turret to fire.
Alternatively, it might have something to do with what the other posts in this thread were talking about where once it took damage it could be converted (the one that it recaptured was slightly damaged from artillery fire).
If it makes a difference, everything in this story was placed in the middle of a lake (like shift+click everything so there's just enough landfill underneath each spawner, turret, inserter, logichest, etc)
I'll see if I can re-create if I remember about it and get some screen shots.
Re: [2.0.14] Reverted captured spawner not targeted by turrets
If you can reproduce turrets not firing when they should make a new report following 3638 please.PumpkinDog33 wrote: ↑Thu Dec 05, 2024 9:53 pm In my case I actually placed a new turret that would cover the biter nests that were reverted thinking it was a range problem. The new turrets also did not fire.