https://mods.factorio.com/mod/quality-down-binning
Trying for Rare's but getting your smelters clogged up with Uncommons, that you can't even throw into infinite technologies because you don't have an entire duplicate factory for Uncommon inputs?
Then this mod is the solution for you! Take after the example of real-world manufactures with too many, too good items, and down-bin them by choosing to forget about their original quality and just treat them like lower-quality versions of themselves.
Adds 4 down-binners, which are chests that transform any item put into them into a lower-quality equivalent, down to the given cap.
Note: Probably works on space platforms, but I don't actually have a save file with space access yet, so I haven't been able to test that.
[MOD 2.0] Quality Down-Binning
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- Long Handed Inserter
- Posts: 58
- Joined: Sun Jun 08, 2014 4:00 am
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Re: [MOD 2.0] Quality Down-Binning
hi, i had an user request such a functionality on one of my many quality mods:
https://mods.factorio.com/mod/awesome-s ... 7a3f2e27fa
near the end he mentioned the existence of such a mod, i didn't have enough time on my hand to write a new one but i did have enough time (25 minutes) to edit your mod and add support for modded qualities, please see the enclosed zip for a 0.6.0 version.
i didn't test it very much in depth, but at first glance i think i ported/updated your mod correctly.
https://mods.factorio.com/mod/awesome-s ... 7a3f2e27fa
near the end he mentioned the existence of such a mod, i didn't have enough time on my hand to write a new one but i did have enough time (25 minutes) to edit your mod and add support for modded qualities, please see the enclosed zip for a 0.6.0 version.
i didn't test it very much in depth, but at first glance i think i ported/updated your mod correctly.
- Attachments
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- quality-down-binning_0.6.0.zip
- (139.34 KiB) Downloaded 12 times
Re: [MOD 2.0] Quality Down-Binning
Hi as I mentioned on the mod discussion earlier, I cannot get my construction bots to build this chest. I run 90 or so mods on this save so there is a possibility that construction bot issue is caused by https://mods.factorio.com/mod/Better_Robots_Extended
My suggestion for why working bins stop functioning is this: I have a suspicion that it stops working if the bin gets its quality upgraded while working. (this mod upgrades q of working buildings over timehttps://mods.factorio.com/mod/upgradeable-quality)
Maybe it is caused by a chest inventory sorting mod that I use: https://mods.factorio.com/mod/manual-inventory-sort or this https://mods.factorio.com/mod/Sort-All-Inventories
In any case I attached my save file here as requested on discussions. There is a basic downgrade setup where I left the engineer on Nauvis. You can check out the location tag X and see my setup isn't working and when I tried to fix it from afar, it didn't place the bin.
My suggestion for why working bins stop functioning is this: I have a suspicion that it stops working if the bin gets its quality upgraded while working. (this mod upgrades q of working buildings over timehttps://mods.factorio.com/mod/upgradeable-quality)
Maybe it is caused by a chest inventory sorting mod that I use: https://mods.factorio.com/mod/manual-inventory-sort or this https://mods.factorio.com/mod/Sort-All-Inventories
In any case I attached my save file here as requested on discussions. There is a basic downgrade setup where I left the engineer on Nauvis. You can check out the location tag X and see my setup isn't working and when I tried to fix it from afar, it didn't place the bin.
- Attachments
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- Flindros SA 1.zip
- (81.28 MiB) Downloaded 1 time