Most notable:
Typing in numerical variables for the parameterized blueprints
Setting the power consumption and production of the Cheat Code 'Energy Interface' item in a editor playground.
Log included, I see internal crashes related to the items I performed starting around line 1500:
Code: Select all
3837.638 Error RuntimeError.cpp:24: Unknown variable 'p0_i3' at position 0 near 'p0_i3*10'.
Factorio crashed. Generating symbolized stacktrace, please wait ...
C:\Users\build\AppData\Local\Temp\factorio-build-GeLUZq\libraries\StackWalker\StackWalker.cpp(924): StackWalker::ShowCallstack
C:\Users\build\AppData\Local\Temp\factorio-build-GeLUZq\src\Util\Logger.cpp(337): Logger::writeStacktrace
C:\Users\build\AppData\Local\Temp\factorio-build-GeLUZq\src\Util\Logger.cpp(379): Logger::logStacktrace
C:\Users\build\AppData\Local\Temp\factorio-build-GeLUZq\libraries\CommonUtil\Exceptions.cpp(9): InputException::InputException
C:\Users\build\AppData\Local\Temp\factorio-build-GeLUZq\src\Util\MathExpressions\Evaluator.cpp(89): MathExpressions::Evaluator::run
C:\Users\build\AppData\Local\Temp\factorio-build-GeLUZq\src\Util\MathExpressions\Evaluator.cpp(212): MathExpressions::Evaluator::run
C:\Users\build\AppData\Local\Temp\factorio-build-GeLUZq\src\Util\MathExpressions\Evaluator.cpp(204): MathExpressions::Evaluator::run
C:\Users\build\AppData\Local\Temp\factorio-build-GeLUZq\src\Blueprint\BlueprintParametersNumberItem.cpp(95): BlueprintParametersNumberItem::evaluate
C:\Users\build\AppData\Local\Temp\factorio-build-GeLUZq\src\Blueprint\BlueprintParameters.cpp(180): BlueprintParameters::evaluateValues
C:\Users\build\AppData\Local\Temp\factorio-build-GeLUZq\src\Graphics\DrawBlueprintToBeBuiltLogic.cpp(145): DrawBlueprintToBeBuiltLogic::drawEntities
C:\Users\build\AppData\Local\Temp\factorio-build-GeLUZq\src\Graphics\BuildingRenderer.cpp(253): BuildingRenderer::drawBlueprintToBeBuilt
C:\Users\build\AppData\Local\Temp\factorio-build-GeLUZq\src\Graphics\BuildingRenderer.cpp(199): BuildingRenderer::prepareBuildingInGame
C:\Users\build\AppData\Local\Temp\factorio-build-GeLUZq\src\Graphics\BuildingRenderer.cpp(102): BuildingRenderer::prepare
C:\Users\build\AppData\Local\Temp\factorio-build-GeLUZq\src\Graphics\GameRenderer.cpp(102): GameRenderer::prepare
C:\Users\build\AppData\Local\Temp\factorio-build-GeLUZq\src\GameView.cpp(1499): GameView::prepareRender
C:\Users\build\AppData\Local\Temp\factorio-build-GeLUZq\src\Game.cpp(330): Game::prepareRender
C:\Users\build\AppData\Local\Temp\factorio-build-GeLUZq\src\MainLoop.cpp(1140): MainLoop::prepare
C:\Users\build\AppData\Local\Temp\factorio-build-GeLUZq\src\MainLoop.cpp(708): MainLoop::mainLoopStep
C:\Users\build\AppData\Local\Temp\factorio-build-GeLUZq\src\MainLoop.cpp(412): MainLoop::run
C:\Users\build\AppData\Local\Temp\factorio-build-GeLUZq\src\Main.cpp(1357): fmain
C:\Users\build\AppData\Local\Temp\factorio-build-GeLUZq\src\Main.cpp(1379): wmain
D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl(288): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF911BC257D)
00007FF911BC257D (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF91244AF08)
00007FF91244AF08 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done