There are some scenarios where remote clients think bots change direction at a different time than the server. It appears the remote assumes the bot is going full speed for some time after it turns, but then has to reset the bot location as if it turned back at its out of power speed. Note that for this case, the logi bots have slowly collected at the far end and all of the roboports along the path are filled with bots, so they have no choice but to return to base. They should be able to divert to charge at the upper roboports even though they are full on bot storage. Best example to show is the attached case where bots are turning back on Aquilo:
Video:
Also this case appears to show that the 'Smarter Bots' change is not having the desired impact). Here is a zoomed out view of the scenario. The bots should be able to make this trip but get deadlocked at the far end indefinitely.
Scenario:
Scenario from FFF 374:
[2.0.20] bot turn back is out of sync on remote clients. also not pathing over lakes per FFF 374
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[2.0.20] bot turn back is out of sync on remote clients. also not pathing over lakes per FFF 374
Allyn Malventano
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Want to improve fluid flow between pumps / across longer distances? Try my Manifolds mod.
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Want to improve fluid flow between pumps / across longer distances? Try my Manifolds mod.
Re: [2.0.20] bot turn back is out of sync on remote clients. also not pathing over lakes per FFF 374
You are on an outdated version, if you can reproduce this in at least 2.0.21 post a save file please, see 3638.
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Re: [2.0.20] bot turn back is out of sync on remote clients. also not pathing over lakes per FFF 374
It may be helpful if the roboports could be set to a maximum in addition to a minimum (similar to requestor chests, etc), as this could be used to prevent the entire base supply of logi bots from collecting at the far end of a delivery location.
Allyn Malventano
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Want to improve fluid flow between pumps / across longer distances? Try my Manifolds mod.
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Want to improve fluid flow between pumps / across longer distances? Try my Manifolds mod.
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Re: [2.0.20] bot turn back is out of sync on remote clients. also not pathing over lakes per FFF 374
Display sync issue is fixed in .21 but the pathing issue persists. Want me to submit that as a separate bug or edit this one?
*edit* disregard, it's still there, just wasn't as noticable when I looked. Will set up a good repro scenario and make a save.
*edit again* - it appears if you transition a save from .20 to .21, the bots which have already pathed the old way will remain that way until something prompts a an update. Posting here as an FYI for anyone who might run into this.
@Loewchen please close this as dupe/fixed.
Allyn Malventano
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Want to improve fluid flow between pumps / across longer distances? Try my Manifolds mod.
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Want to improve fluid flow between pumps / across longer distances? Try my Manifolds mod.
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Re: [2.0.20] bot turn back is out of sync on remote clients. also not pathing over lakes per FFF 374
Appears I spoke too soon. Was able to repro on .21 - it just took some time to recur. While the bots will path correctly if they are going somewhere, they will not if they are overflowed due to many bots delivering to the other end of the lake (and all roboports are full). This means this particular bug is unrelated to the others. Screenshot and save attached.
- Attachments
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- Eric-149-aquilo bot bugs.zip
- Save file - see Aquilo for repro
- (65.74 MiB) Downloaded 17 times
Allyn Malventano
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Want to improve fluid flow between pumps / across longer distances? Try my Manifolds mod.
---
Want to improve fluid flow between pumps / across longer distances? Try my Manifolds mod.
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Re: [2.0.20] bot turn back is out of sync on remote clients. also not pathing over lakes per FFF 374
Looks like .23 might have fixed the behavior. Will continue to monitor.
Allyn Malventano
---
Want to improve fluid flow between pumps / across longer distances? Try my Manifolds mod.
---
Want to improve fluid flow between pumps / across longer distances? Try my Manifolds mod.