Version 2.0.19

Information about releases and roadmap.
Jap2.0
Smart Inserter
Smart Inserter
Posts: 2370
Joined: Tue Jun 20, 2017 12:02 am
Contact:

Re: Version 2.0.19

Post by Jap2.0 »

Adveturer_Kun wrote: Sat Nov 16, 2024 11:36 am is it possible to add a setting so that the minimap on the left is displayed? and then I have a laptop and the window resolution is 125%, since the screen is small and the screen resolution is large, and it is difficult to see 100%, so 125% of the information when pointing at objects is hidden behind the screen from below, of course you can remove the minimap in the settings and everything will be visible, but it will be more convenient with a minimap. Of course there are mods, but as I understand it, the achievements do not work with them.
In your situation it may be helpful to enable the setting to put tooltips next to the cursor, rather than under the minimap.
There are 10 types of people: those who get this joke and those who don't.
User avatar
BraveCaperCat
Fast Inserter
Fast Inserter
Posts: 240
Joined: Mon Jan 15, 2024 10:10 pm
Contact:

Re: Version 2.0.19

Post by BraveCaperCat »

Previous versions have still not been de-experimentalized yet. Any ETA on that?
Creator of multiple mods, including Quality Assurance - My most popular one. Expect multiple modding-related questions, answers and other posts.
Muche
Fast Inserter
Fast Inserter
Posts: 167
Joined: Fri Jun 02, 2017 6:20 pm
Contact:

Re: Version 2.0.19

Post by Muche »

BraveCaperCat wrote: Mon Nov 18, 2024 12:45 am Previous versions have still not been de-experimentalized yet. Any ETA on that?
Previous versions won't be, see viewtopic.php?p=640027#p640027 (earlier in this very thread).
As for 2.0.19, that has been released on Friday evening, now it's Sunday evening, still weekend.
User avatar
boskid
Factorio Staff
Factorio Staff
Posts: 2964
Joined: Thu Dec 14, 2017 6:56 pm
Contact:

Re: Version 2.0.19

Post by boskid »

Given 121690 and 121634 i was not sure if 2.0.19 should be marked stable, most likely 2.0.20 will be another stable candidate.
Mavets
Burner Inserter
Burner Inserter
Posts: 5
Joined: Sun Feb 11, 2024 3:35 pm
Contact:

Re: Version 2.0.19

Post by Mavets »

Will the number of cells on the train increase as the quality increases?

it is simply necessary, in the space age the amount of resources has increased and trains as a system with the old number of slots can not cope(
Theragus
Manual Inserter
Manual Inserter
Posts: 4
Joined: Fri Oct 25, 2024 8:42 pm
Contact:

Re: Version 2.0.19

Post by Theragus »

Mavets wrote: Mon Nov 18, 2024 2:49 am Will the number of cells on the train increase as the quality increases?
I also agree that cargo wagons are currently in a weird spot with their limited 40 Slot sizes, especially since chests in the newest versions do get an inventory boost with higher quality. Fluid Wagons don't really have this issue since their base capacity already has been doubled in 2.0.

Although I do understand that this is a pretty significant change regarding train balancing, I think it would make sense to allow modifying cargo wagon inventory with quality.

Everything except trains has been massively buffed in 2.0 (Turbo Belts, Belt Stacking, Stack Inserters, Quality inserters, Fluid System, Power Generation) in regards to logistical throughput, so seeing wagons still limited to their 40 slots is kinda sad to see, especially in later stages of the game regarding Epic and legendary buildings, even fairly large train setups simply aren't able to keep up with the massive logistical demand introduced by those other changes. The rule of Factorio "just build bigger" still applies but I think nobody wants to build infrastructure to support 20+ long Cargo Wagon Trains. I think in this case it is to bring Cargo Wagons more "in balance" with the other introduced changes.

One issue I can see where this would cause issues is with item-filtered cargo wagon slots since there is now more inventory that potentially has no filter set, although usually, you don't upgrade the quality of something without thinking about the implications. If anything, it makes sense to lock this behind quality so players can plan to upgrade their filters or setups along with it when they introduce higher-quality cargo wagons into the train system.
User avatar
BlueTemplar
Smart Inserter
Smart Inserter
Posts: 3008
Joined: Fri Jun 08, 2018 2:16 pm
Contact:

Re: Version 2.0.19

Post by BlueTemplar »

BobDiggity (mod-scenario-pack)
User avatar
BraveCaperCat
Fast Inserter
Fast Inserter
Posts: 240
Joined: Mon Jan 15, 2024 10:10 pm
Contact:

Re: Version 2.0.19

Post by BraveCaperCat »

BlueTemplar wrote: Mon Nov 18, 2024 1:54 pm As discussed in Quality options for chests and trains
Quality for chests can now be turned on with a property in mods/base game/space age/other. I don't know about trains though...
Creator of multiple mods, including Quality Assurance - My most popular one. Expect multiple modding-related questions, answers and other posts.
User avatar
BlueTemplar
Smart Inserter
Smart Inserter
Posts: 3008
Joined: Fri Jun 08, 2018 2:16 pm
Contact:

Re: Version 2.0.19

Post by BlueTemplar »

It seems to have been automatically turned on ?
(The thread predates the change, but is still going on about trains.)
BobDiggity (mod-scenario-pack)
User avatar
BraveCaperCat
Fast Inserter
Fast Inserter
Posts: 240
Joined: Mon Jan 15, 2024 10:10 pm
Contact:

Re: Version 2.0.19

Post by BraveCaperCat »

BlueTemplar wrote: Mon Nov 18, 2024 2:56 pm It seems to have been automatically turned on ?
(The thread predates the change, but is still going on about trains.)
Factorio API Docs
Creator of multiple mods, including Quality Assurance - My most popular one. Expect multiple modding-related questions, answers and other posts.
Shiny998
Burner Inserter
Burner Inserter
Posts: 5
Joined: Tue Nov 19, 2024 5:41 pm
Contact:

Re: Version 2.0.19

Post by Shiny998 »

Icons changed!?

What happened to the icons? Why do they look ugly?
Please change them back! I don't want to install a mod to my no-mod achievement run!
11-20-2024, 01-43-13.png
11-20-2024, 01-43-13.png (22.29 KiB) Viewed 147 times
11-20-2024, 01-43-24.png
11-20-2024, 01-43-24.png (63.29 KiB) Viewed 147 times
User avatar
BraveCaperCat
Fast Inserter
Fast Inserter
Posts: 240
Joined: Mon Jan 15, 2024 10:10 pm
Contact:

Re: Version 2.0.19

Post by BraveCaperCat »

Shiny998 wrote: Tue Nov 19, 2024 5:44 pm Icons changed!?

What happened to the icons? Why do they look ugly?
Please change them back! I don't want to install a mod to my no-mod achievement run!
11-20-2024, 01-43-13.png
11-20-2024, 01-43-24.png
Wow, they're so visible now compared to the previous versions!
Creator of multiple mods, including Quality Assurance - My most popular one. Expect multiple modding-related questions, answers and other posts.
Post Reply

Return to “Releases”