Version 2.0.19

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Jap2.0
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Re: Version 2.0.19

Post by Jap2.0 »

Adveturer_Kun wrote: Sat Nov 16, 2024 11:36 am is it possible to add a setting so that the minimap on the left is displayed? and then I have a laptop and the window resolution is 125%, since the screen is small and the screen resolution is large, and it is difficult to see 100%, so 125% of the information when pointing at objects is hidden behind the screen from below, of course you can remove the minimap in the settings and everything will be visible, but it will be more convenient with a minimap. Of course there are mods, but as I understand it, the achievements do not work with them.
In your situation it may be helpful to enable the setting to put tooltips next to the cursor, rather than under the minimap.
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BraveCaperCat
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Re: Version 2.0.19

Post by BraveCaperCat »

Previous versions have still not been de-experimentalized yet. Any ETA on that?
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Re: Version 2.0.19

Post by Muche »

BraveCaperCat wrote: Mon Nov 18, 2024 12:45 am Previous versions have still not been de-experimentalized yet. Any ETA on that?
Previous versions won't be, see viewtopic.php?p=640027#p640027 (earlier in this very thread).
As for 2.0.19, that has been released on Friday evening, now it's Sunday evening, still weekend.
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Re: Version 2.0.19

Post by boskid »

Given 121690 and 121634 i was not sure if 2.0.19 should be marked stable, most likely 2.0.20 will be another stable candidate.
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Re: Version 2.0.19

Post by Mavets »

Will the number of cells on the train increase as the quality increases?

it is simply necessary, in the space age the amount of resources has increased and trains as a system with the old number of slots can not cope(
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Re: Version 2.0.19

Post by Theragus »

Mavets wrote: Mon Nov 18, 2024 2:49 am Will the number of cells on the train increase as the quality increases?
I also agree that cargo wagons are currently in a weird spot with their limited 40 Slot sizes, especially since chests in the newest versions do get an inventory boost with higher quality. Fluid Wagons don't really have this issue since their base capacity already has been doubled in 2.0.

Although I do understand that this is a pretty significant change regarding train balancing, I think it would make sense to allow modifying cargo wagon inventory with quality.

Everything except trains has been massively buffed in 2.0 (Turbo Belts, Belt Stacking, Stack Inserters, Quality inserters, Fluid System, Power Generation) in regards to logistical throughput, so seeing wagons still limited to their 40 slots is kinda sad to see, especially in later stages of the game regarding Epic and legendary buildings, even fairly large train setups simply aren't able to keep up with the massive logistical demand introduced by those other changes. The rule of Factorio "just build bigger" still applies but I think nobody wants to build infrastructure to support 20+ long Cargo Wagon Trains. I think in this case it is to bring Cargo Wagons more "in balance" with the other introduced changes.

One issue I can see where this would cause issues is with item-filtered cargo wagon slots since there is now more inventory that potentially has no filter set, although usually, you don't upgrade the quality of something without thinking about the implications. If anything, it makes sense to lock this behind quality so players can plan to upgrade their filters or setups along with it when they introduce higher-quality cargo wagons into the train system.
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Re: Version 2.0.19

Post by BlueTemplar »

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Re: Version 2.0.19

Post by BraveCaperCat »

BlueTemplar wrote: Mon Nov 18, 2024 1:54 pm As discussed in Quality options for chests and trains
Quality for chests can now be turned on with a property in mods/base game/space age/other. I don't know about trains though...
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Re: Version 2.0.19

Post by BlueTemplar »

It seems to have been automatically turned on ?
(The thread predates the change, but is still going on about trains.)
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Re: Version 2.0.19

Post by BraveCaperCat »

BlueTemplar wrote: Mon Nov 18, 2024 2:56 pm It seems to have been automatically turned on ?
(The thread predates the change, but is still going on about trains.)
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Re: Version 2.0.19

Post by Shiny998 »

Icons changed!?

What happened to the icons? Why do they look ugly?
Please change them back! I don't want to install a mod to my no-mod achievement run!
11-20-2024, 01-43-13.png
11-20-2024, 01-43-13.png (22.29 KiB) Viewed 135 times
11-20-2024, 01-43-24.png
11-20-2024, 01-43-24.png (63.29 KiB) Viewed 135 times
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BraveCaperCat
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Re: Version 2.0.19

Post by BraveCaperCat »

Shiny998 wrote: Tue Nov 19, 2024 5:44 pm Icons changed!?

What happened to the icons? Why do they look ugly?
Please change them back! I don't want to install a mod to my no-mod achievement run!
11-20-2024, 01-43-13.png
11-20-2024, 01-43-24.png
Wow, they're so visible now compared to the previous versions!
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