Version 2.0.19

Information about releases and roadmap.
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FactorioBot
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Version 2.0.19

Post by FactorioBot »

Minor Features
  • Added debug option 'always-show-lightning-protection'.
Changes
  • [space-age] Changed captive biter spawner to inherit quality from the wild spawner instead of the capture robot. (121358)
  • Spidertron selections saved into the quickbar will be darkened with a planet icon in the top when the selection leads to a different planet than the current one.
Bugfixes
  • Fixed mining fulgoran lightning rods would not show yield. (118205)
  • Fixed blueprint external wires were not added when pasting blueprint over existing entities. (119281)
  • Electric weapons damage infinite tiers start more expensive to naturally progress from the non-infinite tiers correctly. (120427)
  • Fixed wrong locomotive could turn lights on when train has locomotives both ways and goes back. (119397)
  • Fixed a crash when trying to cycle qualities in 2.0 base game. (121486)
  • Fixed foundry was not able to reach declared speed of crafting holmium plates due to input fluid shortage. (120867)
  • Fixed buildings constructed on space platform by space platform were not tracked by build statistics, research triggers nor achievements.
  • Fixed pasting blueprint with constant combinator over constant combinator could create unnecesary copy settings undo actions. (118426)
  • Fixed upgrading storage chests would not preserve storage filter. (121521)
  • Fixed a crash when generating multiplayer maps while background simulations were enabled. (121315)
  • Fixed selection tools and some spawnable items did not work correctly when chosen via remote ghost cursor gui. (116689)
  • Fixed a crash when an item request proxy wanted to dispatch robots to insert items into invalid slots. (121575)
  • Fixed tip of the rocket poking through air objects. (119441)
  • Fixed rail planner in ghost mode would ignore existing ghost ramps and ghost supports proposing new supports that were not needed. (120490)
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at https://www.factorio.com/download/experimental.

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Re: Version 2.0.19

Post by bluerock »

I've noticed initially each experimental release was released on its own after a couple days as stable. Are several releases being combined together and tested longer to either make sure they are even more stable and/or to be able to combine a number of updates together to release it with stable version name 2.1? Most games we don't get this level of detail, so its all greatly appreciated :)

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Re: Version 2.0.19

Post by cogito123 »

Stable release when?

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Re: Version 2.0.19

Post by boskid »

Various experimental releases were not marked as stable because they were considered not stable for broad audience.
- 2.0.16 was not marked stable because of 120452
- 2.0.17 was not marked stable because of 121377
- 2.0.18 was not marked stable because of 121486

I hope 2.0.19 will become stable but if there are significant crashes identified it may also remain experimental. It all depends.

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Re: Version 2.0.19

Post by BlueTemplar »

Spidertron selections saved into the quickbar will be darkened with a planet icon in the top when the selection leads to a different planet than the current one.
Now I'm imagining spidertrons being so stubborn to follow orders to go to another planet, that they would try to hitch a ride hanging from rockets, space platforms, cargo pods... :lol:
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Re: Version 2.0.19

Post by neuro_666 »

wen .19 as stable :p

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Re: Version 2.0.19

Post by RixMixed »

Hey, the ZIP package specifically isn't downloading for me. Is anyone else experiencing this?

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Re: Version 2.0.19

Post by catpig »

RixMixed wrote:
Fri Nov 15, 2024 9:18 pm
Hey, the ZIP package specifically isn't downloading for me. Is anyone else experiencing this?
Have you tried restarting your browser? And which file specificially (windows/linux, with/without spaceage, normal/headless)?

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Re: Version 2.0.19

Post by RixMixed »

catpig wrote:
Fri Nov 15, 2024 9:40 pm
RixMixed wrote:
Fri Nov 15, 2024 9:18 pm
Hey, the ZIP package specifically isn't downloading for me. Is anyone else experiencing this?
Have you tried restarting your browser? And which file specificially (windows/linux, with/without spaceage, normal/headless)?
Should have specified: Space Age Windows Zip
Looks like the regular windows version works as well as the regular linux version. The Windows ZIP and MAC version both seem to hang for me at 0 progress.

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Re: Version 2.0.19

Post by catpig »

RixMixed wrote:
Fri Nov 15, 2024 9:50 pm
Should have specified: Space Age Windows Zip
Looks like the regular windows version works as well as the regular linux version. The Windows ZIP and MAC version both seem to hang for me at 0 progress.
Can't test that myself yet unfortunately, but I'm sure someone will be along shortly.

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Re: Version 2.0.19

Post by Nfsjunkie91 »

RixMixed wrote:
Fri Nov 15, 2024 9:50 pm
catpig wrote:
Fri Nov 15, 2024 9:40 pm
RixMixed wrote:
Fri Nov 15, 2024 9:18 pm
Hey, the ZIP package specifically isn't downloading for me. Is anyone else experiencing this?
Have you tried restarting your browser? And which file specificially (windows/linux, with/without spaceage, normal/headless)?
Should have specified: Space Age Windows Zip
Looks like the regular windows version works as well as the regular linux version. The Windows ZIP and MAC version both seem to hang for me at 0 progress.
I just tried downloading the Windows ZIP and the download was glacially slow. My browser estimated >13h to download and it only managed 500 kilobytes in a minute worth of downloading. I tried the regular Windows download and it was averaging about 3MB/s and was much faster. Not sure if there's something that's rate-limiting the .ZIP download.

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Re: Version 2.0.19

Post by Pockets »

The wire, planner, copy paste and such icons have changed and the change is not listed on the changelog. Or is it any of the mods I have installed?
The new ones look cool

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Re: Version 2.0.19

Post by LCStark »

Pockets wrote:
Sat Nov 16, 2024 12:49 am
The wire, planner, copy paste and such icons have changed and the change is not listed on the changelog. Or is it any of the mods I have installed?
The new ones look cool
121457
FactorioBot wrote:
Thu Nov 14, 2024 5:55 pm
Changes
[...]
  • Updated shortcut icons and increased their size to 56px.
[...]

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Re: Version 2.0.19

Post by Pockets »

LCStark wrote:
Sat Nov 16, 2024 1:01 am
Pockets wrote:
Sat Nov 16, 2024 12:49 am
The wire, planner, copy paste and such icons have changed and the change is not listed on the changelog. Or is it any of the mods I have installed?
The new ones look cool
121457
FactorioBot wrote:
Thu Nov 14, 2024 5:55 pm
Changes
[...]
  • Updated shortcut icons and increased their size to 56px.
[...]
Oh wow, I didn't notice I missed an update

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Re: Version 2.0.19

Post by 1eyedking »

FactorioBot wrote:
Fri Nov 15, 2024 5:56 pm
Minor Features
  • Added debug option 'always-show-lightning-protection'.
Awesome.

Can we get a mini map toggle for always-show-lightning-protection like with pollution, pipes, etc.?

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Re: Version 2.0.19

Post by jockeril »

1eyedking wrote:
Sat Nov 16, 2024 4:29 am
FactorioBot wrote:
Fri Nov 15, 2024 5:56 pm
Minor Features
  • Added debug option 'always-show-lightning-protection'.
Awesome.

Can we get a mini map toggle for always-show-lightning-protection like with pollution, pipes, etc.?
I was just thinking the same thing for a while now, ever since I saw JD land on Fulgora :geek:
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Re: Version 2.0.19

Post by BlueTemplar »

Meanwhile, you can use F5 as a shortcut.

(I wish we got at least F6 also back for a different preset of debug settings...)
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Re: Version 2.0.19

Post by Adveturer_Kun »

is it possible to add a setting so that the minimap on the left is displayed? and then I have a laptop and the window resolution is 125%, since the screen is small and the screen resolution is large, and it is difficult to see 100%, so 125% of the information when pointing at objects is hidden behind the screen from below, of course you can remove the minimap in the settings and everything will be visible, but it will be more convenient with a minimap. Of course there are mods, but as I understand it, the achievements do not work with them.

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Re: Version 2.0.19

Post by BlueTemplar »

You can get achievements on modded games too, they are kept separate from unmodded games, there are even mods adding new achievements.

(For some reason though, Steam only counts the unmodded half, not sure about GoG Galaxy ?)
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