[Genhis][2.0.14] SA: Mech Armor flight visually "clips" Rocket in silo

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DeltaFire15
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[Genhis][2.0.14] SA: Mech Armor flight visually "clips" Rocket in silo

Post by DeltaFire15 »

What did you do?
While wearing mech armor and flying (due to said armor), I flew over a rocket silo with a Rocket currently ready to be launched.

What happened?
While most of "me" (the character) successfully rendered in front of the rocket, part of the rocket's upmost section (part of the cargo pod) rendered in front of the character, essentially "clipping" them. The exact section of the rocket clipping through the character remained constant even with the slight movement from the hover animation.

What did you expect to happen instead?
I expected the entire rocket to render "below" my character visually, in that my character would always be fully visible, and the rocket would not pierce through me.

Does it happen always, once, or sometimes?
This appears to occur always, regardless of exact facing, as long as the character is flying above the silo in such a way the affected section of the sprite intersects with the character.
Attachments
factorio-current.log
currently active log
(9.42 KiB) Downloaded 5 times
clip of issue
clip of issue
brokenflight.gif (28.73 MiB) Viewed 552 times

vrykolakoi
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Re: [2.0.14] SA: Mech Armor flight visually "clips" Rocket in silo

Post by vrykolakoi »

Seeing this also with rockets clipping other rockets
11-11-2024, 23-02-02.png
11-11-2024, 23-02-02.png (640.14 KiB) Viewed 408 times


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