I Upgraded my Pyanodon save to Factorio 2.0
now i have this Problem:
When i turn on/off or deconstruct a old combinator(no matter which one), the Factorio Game crash.
Building a new red wire to the old logic Factorio also crash.
2.0.15 Game Crash when turn on/off or deconstruct a old combinator (Beacon::makeActive)
2.0.15 Game Crash when turn on/off or deconstruct a old combinator (Beacon::makeActive)
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- Screenshot.PNG (3.75 MiB) Viewed 518 times
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- mod-list.json
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- Pyanodon Solo1__11_2024 Factorio 2.0.zip
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- factorio-dump-current.dmp
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- factorio-current.log
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Re: 2.0.15 Game Crash when turn on/off or deconstruct a old combinator
Can you open the constant combinator and modify its signals? I vaguely remember an issue where old signals without quality were still being sent causing a crash, so maybe manually replacing them could fix it.
Re: 2.0.15 Game Crash when turn on/off or deconstruct a old combinator
I can open the constant combinator, and add a new signal but when i delete the old one Factorio crash.
When i build a new constant combinator, Factorio crash when i wire it with the old circuit network
When i build a new constant combinator, Factorio crash when i wire it with the old circuit network
Re: 2.0.15 Game Crash when turn on/off or deconstruct a old combinator
Can you open it and delete the logistic group with all the old signals?Gulavos wrote: Sat Nov 16, 2024 11:49 am I can open the constant combinator, and add a new signal but when i delete the old one Factorio crash.
When i build a new constant combinator, Factorio crash when i wire it with the old circuit network
Re: 2.0.15 Game Crash when turn on/off or deconstruct a old combinator
no. crashed again.LCStark wrote: Sat Nov 16, 2024 11:50 am Can you open it and delete the logistic group with all the old signals?
now Factorio also crashed when i tried to build a new Big Power Pole
Re: 2.0.15 Game Crash when turn on/off or deconstruct a old combinator
I tried loading your save in the latest experimental (2.0.19) and got exactly the same crash.
I was expecting it to be something related to migrating circuit signals with quality, but the line that crashed is
So I think something is corrupted related to your entire power grid or a specific beacon on your power grid.
Can you post the save from 1.1 that still works in 1.1? The devs might have to fix something in the migration code that converts it to 2.0.
I was expecting it to be something related to migrating circuit signals with quality, but the line that crashed is
Code: Select all
C:\Users\build\AppData\Local\Temp\factorio-build-qKZ8vt\src\Entity\Beacon.cpp(161)
Can you post the save from 1.1 that still works in 1.1? The devs might have to fix something in the migration code that converts it to 2.0.
My mods: Multiple Unit Train Control, Smart Artillery Wagons
Maintainer of Vehicle Wagon 2, Cargo Ships, Honk
Maintainer of Vehicle Wagon 2, Cargo Ships, Honk
Re: 2.0.15 Game Crash when turn on/off or deconstruct a old combinator
This is my last save from 1.1robot256 wrote: Sat Nov 16, 2024 3:47 pm I tried loading your save in the latest experimental (2.0.19) and got exactly the same crash.
I was expecting it to be something related to migrating circuit signals with quality, but the line that crashed isSo I think something is corrupted related to your entire power grid or a specific beacon on your power grid.Code: Select all
C:\Users\build\AppData\Local\Temp\factorio-build-qKZ8vt\src\Entity\Beacon.cpp(161)
Can you post the save from 1.1 that still works in 1.1? The devs might have to fix something in the migration code that converts it to 2.0.
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- Pyanodon Solo1__10_2024 vor space age.zip
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