After loading this modded save the game crashes after around 1 minute.
Heavily modded, have also brought it up with the Pyanodons Devs
Link to save:
https://drive.google.com/file/d/1W4geaK ... sp=sharing
Should be reproducible by loading it and waiting a bit.
Did a test on 2.0.17, crashes there too.
[boskid] [2.0.15] Crash after loading save (Beacon::makeActive)
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- Burner Inserter
- Posts: 8
- Joined: Sat Feb 25, 2023 6:13 pm
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[boskid] [2.0.15] Crash after loading save (Beacon::makeActive)
- Attachments
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- factorio-current.log
- 2.0.17
- (107.74 KiB) Downloaded 6 times
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- factorio-current.log
- 2.0.15
- (96.79 KiB) Downloaded 10 times
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- Burner Inserter
- Posts: 8
- Joined: Sat Feb 25, 2023 6:13 pm
- Contact:
Re: [2.0.15] Crash after loading save (Beacon::makeActive)
After some testing, can confirm that inserting the item vat brain into the vat computer (a beacon and burner smashed together) causes it to instantly crash.
Re: [boskid][2.0.15] Crash after loading save (Beacon::makeActive)
I tried to reproduce the issue from fresh but i was unable. It looks like in this specific save file those beacons you have are in an inconsistent state. Specific beacon that is crashing is at [gps=-553,-788].
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- Burner Inserter
- Posts: 8
- Joined: Sat Feb 25, 2023 6:13 pm
- Contact:
Re: [boskid][2.0.15] Crash after loading save (Beacon::makeActive)
Thanks for checking! We removed the beacons and replaced them and that fixed it.
Re: [boskid][2.0.15] Crash after loading save (Beacon::makeActive)
Ok i looked at this slightly more carefully because of another case that appeared (121696) and i found the issue. Beacons were not migrated properly if they were inactive in 1.1.x. This issue should be now fixed for 2.0.20.