Currently, rocket carry capacity is defined solely in utility-constants, therefore it is not possible to create a mod that has silos with different launch weight capacities without re-implementing the silo functionality in lua script.
It would be nice if this was just the default value, and RocketSiloPrototype had an optional parameter for changing it.
Thanks!
[2.0]Add prototype-level rocket carry capacity
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- Burner Inserter
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Re: [2.0]Add prototype-level rocket carry capacity
Please yes, being able to have different rocket types with different carrying capacities would be amazing.
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Re: [2.0]Add prototype-level rocket carry capacity
Being able to have different inventories with different carrying capacities.
Not nailed down to rockets/rocket-like prototypes, you know.
Not nailed down to rockets/rocket-like prototypes, you know.
- BraveCaperCat
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Re: [2.0]Add prototype-level rocket carry capacity
We need this!
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Re: [2.0]Add prototype-level rocket carry capacity
This would be very useful, since endgame rocket capacities are limiting given the strict limits on rocket launch speed and how many rockets can be in flight at once.
Vanilla could even have a "Promethium rocket silo" with a larger carry capacity as a reward other than research productivity.
Vanilla could even have a "Promethium rocket silo" with a larger carry capacity as a reward other than research productivity.
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Re: [2.0]Add prototype-level rocket carry capacity
A technology modifier which increases the max. cargo weight of a rocket/cargo pod would also be useful for making stuff like cargo pod/rocket thrust efficiency technologies.
Also, I personally think that the max. cargo weight should apply to RocketSiloRocket entities, rather than CargoPod entities. This is because the RocketSiloRocket entity lifts the cargo into space - which then determines how heavy that cargo can be. The CargoPod entity can still determine the maximum cargo "size", as in how many slots of cargo can be lifted.
Also, I personally think that the max. cargo weight should apply to RocketSiloRocket entities, rather than CargoPod entities. This is because the RocketSiloRocket entity lifts the cargo into space - which then determines how heavy that cargo can be. The CargoPod entity can still determine the maximum cargo "size", as in how many slots of cargo can be lifted.
Creator of multiple mods, including Quality Assurance - My most popular one. Expect multiple modding-related questions, answers and other posts.
Re: [2.0]Add prototype-level rocket carry capacity
Per prototype values is not likely to ever happen. The entire system was built with "one rocket capacity" in mind and would be a substantial rework if even possible to rework to account for variable rocket payloads.
For example - the tooltip that shows rocket capacity for a given item. If there are multiple capacities then it just needs to be deleted.
For example - the tooltip that shows rocket capacity for a given item. If there are multiple capacities then it just needs to be deleted.
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Re: [2.0]Add prototype-level rocket carry capacity
It could be replaced with "Weight per stack" where, for say iron plates, would show "Weight per stack: 100kg" which could be extended to every other item.Rseding91 wrote: ↑Tue Nov 19, 2024 11:48 pm Per prototype values is not likely to ever happen. The entire system was built with "one rocket capacity" in mind and would be a substantial rework if even possible to rework to account for variable rocket payloads.
For example - the tooltip that shows rocket capacity for a given item. If there are multiple capacities then it just needs to be deleted.
Creator of multiple mods, including Quality Assurance - My most popular one. Expect multiple modding-related questions, answers and other posts.