[2.0]Add prototype-level rocket carry capacity

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hopefuldecay
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[2.0]Add prototype-level rocket carry capacity

Post by hopefuldecay »

Currently, rocket carry capacity is defined solely in utility-constants, therefore it is not possible to create a mod that has silos with different launch weight capacities without re-implementing the silo functionality in lua script.
It would be nice if this was just the default value, and RocketSiloPrototype had an optional parameter for changing it.
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MaxAstro
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Re: [2.0]Add prototype-level rocket carry capacity

Post by MaxAstro »

Please yes, being able to have different rocket types with different carrying capacities would be amazing.
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Re: [2.0]Add prototype-level rocket carry capacity

Post by EustaceCS »

Being able to have different inventories with different carrying capacities.
Not nailed down to rockets/rocket-like prototypes, you know.
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BraveCaperCat
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Re: [2.0]Add prototype-level rocket carry capacity

Post by BraveCaperCat »

We need this!
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Re: [2.0]Add prototype-level rocket carry capacity

Post by Scaevolus »

This would be very useful, since endgame rocket capacities are limiting given the strict limits on rocket launch speed and how many rockets can be in flight at once.

Vanilla could even have a "Promethium rocket silo" with a larger carry capacity as a reward other than research productivity.
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Re: [2.0]Add prototype-level rocket carry capacity

Post by BraveCaperCat »

A technology modifier which increases the max. cargo weight of a rocket/cargo pod would also be useful for making stuff like cargo pod/rocket thrust efficiency technologies.
Also, I personally think that the max. cargo weight should apply to RocketSiloRocket entities, rather than CargoPod entities. This is because the RocketSiloRocket entity lifts the cargo into space - which then determines how heavy that cargo can be. The CargoPod entity can still determine the maximum cargo "size", as in how many slots of cargo can be lifted.
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Re: [2.0]Add prototype-level rocket carry capacity

Post by Rseding91 »

Per prototype values is not likely to ever happen. The entire system was built with "one rocket capacity" in mind and would be a substantial rework if even possible to rework to account for variable rocket payloads.

For example - the tooltip that shows rocket capacity for a given item. If there are multiple capacities then it just needs to be deleted.
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Re: [2.0]Add prototype-level rocket carry capacity

Post by BraveCaperCat »

Rseding91 wrote: Tue Nov 19, 2024 11:48 pm Per prototype values is not likely to ever happen. The entire system was built with "one rocket capacity" in mind and would be a substantial rework if even possible to rework to account for variable rocket payloads.

For example - the tooltip that shows rocket capacity for a given item. If there are multiple capacities then it just needs to be deleted.
It could be replaced with "Weight per stack" where, for say iron plates, would show "Weight per stack: 100kg" which could be extended to every other item.
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