Smart Belt Dragging Setting

Suggestions that have been added to the game.

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BlueTemplar
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Re: Smart Belt Dragging Setting

Post by BlueTemplar »

Cuguron wrote: Mon Oct 21, 2024 4:56 pm Yes please!

Please let us spam belts again!

I was trying to set up my belt bus and could not drag belts sideways. It's very anoying!

Why did the option get removed?

Never used in 2,4k hours of play and never missed it!

And not even mentioned in the Release note!!!
So, I've tried to replicate this... and I don't seem to be able to ?
And yet there are a lot of people in this thread seemingly angry (?) about it ?!?
Can anybody please explain what you are all talking about ?
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Re: Smart Belt Dragging Setting

Post by Merssedes »

BlueTemplar wrote: Mon Nov 04, 2024 1:04 pm
Cuguron wrote: Mon Oct 21, 2024 4:56 pm Yes please!

Please let us spam belts again!

I was trying to set up my belt bus and could not drag belts sideways. It's very anoying!

Why did the option get removed?

Never used in 2,4k hours of play and never missed it!

And not even mentioned in the Release note!!!
So, I've tried to replicate this... and I don't seem to be able to ?
And yet there are a lot of people in this thread seemingly angry (?) about it ?!?
Can anybody please explain what you are all talking about ?
Try building 4 parallel lanes without releasing mouse.
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BlueTemplar
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Re: Smart Belt Dragging Setting

Post by BlueTemplar »

Ah, right, of course I couldn't reproduce it if the game doesn't allow it to you any more ! :roll:

Going back to 1.1, these are the options :
lock_belt_and_smart_dragging_in_Interface_settings.png
lock_belt_and_smart_dragging_in_Interface_settings.png (4.75 KiB) Viewed 682 times

Yeah, after trying it out, I can see how some players could find this useful...

With the first option off (which also disables the 2nd one), in 1.1, clicking and hovering over multiple parallel tiles side by side still places belts :


And also why I never felt the need to : I typically don't need to place 3+ belts side-by-side until late game, at which point conbots are a better option.
(And with 1-2 belts — holding direction player movement key (while walking on the belt if in the right direction) while holding the mouse button to place it — is probably better anyway.)
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1.1-no_belt_lock.mp4
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Re: Smart Belt Dragging Setting

Post by sticks271 »

I forgot version rollback was a thing, thanks whoever mentioned that.

Love that the devs are completely ignoring this thread (no I don't). This was an option. The cool thing about options is they give you flexibility and let people play the game they way they want to.

Devs, you're being like Apple and that is *not* a compliment.
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Re: Smart Belt Dragging Setting

Post by noname1208 »

Good news fellow sideways belt draggers, the option has been added back in! I almost missed it until it was mentioned in the discord.

Thank you Wube! I was a little worried when it was first removed but I should have known. It's not easy to hold onto the "Best Dev Ever" but you guys really are
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Re: Smart Belt Dragging Setting

Post by BlueTemplar »

Huh, so in 2.0.15, but without being mentioned in the changelog ??
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Re: Smart Belt Dragging Setting

Post by curiosity »

Silently removed, silently added back. There is a certain logic to it.

Now I can play 2.0.
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Re: Smart Belt Dragging Setting

Post by Diablo »

THANK YOU SOOO MUCH WUBE.

I am very glad that this got put back.
Gameplay already feels a heck of a lot better.
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Re: Smart Belt Dragging Setting

Post by BlueTemplar »

Also, looks like it has been merged into a single option ?
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Re: Smart Belt Dragging Setting

Post by Koub »

I take your word.
[Koub] Moved to Implemented.
Koub - Please consider English is not my native language.
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Re: Smart Belt Dragging Setting

Post by sticks271 »

Much appreciated! Now I'll go (re) purchase the DLC.
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Re: Smart Belt Dragging Setting

Post by GodAlmighty »

Thank you very much for ninja adding this back. <3
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Re: Smart Belt Dragging Setting

Post by DeHackEd »

I would still prefer having both options... lock to straight lines but without the "smart" building is the sweet spot I like, and allows things like doing corners in map view from a long ways away that line up with targets.
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Re: Smart Belt Dragging Setting

Post by curiosity »

DeHackEd wrote: Wed Nov 13, 2024 11:33 pm I would still prefer having both options... lock to straight lines but without the "smart" building is the sweet spot I like, and allows things like doing corners in map view from a long ways away that line up with targets.
See the mod posted in this thread that removes associated underground belts from belt prototypes.
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Re: Smart Belt Dragging Setting

Post by bakerbelays »

THANK YOU SO MUCH!
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