Smart Belt Dragging Setting

Suggestions that have been added to the game.

Moderator: ickputzdirwech

User avatar
BlueTemplar
Smart Inserter
Smart Inserter
Posts: 3184
Joined: Fri Jun 08, 2018 2:16 pm
Contact:

Re: Smart Belt Dragging Setting

Post by BlueTemplar »

Cuguron wrote: Mon Oct 21, 2024 4:56 pm Yes please!

Please let us spam belts again!

I was trying to set up my belt bus and could not drag belts sideways. It's very anoying!

Why did the option get removed?

Never used in 2,4k hours of play and never missed it!

And not even mentioned in the Release note!!!
So, I've tried to replicate this... and I don't seem to be able to ?
And yet there are a lot of people in this thread seemingly angry (?) about it ?!?
Can anybody please explain what you are all talking about ?
BobDiggity (mod-scenario-pack)
Merssedes
Fast Inserter
Fast Inserter
Posts: 147
Joined: Sun Oct 29, 2017 7:05 pm
Contact:

Re: Smart Belt Dragging Setting

Post by Merssedes »

BlueTemplar wrote: Mon Nov 04, 2024 1:04 pm
Cuguron wrote: Mon Oct 21, 2024 4:56 pm Yes please!

Please let us spam belts again!

I was trying to set up my belt bus and could not drag belts sideways. It's very anoying!

Why did the option get removed?

Never used in 2,4k hours of play and never missed it!

And not even mentioned in the Release note!!!
So, I've tried to replicate this... and I don't seem to be able to ?
And yet there are a lot of people in this thread seemingly angry (?) about it ?!?
Can anybody please explain what you are all talking about ?
Try building 4 parallel lanes without releasing mouse.
User avatar
BlueTemplar
Smart Inserter
Smart Inserter
Posts: 3184
Joined: Fri Jun 08, 2018 2:16 pm
Contact:

Re: Smart Belt Dragging Setting

Post by BlueTemplar »

Ah, right, of course I couldn't reproduce it if the game doesn't allow it to you any more ! :roll:

Going back to 1.1, these are the options :
lock_belt_and_smart_dragging_in_Interface_settings.png
lock_belt_and_smart_dragging_in_Interface_settings.png (4.75 KiB) Viewed 679 times

Yeah, after trying it out, I can see how some players could find this useful...

With the first option off (which also disables the 2nd one), in 1.1, clicking and hovering over multiple parallel tiles side by side still places belts :


And also why I never felt the need to : I typically don't need to place 3+ belts side-by-side until late game, at which point conbots are a better option.
(And with 1-2 belts — holding direction player movement key (while walking on the belt if in the right direction) while holding the mouse button to place it — is probably better anyway.)
Attachments
1.1-no_belt_lock.mp4
(3.95 MiB) Downloaded 28 times
BobDiggity (mod-scenario-pack)
sticks271
Manual Inserter
Manual Inserter
Posts: 3
Joined: Sun Oct 27, 2024 8:14 pm
Contact:

Re: Smart Belt Dragging Setting

Post by sticks271 »

I forgot version rollback was a thing, thanks whoever mentioned that.

Love that the devs are completely ignoring this thread (no I don't). This was an option. The cool thing about options is they give you flexibility and let people play the game they way they want to.

Devs, you're being like Apple and that is *not* a compliment.
noname1208
Burner Inserter
Burner Inserter
Posts: 10
Joined: Mon Aug 18, 2014 6:46 pm
Contact:

Re: Smart Belt Dragging Setting

Post by noname1208 »

Good news fellow sideways belt draggers, the option has been added back in! I almost missed it until it was mentioned in the discord.

Thank you Wube! I was a little worried when it was first removed but I should have known. It's not easy to hold onto the "Best Dev Ever" but you guys really are
User avatar
BlueTemplar
Smart Inserter
Smart Inserter
Posts: 3184
Joined: Fri Jun 08, 2018 2:16 pm
Contact:

Re: Smart Belt Dragging Setting

Post by BlueTemplar »

Huh, so in 2.0.15, but without being mentioned in the changelog ??
viewtopic.php?p=633447#p633447
BobDiggity (mod-scenario-pack)
curiosity
Filter Inserter
Filter Inserter
Posts: 472
Joined: Wed Sep 11, 2019 4:13 pm
Contact:

Re: Smart Belt Dragging Setting

Post by curiosity »

Silently removed, silently added back. There is a certain logic to it.

Now I can play 2.0.
Diablo
Long Handed Inserter
Long Handed Inserter
Posts: 68
Joined: Thu Apr 21, 2016 12:35 pm
Contact:

Re: Smart Belt Dragging Setting

Post by Diablo »

THANK YOU SOOO MUCH WUBE.

I am very glad that this got put back.
Gameplay already feels a heck of a lot better.
User avatar
BlueTemplar
Smart Inserter
Smart Inserter
Posts: 3184
Joined: Fri Jun 08, 2018 2:16 pm
Contact:

Re: Smart Belt Dragging Setting

Post by BlueTemplar »

Also, looks like it has been merged into a single option ?
BobDiggity (mod-scenario-pack)
Koub
Global Moderator
Global Moderator
Posts: 7784
Joined: Fri May 30, 2014 8:54 am
Contact:

Re: Smart Belt Dragging Setting

Post by Koub »

I take your word.
[Koub] Moved to Implemented.
Koub - Please consider English is not my native language.
sticks271
Manual Inserter
Manual Inserter
Posts: 3
Joined: Sun Oct 27, 2024 8:14 pm
Contact:

Re: Smart Belt Dragging Setting

Post by sticks271 »

Much appreciated! Now I'll go (re) purchase the DLC.
GodAlmighty
Manual Inserter
Manual Inserter
Posts: 4
Joined: Tue Oct 22, 2024 10:58 pm
Contact:

Re: Smart Belt Dragging Setting

Post by GodAlmighty »

Thank you very much for ninja adding this back. <3
DeHackEd
Inserter
Inserter
Posts: 40
Joined: Sun Dec 13, 2020 12:31 am
Contact:

Re: Smart Belt Dragging Setting

Post by DeHackEd »

I would still prefer having both options... lock to straight lines but without the "smart" building is the sweet spot I like, and allows things like doing corners in map view from a long ways away that line up with targets.
curiosity
Filter Inserter
Filter Inserter
Posts: 472
Joined: Wed Sep 11, 2019 4:13 pm
Contact:

Re: Smart Belt Dragging Setting

Post by curiosity »

DeHackEd wrote: Wed Nov 13, 2024 11:33 pm I would still prefer having both options... lock to straight lines but without the "smart" building is the sweet spot I like, and allows things like doing corners in map view from a long ways away that line up with targets.
See the mod posted in this thread that removes associated underground belts from belt prototypes.
bakerbelays
Burner Inserter
Burner Inserter
Posts: 5
Joined: Tue Oct 22, 2024 8:24 am
Contact:

Re: Smart Belt Dragging Setting

Post by bakerbelays »

THANK YOU SO MUCH!
Post Reply

Return to “Implemented Suggestions”