Train interrupt conditions

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Rayffer
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Train interrupt conditions

Post by Rayffer »

So, I have a train interrupt which activates when any two stations (provider ands requester) are "not full" in the meaning that they have a train limit set to higher than 0 and not enough trains are coming for them.

I thought this meant that a train occupies a slot in both stations it has selected to go to because of the interrupt, but it is not the case.

A train only counts towards the train limit if it is actually on route to that station, so I am running into an issue which makes clumsy train management, which I hoped could be as close to ltn as possible.

The issue is that the first station, a provider, has a train limit higher than 1 and the second station, a requester, has a train limit of 1, it requests as many trains as its station limit allows to go to the provider.

This causes many issues, since if I only need a single train but instead have 3, the first train will satisfy the demand, the second can get a "destionation full" status while on route and the third might even stay at the provider station waiting for the requester to demand more material.

What am I missing?
danbopes
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Re: Train interrupt conditions

Post by danbopes »

Koub
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Re: Train interrupt conditions

Post by Koub »

[Koub] Moved to Gameplay Help.
Koub - Please consider English is not my native language.
Rayffer
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Re: Train interrupt conditions

Post by Rayffer »

I think this is actually nonintentional, can you move it to bugs, @koub?
robot256
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Re: Train interrupt conditions

Post by robot256 »

Rayffer wrote: Fri Nov 15, 2024 12:10 am I think this is actually nonintentional, can you move it to bugs, @koub?
Nope, this has been discussed before and is operating as intended. You can add your voice to the suggestion thread to change it if you want: 119104
My mods: Multiple Unit Train Control, RGB Pipes, Shipping Containers, Rocket Log, Smart Artillery Wagons.
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