TL;DR
Allow player to map recipe ingredients to specific blueprint parameters.What?
Parameterised blueprint allows for shorthand selection of recipe parameter which then auto-populates later ingredient parameters, but does not allow the player to specify which ingredient is mapped to which parameter.Why?
Blueprints for production setups which assume specific input points for certain ingredients currently cannot be deployed via blueprint whilst also honouring those assumptions. For example: a blue circuit assembler array blueprint with a train-fed bulk input/faster belt line for green circuits vs a lower throughput station/belt line for red circuits. Parameterising this blueprint and mapping recipe ingredients does not allow the player to assign the bulk input to bulk ingredients. In fact, there seems to be no way to control which recipe ingredient is assigned to a target parameter, irrespective of the order in which the parameter values ({0},{1},{2}, etc) are assigned when initially parameterising the blueprint. That there is no option to map ingredients in this manner indicates this is currently by design and not a bug.Thanks for reading!