[Rseding91] [2.0.14] Crash starting gameplay (EquipmentGrid::cloneAsGhosts)

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Sunsfury
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[Rseding91] [2.0.14] Crash starting gameplay (EquipmentGrid::cloneAsGhosts)

Post by Sunsfury »

Attempted to create a new save in 2.0.14 with 0 mods loaded, everything was loading fine until I entered the world, and then I crashed. Same crash occurred when I tried to load old vanilla saves, too. Re-enabled Space Age and was able to create a new game just fine


Sunsfury
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Re: [2.0.14] Game crashes on loading non-

Post by Sunsfury »

Apologies, log attachment didn't go through, still figuring the forum interface out.

Steps for reproduction are quite simple:
- Load game without space age
- Create new world with default settings, or load existing 1.x world
- Game freezes upon entering the world
- Game proceeds to crash
factorio-current.log
(13.68 KiB) Downloaded 5 times

Loewchen
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Re: [2.0.14] Crash starting gameplay (EquipmentGrid::cloneAsGhosts)

Post by Loewchen »

Post your blueprint-storage.dat please, it should be in "C:/Users/samue/AppData/Roaming/Factorio". You will need to copy and paste this path into the file explorer as the directory is hidden.

Sunsfury
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Re: [2.0.14] Crash starting gameplay (EquipmentGrid::cloneAsGhosts)

Post by Sunsfury »

Couldn't upload just a .dat, so uploaded a zip with all the different blueprint-storage.dat files and backups that were in the main folder
Blueprints.zip
(8.85 MiB) Downloaded 4 times

Additionally out of curiosity, I attempted a load with said blueprint-storage.dat files removed from the factorio folder (stored them on my desktop) and ran into what appears to be the same crash (log attached)
factorio-current.log
(13.66 KiB) Downloaded 4 times

Rseding91
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Re: [Rseding91] [2.0.14] Crash starting gameplay (EquipmentGrid::cloneAsGhosts)

Post by Rseding91 »

Thanks for the report and the files. This is now fixed for the next release.
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