More Exciting Quality Effects (pls)

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Merlin_
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More Exciting Quality Effects (pls)

Post by Merlin_ »

Most of the quality effects are good and fun, but some are just a let-down.

Quite often it's just "more health" aka "nothing".


Here are just some:

- quality belts are not faster
- quality underground belts/pipes don't reach further
- quality locomotives and cars are not faster

- quality cargo pods, chests and (fluid-)wagons all don't hold more items
- quality boiler, nuclear reactor, and turbines are not more efficient. Just consumes more with same ratio (Always better to just build more)

- quality agricultural tower just has 'more health'
- quality cliff explosives have higher throwing range instead of higher AOE (no point)
- quality Offshore pump doesn't pump faster

And most importantly:

- quality atomic bomb is not bigger, just more damage. Everything dies anyway.
If the game lets me make a legendary Atomic bomb, I want a legendary Atomic bomb pls :)


Right now, these quality items ^^^ provide no value. Maybe you can just make that a little more exciting. :)

Much Love <3. Awesome Game!
JackTheSpades
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Re: More Exciting Quality Effects (pls)

Post by JackTheSpades »

I agree that some items are really disappointing when you see how great/intuitive other items are.

I don't know how useful faster belts are since you usually need them by the thousands but at least longer underground belts and pipes could be used individually in certain situations, which would also provide some nice early game usage for quality.

Trains also feel really neglected. Even with all the new infinite researches and quality modules we still have no way to upgrade trains other than using better fuel. Speed/Breaking Force would be a nice payoff.

Rocket Silos could use a productivity bonus instead of just speed. Since there is an actual infinite research for it anyway it wouldn't really hurt to reward someone who goes through the trouble of making a high quality silo.

Laser Turrets only gain more range. It would be great if Energy Per Shot also went down. Once again making them more valuable in the early game pre nuclear power.
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Re: More Exciting Quality Effects (pls)

Post by Riyshn »

Quality fluid recipes could use some love, too. I understand not wanting to make actual "quality fluid" recipes, but why do those recipes even exist in their current state? It's especially egregious with the Holmium Solution recipe, as that's the only direct use for Holmium Ore; Why do the basic recipe and Legendary recipe have the same output, despite the value difference in the ingredients?
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Stringweasel
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Re: More Exciting Quality Effects (pls)

Post by Stringweasel »

Alt-F4 Author | Factorio Modder
My Mods: Hall of Fame | Better Victory Screen | Fluidic Power | Biter Power | Space Spidertron | Spidertron Dock | Weasel's Demolition Derby
Official Contributor to Space Exploration
Mur
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Re: More Exciting Quality Effects (pls)

Post by Mur »

Riyshn wrote: Thu Oct 31, 2024 5:58 pm Quality fluid recipes could use some love, too. I understand not wanting to make actual "quality fluid" recipes, but why do those recipes even exist in their current state? It's especially egregious with the Holmium Solution recipe, as that's the only direct use for Holmium Ore; Why do the basic recipe and Legendary recipe have the same output, despite the value difference in the ingredients?
Not sure why quality liquid exists as its not used in the craft. It should just make larger quantities of the normal solution.
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Stargateur
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Re: More Exciting Quality Effects (pls)

Post by Stargateur »

cause belt with quality would break the balance of the game I think.

Personally, I still didn't play enough (lol only 120 hours since the start of space age) to know if we really miss some effect.

BUT I would like quality lamp to light more. :lol:
Kyralessa
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Re: More Exciting Quality Effects (pls)

Post by Kyralessa »

Merlin_ wrote: Thu Oct 31, 2024 11:46 am - quality Offshore pump doesn't pump faster
That used to be true:

viewtopic.php?f=3&t=118651
Version 2.0.13

Minor Features

[space-age] Offshore pump speed increases with quality.
Kyralessa
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Re: More Exciting Quality Effects (pls)

Post by Kyralessa »

I'd like to see more quality features with the car. The car used to be not that interesting in Factorio, but with the new map changes it's a great way to get around now.

It does have more health and longer machine gun range.

Other possibilities for a higher-quality car:

- More trunk space.
- Tighter turning radius.
- Faster movement (per fuel type).

It would also be cool to have an equipment grid, even if a small one, on the car, which could then grow with quality as with the tank.
Riyshn
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Re: More Exciting Quality Effects (pls)

Post by Riyshn »

Riyshn wrote: Thu Oct 31, 2024 5:58 pm Quality fluid recipes could use some love, too. I understand not wanting to make actual "quality fluid" recipes, but why do those recipes even exist in their current state? It's especially egregious with the Holmium Solution recipe, as that's the only direct use for Holmium Ore; Why do the basic recipe and Legendary recipe have the same output, despite the value difference in the ingredients?
Thinking about it more, this same thing would apply to any Foundry smelting, too. Is quality iron/copper ore ever worth trying to get, when it doesn't benefit the Foundry recipe and you could put 4 quality modules in that instead of 2?
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Re: More Exciting Quality Effects (pls)

Post by imi___ »

Nobody mentioned the Roboports yet?

Higher Quality on Roboports really should increase their area.
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Re: More Exciting Quality Effects (pls)

Post by BraveCaperCat »

That mod is depreciated. So I've made a fork!
Well... kind of. It's currently exactly the same as the original.
Creator of multiple mods, including Quality Assurance - My most popular one. Expect multiple modding-related questions, answers and other posts.
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