Spoilage percentage filtration

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dav245
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Spoilage percentage filtration

Post by dav245 »

It would be cool if we could filter on splitters / inserters by freshness. The current state of priority picking most / least spoiled items is not enough in my opinion. We currently have the ability to filter by quality so in my opinion it makes sense to be able to filter by freshness percentage too.
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We could have another row right below quality, with comparator and slider from 0 to 100.

Default values could be >= 0 (so all items fulfill this condition), you could then set comparator (>, <, =, <=, >=) and (slider value 0-100) to filter items with given freshness. I know you are probably meant to design factories on gleba around constant flow, but this would allow one to send only sufficiently fresh research bottles, filter out pentapods right before spoiling and so on... I think that having such option would allow for more versatile factory designs than just pump and dump.
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Re: Spoilage percentage filtration

Post by skraalq »

Absolutely this, came to the forum to post it.

It's very annoying to ship science packs from Gleba. For example, having 2.000 of them in storage in Gleba, but you've configured a ship to grab 1.000 of them and leave. Because it matters for research how spoiled they are, plus they can just spoil, you want to grab the fresher batch of the 2.000 but atm you can't!

The filtration should be applied to everything IMO (inserters, when requesting items for a rocket..) but inserters should be top priority, from there you could at least take off the logistic network the one's you configure. As the OP says, just priority is not enough.
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Re: Spoilage percentage filtration

Post by Koub »

Loosely related suggestion : viewtopic.php?f=6&t=118843 (give us the tools to mesure spoilage accurately)
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Re: Spoilage percentage filtration

Post by BlueTemplar »

Because it matters for research how spoiled they are, plus they can just spoil, you want to grab the fresher batch of the 2.000 but atm you can't!
Hmm, I haven't tried exporting Gleba science yet, but couldn't you have two boxes, one for less spoiled, one for more spoiled, and have inserters constantly picking up less spoiled from the more spoiled box to the less spoiled box and more spoiled from the less spoiled box to the more spoiled box ? Wouldn't that work ?
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dav245
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Re: Spoilage percentage filtration

Post by dav245 »

BlueTemplar wrote: Wed Nov 13, 2024 8:20 pm
Because it matters for research how spoiled they are, plus they can just spoil, you want to grab the fresher batch of the 2.000 but atm you can't!
Hmm, I haven't tried exporting Gleba science yet, but couldn't you have two boxes, one for less spoiled, one for more spoiled, and have inserters constantly picking up less spoiled from the more spoiled box to the less spoiled box and more spoiled from the less spoiled box to the more spoiled box ? Wouldn't that work ?
I actually don't know... Wouldn't it just keep shuffling the same item around? You put 4 least fresh items from one box and put it to the other. There are now only 4 items, so the inserter pick ups all of them and puts them back. You would have to have different inserter speeds for that to actually work and thus always loosing some science.

Further more you have no assertion about freshness. You could somehow possibly take the most fresh ones, but what if even the most fresh items are right before spoiling.

I actually quite like the spoiling mechanic and would love to see some mods revolving around that. But i think that for that to work we actually need more tools to handle it.
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BlueTemplar
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Re: Spoilage percentage filtration

Post by BlueTemplar »

There are now only 4 items, so the inserter pick ups all of them and puts them back.
You seem to be forgetting about the other pair of inserters ?
And more importantly, extra science flowing in ?
You could somehow possibly take the most fresh ones, but what if even the most fresh items are right before spoiling.
Sounds like at that point you're screwed anyway ? *shrugs* (And you already have something to deal with spoilage... in fact just enough sides for a spoilage filter outserter on the 4th side ?)
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Re: Spoilage percentage filtration

Post by dav245 »

You seem to be forgetting about the other pair of inserters ?
I don't think it matters what kind of inserter are you using. I have tinkered with it for a while and couldn't figure any way to have continual flow of items that would result somehow in filtering based on spoilage.
Sounds like at that point you're screwed anyway ? *shrugs* (And you already have something to deal with spoilage... in fact just enough sides for a spoilage filter outserter on the 4th side ?)
Well it depends... if you had the ability to set filter on inserter to pick up only items with freshness higher/lower than X, then you could immediately discard all just before spoiling items and wait for another batch.
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Re: Spoilage percentage filtration

Post by Drundia »

+1 I like the filtering idea.
BlueTemplar wrote: Wed Nov 13, 2024 8:51 pm Sounds like at that point you're screwed anyway ? *shrugs* (And you already have something to deal with spoilage... in fact just enough sides for a spoilage filter outserter on the 4th side ?)
I think about making 2 boxes and an inserter with freshness filter between them. So it moves almost spoiled items from "fresh" box to "spoiled" box. At that point I can determine how many fresh items I have and produce more as needed.
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Re: Spoilage percentage filtration

Post by BlueTemplar »

Yes, my idea was about how to achieve something close enough to this before this suggestion is implemented.
(I haven't tried it myself yet, because I'm not even producing enough agriscience to fill a single rocket per space cargo trip...)
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