[2.0.11] Super-force building that could have been an upgrade forces removal and insertion of items

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[2.0.11] Super-force building that could have been an upgrade forces removal and insertion of items

Post by Soul-Burn »

When super-force building a logistic storage chest over a steel chest, bots come and remove all items from the chest, something that doesn't happen when manually doing this upgrade or using an upgrade planner.

My "mall" starts by using normal chests. When I get logistic chests I want to upgrade them with logistic chests and logic. I superforce build the logistic chest and inserter to achieve this. However, bots come and remove the items from the chest as if it was a deconstruction, rather than an upgrade.
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Re: [2.0.11] Super-force building that could have been an upgrade forces removal and insertion of items

Post by Lou »

Hello. Did you Super-force the logistic chest as an item or as a blueprint (that includes Ctrl+C)? If so, did the storage chest have a filter set?
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Re: [2.0.11] Super-force building that could have been an upgrade forces removal and insertion of items

Post by Soul-Burn »

It was as a blueprint, and the storage chest had a filter set, to the same exact item.
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Re: [2.0.11] Super-force building that could have been an upgrade forces removal and insertion of items

Post by Hares »

Noticed that for both force-build & super-force-building when using Remote View. Was not the case on previous releases (like 2.0.9).
See recording attached.

Settings:
  • Ghost pipette over Remote View
  • Storage chest: Filter=coal
Attachments
2024-10-26 22-16-12.mp4
(18.6 MiB) Downloaded 19 times
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Lou
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Re: [2.0.11] Super-force building that could have been an upgrade forces removal and insertion of items

Post by Lou »

ad Soulburns original issue:

This is a side-effect of ifxing 116130 . You title assertion that "it could have been an upgrade" is not really true, since (at least as of 2.0.11) upgrade order does not carry additional settings. We ussually get around this by performing copy entity setting on the overbuilt entity, however that cannot happen when the overbuilt entity cannot accept the settings from the overbuilding one. Thats why full deconstruction is performed instead.

ad Hares's video: That case actually could have been an upgrade and is just bugged
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Re: [2.0.11] Super-force building that could have been an upgrade forces removal and insertion of items

Post by Lou »

ad ad SoulBurn: When superforcing blueprint without logistic filter, the upgrade should happen.
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Re: [2.0.11] Super-force building that could have been an upgrade forces removal and insertion of items

Post by Lou »

Thank you both for the reports. The issue from the video has been fixed for 2.0.13.
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Re: [2.0.11] Super-force building that could have been an upgrade forces removal and insertion of items

Post by Hares »

Lou wrote: Tue Oct 29, 2024 7:14 pm Thank you both for the reports. The issue from the video has been fixed for 2.0.13.
Hi, Lou. I'm on 2.0.14, and super-force-pasting blueprint yellow chest over steel one is not done as upgrade. It does it for manual building though (both cases are shown on the video attached).



Edit: I read what you said carefully, and it's the problem from the original topic which appears as still not touched. This might be a quite annoying problem though.
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Re: [2.0.11] Super-force building that could have been an upgrade forces removal and insertion of items

Post by dzikakulka »

I also would love to see that one working. Maybe basic chests could have a hidden, unused logistic filter setting to serve as setting copy target when overbuilding with logistic chests?

Steel to filtered logistic storage chest is a very common and handy upgrade. Having to do it in two steps (upgrade planner steel to logistic, wait for bots to finish, overbuild blueprint with filters) is just busywork and leaves a time window for the unfiltered chests to get cluttered.
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Re: [2.0.11] Super-force building that could have been an upgrade forces removal and insertion of items

Post by Lou »

Hello. I cannot get to the second video from Hares, but judging from what both of you wrote this is about the original topic, of wanting to upgrade into logistic chest with filters without deconstruction. Since as of now, upgrade orders do not carry entity settings (unlike ghosts), I consider this not a bug, but a feature request. (one that I agree would be nice to have, but don't hold your breath - bugs are the priority for now)
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Re: [2.0.11] Super-force building that could have been an upgrade forces removal and insertion of items

Post by Hares »

Lou wrote: Tue Nov 05, 2024 11:17 am <...> I consider this not a bug, but a feature request. (one that I agree would be nice to have, but don't hold your breath - bugs are the priority for now)
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