[2.0.11] Circuit signal ALL ignores quality items
[2.0.11] Circuit signal ALL ignores quality items
My situation:
viewtopic.php?f=6&t=116995&p=623925&hil ... ts#p623925
Also found as seeming related:
Last edited by apriori on Sun Oct 27, 2024 7:46 pm, edited 1 time in total.
Re: [2.0.11] Circuitry ignores quality items
Thanks for the report. Can you please provide a save file showing this issue?
If you want to get ahold of me I'm almost always on Discord.
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Re: [2.0.11] Circuit signal ALL ignores quality items
Pretty sure this isn't a bug as the higher quality items are their own signals. 490 common + 7 uncommon + 3 rare still satisfies "everything < 500" because all individual signals are <500.
I'm actually taking advantage of this in my game right now to limit common output without having to restrict chest slots.
I'm actually taking advantage of this in my game right now to limit common output without having to restrict chest slots.
Re: [2.0.11] Circuit signal ALL ignores quality items
Yup. In attachment.
See both yellow chests with bots (next to relevant assemblers) near the player.
See both yellow chests with bots (next to relevant assemblers) near the player.
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Re: [2.0.11] Circuit signal ALL ignores quality items
I am not seeing any bugs here. Signals of different quality are different signals and "everything" wildcard asks if all signals separately obey the condition.
Re: [2.0.11] Circuit signal ALL ignores quality items
Thanks for the feedback.
Well, then I'll take it into account when planning circuitry.
Then is there a wildcard for "sum of all signals"?
Or "sum of all signals for the item regardless its quiality".
Well, then I'll take it into account when planning circuitry.
Then is there a wildcard for "sum of all signals"?
Or "sum of all signals for the item regardless its quiality".
Re: [2.0.11] Circuit signal ALL ignores quality items
You can use an arithmetic combinator to do "each" + 0 => "signal A", and the ouput will be "signal A" with as value the sum of all signals.apriori wrote: Sun Oct 27, 2024 7:59 pm Then is there a wildcard for "sum of all signals"?
Or "sum of all signals for the item regardless its quiality".
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Re: [2.0.11] Circuit signal ALL ignores quality items
I was about to create a bug report, but I found this post
This situation is really a problem.
In the original game, I was able to make a simple ore loading balancer, calculating the "arithmetic mean" between all chests.
But now it doesn't work, since "ALL" ignores "quality" ore.
There are 48 chests in the scheme and putting a combinator for each is not an option.
If this is not a bug - what are the possible options? (except combinators)
Or maybe the developers will have the opportunity to somehow solve this?
Maybe a new "filter"?
This situation is really a problem.
In the original game, I was able to make a simple ore loading balancer, calculating the "arithmetic mean" between all chests.
Code: Select all
0eNrll22OmzAQhu/in5XZxuYrcJVVFAGZJFbBIGPSphEH6D16sp6kM5Al6ZYtEKm/QqToDTN+PX4szOTC0ryByihtWXxhKit1zeLXC6vVQSc53dNJASxmkENmjcoc0GAOZwdHgNknGbCWM6V38I3FouUjI2sLkDvZEWp7lyvbDWegrbIK+im7H+etbooUDJrxN4PEKHsswOLkWVmkSie2NIyzqqxxdKlpLnR0xNrj7EzCe/Fxpp0yWHOXgAFcmjVlvk3hmJwUGuCom/MWw7vOrabAXpnabm9LseeKKjkpYxu8M5TWZzgHA6BpcTWQD5nVNiGmAWdlBSbpy2CfcWjZ2KpZYE47xFq8+F+M5JCbNvkX3JMaDG7LKBv54l/pyI7OGI9MmaxRdgs6SXPYsdiaBvhwe2D0ACI4gTnbo9KHO04LGVDRRZWYbv9j9uvHTzaKxV2AZfU8WLwFWMTzYPHnYwnXz4MlWIAleh4s4QIs4fNgWfOx1/2/30N4xoxZRYNVATvVFM7QelRlDqOe7pSnWM2ubzXpJWZ7iUkvOdfr7uj5yMud7RVNenmLNyEMJk392QWGk17B4+1h9L47pF34n+0hJNlxtDsUf3aHnx7oDq+t5+hDKW6H1cft+xj+N1BYc9rs92Cwnu9Aj9FwUfv+FRFS7/4qOH4C7m44SpdLLlDhN/euSvI1l6jc4R6p4Kowc9WFPZKik/4QJxVeFYZlFw5Iup0MSfqdXFMdostd9yWRjDhaeNyn6la3jF67vZbvNQ7Z4BKVhYLO+uFfEmd4qtYdLT+QkRdFvic8KYVo29/TZHEg
There are 48 chests in the scheme and putting a combinator for each is not an option.
If this is not a bug - what are the possible options? (except combinators)
Or maybe the developers will have the opportunity to somehow solve this?
Maybe a new "filter"?
Re: [2.0.11] Circuit signal ALL ignores quality items
Options:Kasseopey2 wrote: Mon Oct 28, 2024 8:58 pm If this is not a bug - what are the possible options? (except combinators)
* Disable space-age and play base game
* Use combinators.
If you want to get ahold of me I'm almost always on Discord.
Re: [2.0.11] Circuit signal ALL ignores quality items
Kasseopey2 wrote: Mon Oct 28, 2024 8:58 pm I was about to create a bug report, but I found this post
This situation is really a problem.
In the original game, I was able to make a simple ore loading balancer, calculating the "arithmetic mean" between all chests.
But now it doesn't work, since "ALL" ignores "quality" ore.Code: Select all
0eNrll22OmzAQhu/in5XZxuYrcJVVFAGZJFbBIGPSphEH6D16sp6kM5Al6ZYtEKm/QqToDTN+PX4szOTC0ryByihtWXxhKit1zeLXC6vVQSc53dNJASxmkENmjcoc0GAOZwdHgNknGbCWM6V38I3FouUjI2sLkDvZEWp7lyvbDWegrbIK+im7H+etbooUDJrxN4PEKHsswOLkWVmkSie2NIyzqqxxdKlpLnR0xNrj7EzCe/Fxpp0yWHOXgAFcmjVlvk3hmJwUGuCom/MWw7vOrabAXpnabm9LseeKKjkpYxu8M5TWZzgHA6BpcTWQD5nVNiGmAWdlBSbpy2CfcWjZ2KpZYE47xFq8+F+M5JCbNvkX3JMaDG7LKBv54l/pyI7OGI9MmaxRdgs6SXPYsdiaBvhwe2D0ACI4gTnbo9KHO04LGVDRRZWYbv9j9uvHTzaKxV2AZfU8WLwFWMTzYPHnYwnXz4MlWIAleh4s4QIs4fNgWfOx1/2/30N4xoxZRYNVATvVFM7QelRlDqOe7pSnWM2ubzXpJWZ7iUkvOdfr7uj5yMud7RVNenmLNyEMJk392QWGk17B4+1h9L47pF34n+0hJNlxtDsUf3aHnx7oDq+t5+hDKW6H1cft+xj+N1BYc9rs92Cwnu9Aj9FwUfv+FRFS7/4qOH4C7m44SpdLLlDhN/euSvI1l6jc4R6p4Kowc9WFPZKik/4QJxVeFYZlFw5Iup0MSfqdXFMdostd9yWRjDhaeNyn6la3jF67vZbvNQ7Z4BKVhYLO+uFfEmd4qtYdLT+QkRdFvic8KYVo29/TZHEg
There are 48 chests in the scheme and putting a combinator for each is not an option.
If this is not a bug - what are the possible options? (except combinators)
Or maybe the developers will have the opportunity to somehow solve this?
Maybe a new "filter"?
you have to use combinators.
with arithmetic combinators you sum up all the signals to "A" or whatever signal you like and work from there
i use this design in mixed ore train stations and it always works like a charm
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Re: [2.0.11] Circuit signal ALL ignores quality items
Even accounting for the quantity of quality ore like this, the traditional approach will have problems handling different types of items as if they are the same.Kasseopey2 wrote: Mon Oct 28, 2024 8:58 pm I was about to create a bug report, but I found this post
This situation is really a problem.
In the original game, I was able to make a simple ore loading balancer, calculating the "arithmetic mean" between all chests.
But now it doesn't work, since "ALL" ignores "quality" ore.Code: Select all
0eNrll22OmzAQhu/in5XZxuYrcJVVFAGZJFbBIGPSphEH6D16sp6kM5Al6ZYtEKm/QqToDTN+PX4szOTC0ryByihtWXxhKit1zeLXC6vVQSc53dNJASxmkENmjcoc0GAOZwdHgNknGbCWM6V38I3FouUjI2sLkDvZEWp7lyvbDWegrbIK+im7H+etbooUDJrxN4PEKHsswOLkWVmkSie2NIyzqqxxdKlpLnR0xNrj7EzCe/Fxpp0yWHOXgAFcmjVlvk3hmJwUGuCom/MWw7vOrabAXpnabm9LseeKKjkpYxu8M5TWZzgHA6BpcTWQD5nVNiGmAWdlBSbpy2CfcWjZ2KpZYE47xFq8+F+M5JCbNvkX3JMaDG7LKBv54l/pyI7OGI9MmaxRdgs6SXPYsdiaBvhwe2D0ACI4gTnbo9KHO04LGVDRRZWYbv9j9uvHTzaKxV2AZfU8WLwFWMTzYPHnYwnXz4MlWIAleh4s4QIs4fNgWfOx1/2/30N4xoxZRYNVATvVFM7QelRlDqOe7pSnWM2ubzXpJWZ7iUkvOdfr7uj5yMud7RVNenmLNyEMJk392QWGk17B4+1h9L47pF34n+0hJNlxtDsUf3aHnx7oDq+t5+hDKW6H1cft+xj+N1BYc9rs92Cwnu9Aj9FwUfv+FRFS7/4qOH4C7m44SpdLLlDhN/euSvI1l6jc4R6p4Kowc9WFPZKik/4QJxVeFYZlFw5Iup0MSfqdXFMdostd9yWRjDhaeNyn6la3jF67vZbvNQ7Z4BKVhYLO+uFfEmd4qtYdLT+QkRdFvic8KYVo29/TZHEg
There are 48 chests in the scheme and putting a combinator for each is not an option.
If this is not a bug - what are the possible options? (except combinators)
Or maybe the developers will have the opportunity to somehow solve this?
Maybe a new "filter"?
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Re: [2.0.11] Circuit signal ALL ignores quality items
I understand how to do this with combinators.Brathahn wrote: Mon Oct 28, 2024 9:37 pm
you have to use combinators.
with arithmetic combinators you sum up all the signals to "A ...
The point is that what used to be solved by 3 combinators will now require 51 combinators
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Re: [2.0.11] Circuit signal ALL ignores quality items
How do you deal with an inserter grabbing common ore, stalling because there's no room, and then not grabbing the uncommon ore that it could load instead? Trying to force a mono item system to work for mixed items is just going to cause you pain even if the circuits worked how you want them to.Kasseopey2 wrote: Mon Oct 28, 2024 9:46 pmI understand how to do this with combinators.Brathahn wrote: Mon Oct 28, 2024 9:37 pm
you have to use combinators.
with arithmetic combinators you sum up all the signals to "A ...
The point is that what used to be solved by 3 combinators will now require 51 combinators
Re: [2.0.11] Circuit signal ALL ignores quality items
Open a gameplay help topic if you want to discuss this further.