Space Age general Questions

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mmmPI
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Re: Space Age general Questions

Post by mmmPI »

kitters wrote: Sun Oct 27, 2024 10:58 am What is 'order' of signals on a wire? It's does not depend of magnitude of signals for sure. So, is it just predetermined or what? Really want to understand.
same order as they show up in the gui, first page upper row, left most signal, then the whole row going to the right, then row under it and so on

predetermined
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Re: Space Age general Questions

Post by EustaceCS »

forumuser-tk421 wrote: Sat Oct 26, 2024 8:33 pm I would hate to build a huge space platform and have it accidentally go *poof*
There's 10 IRL minutes grace period after platform demolishing.
You can un-poof it by opening map view, then checking trash can button in destinations/platforms list. Should be somewhere at the very bottom of that list.
POOFing whole platform is half of the problem. I don't know where items from deleted platform go if, by any chance, deconstruction of platform results in its pieces taking more space than there are present in hub. So re-shipping everything back to platform is a real menace.
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Re: Space Age general Questions

Post by kitters »

Where is sandbox mode?
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Re: Space Age general Questions

Post by BlueTemplar »

Type /editor in the in-game console.
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Re: Space Age general Questions

Post by ManaUser »

kitters wrote: Sun Oct 27, 2024 4:49 pm Where is sandbox mode?
Gone. :(

/editor, is somewhat similar but a lot less user friendly.
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Re: Space Age general Questions

Post by kitters »

ManaUser wrote: Sun Oct 27, 2024 8:06 pm
kitters wrote: Sun Oct 27, 2024 4:49 pm Where is sandbox mode?
Gone. :(
Why?
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Re: Space Age general Questions

Post by vonsis »

When my space platform sets the logistics for white bottles on New Earth to 0-0, it means that the produced white bottles are unconditionally sent to New Earth via orbital delivery. The white bottles produced are automatically placed in the orbital delivery zone at the hub, and this is an ongoing process.

However, if the departure conditions are met or the ship is manually launched, after the ship departs, the materials in the delivery zone will not be returned to the hub's storage, leading to the ship dropping all the white bottles in the delivery zone when it reaches the next planet.

I think this design has some issues; I believe that once the ship starts flying, the materials in the delivery zone should be returned to storage to avoid being dropped on the next planet.
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Re: Space Age general Questions

Post by vopo »

Getting stranded on Gleba feels almost like a softlock. Also it appears that in the ui Agriculture Towers say they produce spores even when they're deactivated, is that true? It definitely appears to be true (I'm on 2.11). I can see a way through by hand gathering and hand processing avoiding any use of ag towers for as long as you can, as even one ag tower will pull a stomper and I definitely couldn't take any of them on until I had many turrets. I'm on day 3, I'm nearly surviving after building a boatload of turrets but it feels like now nearly all of my ore that I gather just goes to bullets and once a session a stomper comes buy and destroys an entire farm (I have two agriculture towers, one for jellynuts, the other for yumako) any time I start making a reasonable quantity of bioflux. It's hard to see a way out, but I'm keeping my chin up.

TLDR:
Do Agricultural Towers produce spores even while deactivated? (they seem to)
How do you kill stompers, bullets aren't doing much, rockets still a little out of reach?
If stranded are ag towers basically a bad idea due to stomper attacks or should I be able to take them on and I'm just doing something wrong?
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Re: Space Age general Questions

Post by vonsis »

vopo wrote: Tue Oct 29, 2024 8:24 am Getting stranded on Gleba feels almost like a softlock. Also it appears that in the ui Agriculture Towers say they produce spores even when they're deactivated, is that true? It definitely appears to be true (I'm on 2.11). I can see a way through by hand gathering and hand processing avoiding any use of ag towers for as long as you can, as even one ag tower will pull a stomper and I definitely couldn't take any of them on until I had many turrets. I'm on day 3, I'm nearly surviving after building a boatload of turrets but it feels like now nearly all of my ore that I gather just goes to bullets and once a session a stomper comes buy and destroys an entire farm (I have two agriculture towers, one for jellynuts, the other for yumako) any time I start making a reasonable quantity of bioflux. It's hard to see a way out, but I'm keeping my chin up.

TLDR:
Do Agricultural Towers produce spores even while deactivated? (they seem to)
How do you kill stompers, bullets aren't doing much, rockets still a little out of reach?
If stranded are ag towers basically a bad idea due to stomper attacks or should I be able to take them on and I'm just doing something wrong?
The issue with Agricultural Towers and spore pollution is that even if you deactivate the towers, the surrounding crops still emit spores, which I think is an intended mechanic of the game.
Agricultural planets have a lot of corrupted materials and other combustible products that need to be burned to maintain proper production flow, generating several gigawatts of power. At this point, using Tesla Towers and laser cannons for defense can effectively prevent ammo wastage. Of course, you'll need to continuously upgrade the power of your electromagnetic and laser weapons.
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Re: Space Age general Questions

Post by vopo »

I got rockets and tanks being produced and that has drastically shifted the battle in my favor, I'm not stuck anymore 8-)
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Re: Space Age general Questions

Post by Stin »

On the space platforms you can throw objects off the platform with an inserter, on Vulcanus you can throw unwanted objects into the lava
Some items can be recycled to get rid of them, unfortunately this does not work with raw materials.
Some items can be burned. Has anyone else found a way to dispose of unwanted items automatically?

I regularly have to manually dump crates of artillery on Fulgora.
I sort it automatically into the boxes and get a message when it's time again, but I would like to automate it completely
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Re: Space Age general Questions

Post by mmmPI »

Stin wrote: Sun Nov 03, 2024 8:21 am I regularly have to manually dump crates of artillery on Fulgora.
I sort it automatically into the boxes and get a message when it's time again, but I would like to automate it completely
You can set a request from the landing pad of the planet so that platform that are allowed to unload un Fulgora and have artillery shell would drop them on the planet to meet the request. Similarly as you do for the science pack from Vulcanus necessary to unlock artillery shell if you drop them in Nauvis.
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Re: Space Age general Questions

Post by Stin »

English is my second language. I may not have expressed myself well.

I know how to get artillery ammunition even if I couldn't build it.
It's more about automatically disposing of unnecessary items that I don't need in the quantities I currently need when rescyling scrap.
This regularly leads to disruptions and overcrowded chests if I don't intervene

I have been able to put some automatic systems into operation which have solved the major problems, but there are still a few faults.

At the moment I tend to really bring them onto a spaceplatform and throw them over the edge. But that's not effective
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Re: Space Age general Questions

Post by mmmPI »

Stin wrote: Sun Nov 03, 2024 8:39 am At the moment I tend to really bring them onto a spaceplatform and throw them over the edge. But that's not effective
Yeah that make no sense to do that on the planet on which you unlock recycler imo, hopefully you can understand my setup :
8831_0002h31m11s_nauvis.jpg
8831_0002h31m11s_nauvis.jpg (12.05 KiB) Viewed 777 times
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Re: Space Age general Questions

Post by Stin »

I have a simpilar autometed setup, but i cant scarp raw resourses like Stone, Iron Ore, Copper Ore, Ice
Even Iron and Copper Plates do not scrap. Can you scarp this items?
Scapper.png
Scapper.png (690.42 KiB) Viewed 755 times
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Re: Space Age general Questions

Post by mmmPI »

Stin wrote: Sun Nov 03, 2024 9:39 am Can you scarp this items?
yes you only get 1 back 25% of the time
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Re: Space Age general Questions

Post by Stin »

Ok that was my mistake. i just saw that these items clog the system. i use the qualities modules to create legendary items.
Ok thanks ... I must have gotten lost there
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Re: Space Age general Questions

Post by kitters »

vopo wrote: Tue Oct 29, 2024 8:24 am Also it appears that in the ui Agriculture Towers say they produce spores even when they're deactivated, is that true? It definitely appears to be true (I'm on 2.11).
cutting trees makes most of spores regardless of with tower or without. 15/ harvest, so 3/min. Tower itself produces neglectable amount (4/min according to wiki), and I can't even tell if it's true. Since tower which doesn't plant anything (placed just in my bace) doesn't produce pollution according to my test. Maybe it produces only when moves, so even less part of pollution compared to harvesting.
So turning it off reduces pollution greatly in any case (since you can have up to 40+ trees per tower). MAybe even reduces down to zero, if it really doesn't pollute when doesn't move.
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Re: Space Age general Questions

Post by kitters »

F***ing hell! :mrgreen:
Laugh with me people! I was playing on Gleba as my first planet. Cried from difficulty of spoil mechanics. Didn't want anything to spoil even a little bit, kinda obsessed - soon-rotting jelly or mash only direct feeding etc... Think that it's absurd I can't leave any block for five minutes, if resourses drains or products are overstocked, if flow is stoped for any reason - everything stops forever because forever because nutrients spoil, even in biochambers that produces nutrients. Doesn't help that harvests are in waves of five minutes. I suffer with logic, trying to make blocks don't consume too fast, adjusting power according to amount of resourses I have. But that makes them accumulate and spend time in buffer and spoil... Try to come up with a restart mechanism that runs burning resources slowly just to always have nutrients to start the whole factory without my presence on a planet...

AND THEN I REILIZED I CAN CRAFT NUTRIENTS IN ASSEMBLERS. :mrgreen: :mrgreen: Even craft jelly, mash and bacteria in f***ing assemblers.
Oh jeez, i involuntarily was playing hardcore mode...
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Re: Space Age general Questions

Post by djarb »

Is the "electric network info" display accessible at all on space platforms? If so, how, 'cause I sure can't find it.

Also, it's a shame we can't turn on and off the automatic logistics requests using the circuit network. I'd love that.
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