- Create blueprint of machine with a recipe and another entity with a signal sharing the same item. Parameterise the recipe.
- Paste blueprint down, suddenly you can select all items, even locked ones.
- Profit? The machine will craft if you feed it the correct ingredients.
- Machine gets set with the locked recipe without complaint.
- If you try to parameterise only an assembler, you are only shown unlocked items. I imagine that its giving you all circuit signals since you've merged the recipe parameter with a circuit one.
- I've recreated with all module types and some other items from locked planets (heating tower, biolab, ect.)
- Some recipes don't work (lighning rod, cryochamber, ect.) the only guess I have for those is that they are also crafted in locked buildings?
- You can also choose recipes that can't be made in an assembler - they wont do anything when selected though.