Version 2.0.7

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Blacksmoke16
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Re: Version 2.0.7

Post by Blacksmoke16 »

Sanqui wrote: Mon Oct 21, 2024 11:04 am * Altered the mining drill bounding box, so you can walk between mining drill and substation and such.
This doesn't seem to be true. I'm unable to walk in-between mining drills?
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Brathahn
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Re: Version 2.0.7

Post by Brathahn »

Sanqui wrote: Mon Oct 21, 2024 11:04 am Circuit Network
  • [...]
  • Signal pipetting.
  • [...]
can someone explain this?
what does it do? how to use it? i havent found anything in the fff posts relating to the circuit network
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oLaudix
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Re: Version 2.0.7

Post by oLaudix »

Renamed `global` into `storage`
Is this the reason why im getting

Code: Select all

attempt to index global 'global' (a nil value)
everywhere?

EDIT: Yup ...
Image
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TheKingJo
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Re: Version 2.0.7

Post by TheKingJo »

The changelog doesn't say that

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defines.gui_type.research
was removed
kovarex
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Re: Version 2.0.7

Post by kovarex »

Blacksmoke16 wrote: Tue Oct 22, 2024 3:47 pm
Sanqui wrote: Mon Oct 21, 2024 11:04 am * Altered the mining drill bounding box, so you can walk between mining drill and substation and such.
This doesn't seem to be true. I'm unable to walk in-between mining drills?
Not between mining drills, but at least between mining drill and a substation.
Brathahn wrote: Tue Oct 22, 2024 3:57 pm
Sanqui wrote: Mon Oct 21, 2024 11:04 am Circuit Network
  • [...]
  • Signal pipetting.
  • [...]
can someone explain this?
what does it do? how to use it? i havent found anything in the fff posts relating to the circuit network
You can press pipette (Q key by default) over a gui slot with a signal (in a circuit condition and such), and get the virtual signal into the cursor, which can be click-inserted into another slot where circuit signal can be setup.
LightningMaster
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Re: Version 2.0.7

Post by LightningMaster »

Hi there,
I had a hard time trying to find game.entity_prototypes in LuaGameScript. it just disappears from the doc and I dont see it in the change log. where can I find an alternative method to get all the prototypes?
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MasterBuilder
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Re: Version 2.0.7

Post by MasterBuilder »

LightningMaster wrote: Thu Oct 24, 2024 3:59 am Hi there,
I had a hard time trying to find game.entity_prototypes in LuaGameScript. it just disappears from the doc and I dont see it in the change log. where can I find an alternative method to get all the prototypes?
https://lua-api.factorio.com/latest/cla ... types.html
Give a man fire and he'll be warm for a day. Set a man on fire and he'll be warm for the rest of his life.
LightningMaster
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Re: Version 2.0.7

Post by LightningMaster »

MasterBuilder wrote: Thu Oct 24, 2024 7:08 am
LightningMaster wrote: Thu Oct 24, 2024 3:59 am Hi there,
I had a hard time trying to find game.entity_prototypes in LuaGameScript. it just disappears from the doc and I dont see it in the change log. where can I find an alternative method to get all the prototypes?
https://lua-api.factorio.com/latest/cla ... types.html
thanks alot, I also found that out after. and after few hours of deep dive into documents, I was able to get this old mod work, I published it here https://mods.factorio.com/mod/BlackMarket2_SpaceAgeFix , this is my first mod in factorio lol
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Skellitor301
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Re: Version 2.0.7

Post by Skellitor301 »

A little late to reply to this changelong, but I have to say thank you so much for removing corpse despawn. I was stressing out so much when I had died on Gleba and it had my last combat armor on it /and/ my backup armor that I foolishly had on it. I can now return to my main base and restock without worrying about losing my stuff :D
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