Version 2.0.7

Information about releases and roadmap.
Blacksmoke16
Burner Inserter
Burner Inserter
Posts: 14
Joined: Fri Oct 14, 2016 5:35 pm
Contact:

Re: Version 2.0.7

Post by Blacksmoke16 »

Sanqui wrote: Mon Oct 21, 2024 11:04 am * Altered the mining drill bounding box, so you can walk between mining drill and substation and such.
This doesn't seem to be true. I'm unable to walk in-between mining drills?
User avatar
Brathahn
Fast Inserter
Fast Inserter
Posts: 132
Joined: Sat Aug 02, 2014 1:50 pm
Contact:

Re: Version 2.0.7

Post by Brathahn »

Sanqui wrote: Mon Oct 21, 2024 11:04 am Circuit Network
  • [...]
  • Signal pipetting.
  • [...]
can someone explain this?
what does it do? how to use it? i havent found anything in the fff posts relating to the circuit network
User avatar
oLaudix
Filter Inserter
Filter Inserter
Posts: 285
Joined: Sun Jun 14, 2015 3:24 pm
Contact:

Re: Version 2.0.7

Post by oLaudix »

Renamed `global` into `storage`
Is this the reason why im getting

Code: Select all

attempt to index global 'global' (a nil value)
everywhere?

EDIT: Yup ...
Image
User avatar
TheKingJo
Burner Inserter
Burner Inserter
Posts: 14
Joined: Sat Jan 02, 2021 1:22 am
Contact:

Re: Version 2.0.7

Post by TheKingJo »

The changelog doesn't say that

Code: Select all

defines.gui_type.research
was removed
kovarex
Factorio Staff
Factorio Staff
Posts: 8207
Joined: Wed Feb 06, 2013 12:00 am
Contact:

Re: Version 2.0.7

Post by kovarex »

Blacksmoke16 wrote: Tue Oct 22, 2024 3:47 pm
Sanqui wrote: Mon Oct 21, 2024 11:04 am * Altered the mining drill bounding box, so you can walk between mining drill and substation and such.
This doesn't seem to be true. I'm unable to walk in-between mining drills?
Not between mining drills, but at least between mining drill and a substation.
Brathahn wrote: Tue Oct 22, 2024 3:57 pm
Sanqui wrote: Mon Oct 21, 2024 11:04 am Circuit Network
  • [...]
  • Signal pipetting.
  • [...]
can someone explain this?
what does it do? how to use it? i havent found anything in the fff posts relating to the circuit network
You can press pipette (Q key by default) over a gui slot with a signal (in a circuit condition and such), and get the virtual signal into the cursor, which can be click-inserted into another slot where circuit signal can be setup.
LightningMaster
Burner Inserter
Burner Inserter
Posts: 10
Joined: Wed Oct 02, 2024 7:16 pm
Contact:

Re: Version 2.0.7

Post by LightningMaster »

Hi there,
I had a hard time trying to find game.entity_prototypes in LuaGameScript. it just disappears from the doc and I dont see it in the change log. where can I find an alternative method to get all the prototypes?
User avatar
MasterBuilder
Filter Inserter
Filter Inserter
Posts: 353
Joined: Sun Nov 23, 2014 1:22 am
Contact:

Re: Version 2.0.7

Post by MasterBuilder »

LightningMaster wrote: Thu Oct 24, 2024 3:59 am Hi there,
I had a hard time trying to find game.entity_prototypes in LuaGameScript. it just disappears from the doc and I dont see it in the change log. where can I find an alternative method to get all the prototypes?
https://lua-api.factorio.com/latest/cla ... types.html
Give a man fire and he'll be warm for a day. Set a man on fire and he'll be warm for the rest of his life.
LightningMaster
Burner Inserter
Burner Inserter
Posts: 10
Joined: Wed Oct 02, 2024 7:16 pm
Contact:

Re: Version 2.0.7

Post by LightningMaster »

MasterBuilder wrote: Thu Oct 24, 2024 7:08 am
LightningMaster wrote: Thu Oct 24, 2024 3:59 am Hi there,
I had a hard time trying to find game.entity_prototypes in LuaGameScript. it just disappears from the doc and I dont see it in the change log. where can I find an alternative method to get all the prototypes?
https://lua-api.factorio.com/latest/cla ... types.html
thanks alot, I also found that out after. and after few hours of deep dive into documents, I was able to get this old mod work, I published it here https://mods.factorio.com/mod/BlackMarket2_SpaceAgeFix , this is my first mod in factorio lol
User avatar
Skellitor301
Fast Inserter
Fast Inserter
Posts: 155
Joined: Mon Aug 04, 2014 10:04 pm
Contact:

Re: Version 2.0.7

Post by Skellitor301 »

A little late to reply to this changelong, but I have to say thank you so much for removing corpse despawn. I was stressing out so much when I had died on Gleba and it had my last combat armor on it /and/ my backup armor that I foolishly had on it. I can now return to my main base and restock without worrying about losing my stuff :D
Post Reply

Return to “Releases”