[2.0.10] Deconstruction planner item on ground cannot specify quality

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daniel.chiquito
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[2.0.10] Deconstruction planner item on ground cannot specify quality

Post by daniel.chiquito »

When setting up a deconstruction planner with the "Item on ground" filter from the Unsorted tab, it's possible to set a quality as with any other item. However, it seems that all items on the ground are treated as normal quality, regardless of the actual quality of the item.
  • When the deconstruction planner is set to "= normal", "< uncommon", etc., it will pick up any items on the ground.
  • When the deconstruction planner is set to "> normal", "= uncommon", etc., it will never identify any items on the ground.
This is in contrast with the "Entity ghost" option, which correctly filters ghosts by quality.

Incidentally, this is motivated because I put quality modules into my smelting array and accidentally allowed the quality plates to escape into my factory. I wanted to clean them all up automatically, but it appears that "Item on ground" doesn't work on belted items anyway. It would have been nice if there was a way to clean up only items with the incorrect quality.
Rseding91
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Re: [2.0.10] Deconstruction planner item on ground cannot specify quality

Post by Rseding91 »

Thanks for the report. That is working correctly (item-on-ground does not have quality itself, the item in the item-on-ground does) however that's not a bad suggestion for a change to the behavior. I'm going to move this to ideas and suggestions and when bugs calm down possibly implement this logic.
If you want to get ahold of me I'm almost always on Discord.
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