I suggest you use all 3 products for the FHE. The recipe could be a mix of petroleum gas, light oil, lubricant, and water. The ratio could be( 2 light oil + 2 lubricant + 8 petrol + 100 water) / 2 seconds => 100 Volatile Fluid. Increase the heat capacity to 8 KJ => (90-25)(8)(50) = 26000 KJ/s. This would put the FHE on equal footing to the obninsk reactor but is balanced in terms of space usage. FHE uses more space due to supporting buildings and the net power is actually less but the build is more impressive.YuokiTani wrote: i hope with joy - for the FHE i search a solution, the initial idea was to use all lubricant or heavy-oil that in normal game would be storeage in tanks or refined to petroleum-gas - and make so all outputs more useful. theoretical i can switch to petroleum-gas as gas-fired-engine - but i think it's the wrong way. so the FHE needs a better working-recipe or i change the max.temp of volatile-fluid ... if you have a suggestion for a good fluid-mixing-recipe let me know.
16 MW is gross. I will give you net below in terms of % of gross. The unicomp is not OP at all. If anything they are highly useful and create their own supply/demand cycles separate from the vanilla game resources. It is not only an energy source but also a resource for vanilla ore and liquid. It may look simple on the surface, i.e. use unicomp for everything, but there are competing demands for this all-encompassing resource. If you don't know what you are doing, you can easily bankrupt your factory if you make a mistake in unicomp management. It is also much easier to be extremely polluting when using unicomp so I think the trade-off is fine.YuokiTani wrote: yep, different power-networks needed. or some other backup to get started again. especially if you use the electric-water-gen to produce the water. this 16 MW are gross or net ? - a stable-cycle or nearly-stable sounds good. i love the unicomp, but maybe this makes all things to easy. broken down to vanilla-game-mechanics this are very expensive solar-panels ^^ - but less space consuming. i should make the gfx to look fancy and give this a build-reason.
Yes, there isn't a fix equivalent because depending on how you obtain unicomp, the energy investment is different. Also, the energy recovered is also different depending on which route you used, i.e. your build, and whether you used SFE, FFE, or FHE. However, I think I've come up with a way to measure energy content that is somewhat parsimonious.YuokiTani wrote: there is no real equivalent because i keep it simple and would it interchangeable with other mods. you can change 20 stone/iron-ore/copper-ore into 20 wood = 80 MJ or 20 coal = 160 MJ. the UC-cost in value-sheet counts only raw-material not the energy to produce this is intention, because solar-planels. also 2 recipes that turns wood into petroleum-gas and coal to oil are aviable. but if you found a good math i will use it to rebalance.
I will be measuring the energy of unicomp by comparing it to solid fuel equivalent. The value that one gets is different depending on which engine one used. All measurement done using builds in the save game below.
Lets start with FHE.
Investment -> 900 MJ (a.k.a. upkeep, provided by a fully charge crystal accumulator on a separate electrical network. Support buildings were run on this accumulator until empty.)
Produced -> 3,878,369,835 J or 3878.4 MJ (charged a bank of 34 crystals accumulator on a separate electrical network)
Net = 2,978,369,835 J or 2978.4 MJ
Expended 9 unicomp*
Gross Energy per unicomp = 430929981.6 J or 430.9 MJ
Net Energy per unicomp = 330929981.6 J or 330.9 MJ
Upkeep = 23.2% of Gross (that is quite a bit of upkeep - no where near free energy from solar panels).
* Since 1 unicomp = 10 crude oil = 7.5 solid fuel (using advanced oil method) = 187.5 MJ => 9 unicomp = 1687.5 MJ. Converting unicomp into crude oil to be refined into oil products for use in the FHE actually produced a gain of 1.764x energy.
FFE
Investment -> 900 MJ (a.k.a. upkeep, provided by a fully charge crystal accumulator on a separate electrical network. Support buildings were run on this accumulator until empty.)
Produced -> 1.873649551x10^10 J or 18.7 GJ (charged a bank of 34 crystals accumulator on a separate electrical network)
Net = 1.783649551x10^10 J or 17.8 GJ
Expended 91 unicomp*
Gross Energy per unicomp = 205.8 MJ
Net Energy per unicomp = 196 MJ
Upkeep = 4.8% of Gross (much less upkeep than FHE).
* Since 1 unicomp = 10 crude oil = 7.5 solid fuel (using advanced oil method) = 187.5 MJ => 91 unicomp = 17062.5 MJ. It would seem using the FFE to produce energy only net a gain of 1.045x energy. This is rather surprising.
Energy equivalent for Unicomp was not measured for SFE. I would assume that it would yield the most.
Energy euqivalent is for Unicomp was measured for a FHE+FFE+SFE chain, where excess light oil and petrol were converted into solid fuel to be burned in the SFE and obninsk reactors.
Investment -> 1800 MJ (a.k.a. upkeep, provided by two fully charge crystal accumulators on a separate electrical network. Support buildings were run on this accumulator until empty.)
Produced -> 2.69189325x10^10 J or 26.9 GJ (charged a bank of 34 crystals accumulator on a separate electrical network)
Net = 2.51189325x10^10 J or 25.1 GJ
Expended 161 unicomp*
Gross Energy per unicomp = 167.2 MJ
Net Energy per unicomp = 156 MJ
Upkeep = 6.7% of Gross (much less upkeep than FHE).
* Since 1 unicomp = 10 crude oil = 7.5 solid fuel (using advanced oil method) = 187.5 MJ => 161 unicomp = 30187.5 MJ. It would seem using a full chain of FHE+FFE+SFE and obninsk to produce energy actually produce only 89.1% of the energy comparable to burning solid fuel directly. This is very surprising.
So it would seems that recycling oil products back into unicomp is much more desirable than converting them into solid fuel. Perhaps the result will be better with fuel burning sterling engine.
Save game has the build for the positive feedback Air-heater Engine build.
Save game (0.11.8)
http://www.mediafire.com/download/1toi1 ... energy.zip
Mods
http://www.mediafire.com/download/fnmm3 ... energy.zip
Edit: So the most I've manage to extract is a net of 34.4 GJ from 275 unicomp, using my build and a special thermo generator, putting unicomp at 125 MJ/unit. It would seem the more you extract energy through solid fuel the worst the conversion. So it is highly advisable to recycle light oil and petrol back into unicomp if you value efficiency.