Downloaded the .zip install 2.0.8
Unzipped it to C:\Program Files\Factorio\
run start.bat and the server console windows starts as usual.
get this:
3.848 Blueprint storage "blueprint-storage-2.dat" was not found, trying to load previous version storage "blueprint-storage.dat"
headless sever continues on...
It looks like I need the file here:
0.004 Write data path: C:/Program Files/Factorio
Can I ignore the error? Blueprint storage "blueprint-storage-2.dat" was not found, trying to load previous version storage "blueprint-storage.dat"
I appreciate any assistance.
Thank you.
blueprint-storage-2.dat on Headless server
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blueprint-storage-2.dat on Headless server
Last edited by staplebench on Tue Oct 22, 2024 5:48 am, edited 2 times in total.
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Re: blueprint-storage-2.dat on Headless server
C:\Program Files\factorio\bin\x64>start /wait factorio.exe --start-server mysave.zip
0.003 2024-10-21 15:59:18; Factorio 2.0.7 (build 79385, win64, full)
0.003 Operating system: Windows 10 (version 1607)
0.004 Program arguments: "factorio.exe" "--start-server" "mysave.zip"
0.004 Config path: C:/Program Files/Factorio/config/config.ini
0.004 Read data path: C:/Program Files/Factorio/data
0.004 Write data path: C:/Program Files/Factorio [165015/237968MB]
0.004 Binaries path: C:/Program Files/Factorio/bin
0.098 System info: [CPU: Intel(R) Core(TM)2 CPU 6400 @ 2.13GHz, 2 cores, RAM: 1880/4021 MB, page: 2079/4725 MB, virtual: 137/134217727 MB, extended virtual: 0 MB]
0.206 Memory info:
0.207 [0]: AD00000000000000 HYMP512U64CP8-C4 1024 MB 533 MHz
0.207 [1]: AD00000000000000 HYMP512U64CP8-C4 1024 MB 533 MHz
0.207 [2]: AD00000000000000 HYMP512U64CP8-C4 1024 MB 533 MHz
0.207 [3]: AD00000000000000 HYMP512U64CP8-C4 1024 MB 533 MHz
0.213 Running in headless mode
0.213 Audio is disabled
0.217 Info ModManager.cpp:434: FeatureFlag expansion-shaders = false
0.217 Info ModManager.cpp:434: FeatureFlag freezing = false
0.217 Info ModManager.cpp:434: FeatureFlag quality = false
0.218 Info ModManager.cpp:434: FeatureFlag rail-bridges = false
0.218 Info ModManager.cpp:434: FeatureFlag segmented-units = false
0.218 Info ModManager.cpp:434: FeatureFlag space-travel = false
0.218 Info ModManager.cpp:434: FeatureFlag spoiling = false
0.231 Loading mod core 0.0.0 (data.lua)
0.307 Loading mod base 2.0.7 (data.lua)
1.124 Loading mod base 2.0.7 (data-updates.lua)
1.333 Checksum for core: 649243273
1.333 Checksum of base: 2653731351
1.880 Prototype list checksum: 1277818630
1.968 Info PlayerData.cpp:66: Local player-data.json available, timestamp 1729550538
1.969 Info PlayerData.cpp:73: Cloud player-data.json unavailable
2.006 Factorio initialised
2.009 Info ServerSynchronizer.cpp:22: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0).
2.010 Info ServerMultiplayerManager.cpp:805: updateTick(18446744073709551615) changing state from(Ready) to(PreparedToHostGame)
2.012 Info ServerMultiplayerManager.cpp:805: updateTick(18446744073709551615) changing state from(PreparedToHostGame) to(CreatingGame)
2.028 Loading map C:\Program Files\factorio\bin\x64\mysave.zip: 3296127 bytes.
2.200 Loading level.dat: 5611716 bytes.
2.263 Info Scenario.cpp:178: Map version 2.0.7-0
2.613 Blueprint storage "blueprint-storage-2.dat" was not found, trying to load previous version storage "blueprint-storage.dat"
2.615 Loading script.dat: 1182 bytes.
2.649 Checksum for script __level__/control.lua: 3780939624
2.659 Info UDPSocket.cpp:32: Opening socket at (IP ADDR:({0.0.0.0:34197}))
2.660 Hosting game at IP ADDR:({0.0.0.0:34197})
2.661 Info HttpSharedState.cpp:55: Downloading https://auth.factorio.com/generate-serv ... _version=6
3.091 Info AuthServerConnector.cpp:94: Obtained serverPadlock for serverHash (fakehashrandomjunkbitsstuffhere) from the auth server.
3.091 Info ServerMultiplayerManager.cpp:805: updateTick(144967) changing state from(CreatingGame) to(InGame)
0.003 2024-10-21 15:59:18; Factorio 2.0.7 (build 79385, win64, full)
0.003 Operating system: Windows 10 (version 1607)
0.004 Program arguments: "factorio.exe" "--start-server" "mysave.zip"
0.004 Config path: C:/Program Files/Factorio/config/config.ini
0.004 Read data path: C:/Program Files/Factorio/data
0.004 Write data path: C:/Program Files/Factorio [165015/237968MB]
0.004 Binaries path: C:/Program Files/Factorio/bin
0.098 System info: [CPU: Intel(R) Core(TM)2 CPU 6400 @ 2.13GHz, 2 cores, RAM: 1880/4021 MB, page: 2079/4725 MB, virtual: 137/134217727 MB, extended virtual: 0 MB]
0.206 Memory info:
0.207 [0]: AD00000000000000 HYMP512U64CP8-C4 1024 MB 533 MHz
0.207 [1]: AD00000000000000 HYMP512U64CP8-C4 1024 MB 533 MHz
0.207 [2]: AD00000000000000 HYMP512U64CP8-C4 1024 MB 533 MHz
0.207 [3]: AD00000000000000 HYMP512U64CP8-C4 1024 MB 533 MHz
0.213 Running in headless mode
0.213 Audio is disabled
0.217 Info ModManager.cpp:434: FeatureFlag expansion-shaders = false
0.217 Info ModManager.cpp:434: FeatureFlag freezing = false
0.217 Info ModManager.cpp:434: FeatureFlag quality = false
0.218 Info ModManager.cpp:434: FeatureFlag rail-bridges = false
0.218 Info ModManager.cpp:434: FeatureFlag segmented-units = false
0.218 Info ModManager.cpp:434: FeatureFlag space-travel = false
0.218 Info ModManager.cpp:434: FeatureFlag spoiling = false
0.231 Loading mod core 0.0.0 (data.lua)
0.307 Loading mod base 2.0.7 (data.lua)
1.124 Loading mod base 2.0.7 (data-updates.lua)
1.333 Checksum for core: 649243273
1.333 Checksum of base: 2653731351
1.880 Prototype list checksum: 1277818630
1.968 Info PlayerData.cpp:66: Local player-data.json available, timestamp 1729550538
1.969 Info PlayerData.cpp:73: Cloud player-data.json unavailable
2.006 Factorio initialised
2.009 Info ServerSynchronizer.cpp:22: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0).
2.010 Info ServerMultiplayerManager.cpp:805: updateTick(18446744073709551615) changing state from(Ready) to(PreparedToHostGame)
2.012 Info ServerMultiplayerManager.cpp:805: updateTick(18446744073709551615) changing state from(PreparedToHostGame) to(CreatingGame)
2.028 Loading map C:\Program Files\factorio\bin\x64\mysave.zip: 3296127 bytes.
2.200 Loading level.dat: 5611716 bytes.
2.263 Info Scenario.cpp:178: Map version 2.0.7-0
2.613 Blueprint storage "blueprint-storage-2.dat" was not found, trying to load previous version storage "blueprint-storage.dat"
2.615 Loading script.dat: 1182 bytes.
2.649 Checksum for script __level__/control.lua: 3780939624
2.659 Info UDPSocket.cpp:32: Opening socket at (IP ADDR:({0.0.0.0:34197}))
2.660 Hosting game at IP ADDR:({0.0.0.0:34197})
2.661 Info HttpSharedState.cpp:55: Downloading https://auth.factorio.com/generate-serv ... _version=6
3.091 Info AuthServerConnector.cpp:94: Obtained serverPadlock for serverHash (fakehashrandomjunkbitsstuffhere) from the auth server.
3.091 Info ServerMultiplayerManager.cpp:805: updateTick(144967) changing state from(CreatingGame) to(InGame)
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Re: blueprint-storage-2.dat on Headless server
I fixed it all
Unzip the download of the game to C:\Program Files\Factorio
Copy your mods to: C:\Program Files\Factorio\mods
Make a copy of blueprint-storage.dat and rename it blueprint-storage-2.dat
Take those two files and the blueprint-storage-version-1.1-backup.dat file and place all three in the C:\Program Files\Factorio folder.
Give the user that is logged into the system full access to the C:\Program Files\Factorio folder and everything in it.
make a .bat file in C:\Program Files\Factorio\bin\x64
start /wait factorio.exe --start-server myworld.zip
pause
Create a shortcut to the .bat file on the desktop.
Headless server should now load without any error about blueprint-storage-2.dat
Unzip the download of the game to C:\Program Files\Factorio
Copy your mods to: C:\Program Files\Factorio\mods
Make a copy of blueprint-storage.dat and rename it blueprint-storage-2.dat
Take those two files and the blueprint-storage-version-1.1-backup.dat file and place all three in the C:\Program Files\Factorio folder.
Give the user that is logged into the system full access to the C:\Program Files\Factorio folder and everything in it.
make a .bat file in C:\Program Files\Factorio\bin\x64
start /wait factorio.exe --start-server myworld.zip
pause
Create a shortcut to the .bat file on the desktop.
Headless server should now load without any error about blueprint-storage-2.dat