I tried to move a condition of a temporary train created by a interupt. The first condition was the "if the train is full with fuel" and the second was "wait 20 seconds" (connected with OR).
I played on multiplayer and the first condition was flickering and and seem not really get true ever.
(Picture after it crashed)
[2.0.7] Crash moving condition of a temporary train stop (WaitCondition.cpp:434: Unknown enum value: 25)
[2.0.7] Crash moving condition of a temporary train stop (WaitCondition.cpp:434: Unknown enum value: 25)
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Re: [2.0.7] Crash moving condition of a temporary train stop (WaitCondition.cpp:434: Unknown enum value: 25)
I sadly didn't save the map at the time and since then the place and trains got modified it's not existing anymore. I recontructed the set up but I couldn't reproduce the crash (in 2.0.9)
Edit: Altho I could find out why the "All locomotives fully fuelled" was flickering, as I used for the interrupt condition a "OR" for every fuel type instead of "AND" (also I forgot about the wildcard)
Edit: Altho I could find out why the "All locomotives fully fuelled" was flickering, as I used for the interrupt condition a "OR" for every fuel type instead of "AND" (also I forgot about the wildcard)