2. What happened? The game crashes with the following log
3. What did you expect to happen instead? It might be obvious to you, but do it anyway! I expect the game not to crash when I start it.
4. Does it happen always, once, or sometimes? Always, so far.
I have an Intel Arc A770 graphics card. I am running kernel version 6.10.11+bpo-amd64.
I am not using any mods.
Code: Select all
0.000 2024-10-21 05:43:42; Factorio 2.0.7 (build 79385, linux64, steam)
0.154 Operating system: Linux (Debian 12)
0.000 Initializing Steam API.
0.154 Program arguments: "/home/zac/.steam/debian-installation/steamapps/common/Factorio/bin/x64/factorio"
0.154 Config path: /home/zac/.factorio/config/config.ini
0.154 Read data path: /home/zac/.steam/debian-installation/steamapps/common/Factorio/data
0.154 Write data path: /home/zac/.factorio [581251/936330MB]
0.154 Binaries path: /home/zac/.steam/debian-installation/steamapps/common/Factorio/bin
0.167 System info: [CPU: AMD Ryzen 9 3900X 12-Core Processor, 24 cores, RAM: 32023 MB]
0.167 Environment: DISPLAY=:1 WAYLAND_DISPLAY=wayland-0 DESKTOP_SESSION=plasmawayland XDG_SESSION_DESKTOP=KDE XDG_CURRENT_DESKTOP=KDE SDL_VIDEODRIVER=<unset> __GL_FSAA_MODE=<unset> __GL_LOG_MAX_ANISO=<unset> __GL_SYNC_TO_VBLANK=<unset> __GL_SORT_FBCONFIGS=<unset> __GL_YIELD=<unset>
0.168 Display options: [FullScreen: true] [VSync: true] [UIScale: automatic (100.0%)] [Native DPI: true] [Screen: 255] [Special: lmw] [Lang: en]
0.175 Video driver: x11
0.175 Available displays: 1
0.175 [0]: XWAYLAND1 27" - {[0,0], 3840x2160, SDL_PIXELFORMAT_RGB888, 60Hz}
0.422 Initialised OpenGL:[0] Mesa Intel(R) Arc(tm) A770 Graphics (DG2); driver: 4.6 (Core Profile) Mesa 22.3.6
0.422 [Extensions] s3tc:yes; KHR_debug:yes; ARB_clear_texture:yes, ARB_copy_image:yes, ARB_pipeline_statistics_query:yes, ARB_gl_spirv:yes, ARB_ES2_compatibility:yes
0.422 [Version] 4.6
0.479 Graphics settings preset: very-high
0.479 Dedicated video memory size 16288 MB (detected from Intel(R) Arc(tm) A770 Graphics (DG2); VendorID: 0x8086; DeviceID: 0x56a0)
0.524 Graphics options: [Graphics quality: high] [Video memory usage: all] [DXT: high-quality]
0.524 [Max threads (load/render): 32/8] [Max texture size: 0] [Tex.Stream.: false] [Rotation quality: normal] [Other: STDCWT] [B:0,C:0,S:100]
0.529 [Audio] Driver:pulseaudio, Device:Default device, Depth:16, Channels:2, Frequency:44100
1.055 Info ModManager.cpp:434: FeatureFlag expansion-shaders = true
1.055 Info ModManager.cpp:434: FeatureFlag freezing = true
1.055 Info ModManager.cpp:434: FeatureFlag quality = true
1.055 Info ModManager.cpp:434: FeatureFlag rail-bridges = true
1.055 Info ModManager.cpp:434: FeatureFlag segmented-units = true
1.055 Info ModManager.cpp:434: FeatureFlag space-travel = true
1.055 Info ModManager.cpp:434: FeatureFlag spoiling = true
1.057 Loading mod core 0.0.0 (data.lua)
1.098 Loading mod base 2.0.7 (data.lua)
1.244 Loading mod elevated-rails 2.0.7 (data.lua)
1.264 Loading mod quality 2.0.7 (data.lua)
1.280 Loading mod space-age 2.0.7 (data.lua)
1.460 Loading mod base 2.0.7 (data-updates.lua)
1.475 Loading mod quality 2.0.7 (data-updates.lua)
1.515 Loading mod space-age 2.0.7 (data-updates.lua)
1.625 Checksum for core: 649243273
1.625 Checksum of base: 2653731351
1.625 Checksum of elevated-rails: 1891730324
1.625 Checksum of quality: 3715527832
1.625 Checksum of space-age: 3499025889
1.991 Prototype list checksum: 984080119
2.055 Loading sounds...
2.261 Info PlayerData.cpp:68: Local player-data.json unavailable
2.261 Info PlayerData.cpp:71: Cloud player-data.json available, timestamp 1729436791
2.513 Initial atlas bitmap size is 16384
2.529 Created an atlas bitmap (size 16384x16356) [none]
2.547 Created an atlas bitmap (size 16384x16376) [none]
2.570 Created an atlas bitmap (size 16384x16384) [none]
2.571 Created an atlas bitmap (size 16384x15420) [none]
2.571 Created an atlas bitmap (size 16384x8392) [decal]
2.575 Created an atlas bitmap (size 16384x16384) [low-object]
2.575 Created an atlas bitmap (size 4096x1376) [low-object]
2.576 Created an atlas bitmap (size 16384x13456) [corpse-decay]
2.576 Created an atlas bitmap (size 16384x5596) [none]
2.576 Created an atlas bitmap (size 1676x79) [not-compressed]
2.576 Created an atlas bitmap (size 8192x6096) [mipmap, linear-minification, linear-magnification, linear-mip-level]
2.582 Created an atlas bitmap (size 16384x16320) [terrain, mipmap, linear-minification, linear-mip-level]
2.582 Created an atlas bitmap (size 16384x4832) [terrain, mipmap, linear-minification, linear-mip-level]
2.582 Created an atlas bitmap (size 8192x3872) [terrain-effect-map, mipmap, linear-minification, linear-mip-level]
2.582 Created an atlas bitmap (size 4096x3088) [smoke, mipmap, linear-minification, linear-magnification]
2.582 Created an atlas bitmap (size 8192x2576) [mipmap]
2.582 Created an atlas bitmap (size 2048x1520) [mipmap]
2.582 Created an atlas bitmap (size 4096x3152) [mipmap]
2.582 Created an atlas bitmap (size 4096x3152) [mipmap]
2.582 Created an atlas bitmap (size 4096x3152) [mipmap]
2.583 Created an atlas bitmap (size 8192x3792) [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
2.584 Created an atlas bitmap (size 16384x6120) [alpha-mask]
2.605 Created an atlas bitmap (size 16384x16380) [shadow, linear-magnification, alpha-mask]
2.610 Created an atlas bitmap (size 16384x16384) [shadow, linear-magnification, alpha-mask]
2.610 Created an atlas bitmap (size 16384x8356) [shadow, linear-magnification, alpha-mask]
2.610 Created an atlas bitmap (size 8192x2352) [shadow, mipmap, linear-magnification, alpha-mask]
2.610 Created an atlas bitmap (size 2048x496) [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
2.610 Loading 3D bitmaps.
2.671 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
2.719 Error CrashHandler.cpp:643: Received 6
Factorio crashed. Generating symbolized stacktrace, please wait ...
/tmp/factorio-build-BGPd2z/src/Util/StacktraceToStream.cpp (52): walkStackAndPrintToStream
/tmp/factorio-build-BGPd2z/src/Util/StacktraceToStream.cpp (60): Util::printStacktraceToStream(WriteStream&)
/tmp/factorio-build-BGPd2z/src/Util/Logger.cpp (334): Logger::writeStacktrace(WriteStream*, StackTraceInfo*)
/tmp/factorio-build-BGPd2z/src/Util/Logger.cpp (379): Logger::logStacktrace(StackTraceInfo*)
/tmp/factorio-build-BGPd2z/src/Util/CrashHandler.cpp (183): CrashHandler::writeStackTrace(CrashHandler::CrashReason)
/tmp/factorio-build-BGPd2z/src/Util/CrashHandler.cpp (644): CrashHandler::commonSignalHandler(int)
/tmp/factorio-build-BGPd2z/src/Util/CrashHandler.cpp (652): CrashHandler::SignalHandler(int)
0x7ffb88f4004f
0x7ffb88f8ee3c
raise
abort
0x7ffb7cc9c23a
0x7ffb7d9ae57c
0x7ffb7d9aea8e
0x7ffb7d227d5c
0x7ffb7d2242f9
0x7ffb7d225335
0x7ffb7d22aeee
0x7ffb7cd62c4b
0x7ffb7cd2e78c
0x7ffb7cd31eac
0x7ffb7cd384d7
/tmp/factorio-build-BGPd2z/src/Graphics/OpenGL/VideoBitmapOpenGL.cpp (269): VideoBitmapOpenGL::updateMipmapPixels(unsigned int, unsigned int, unsigned int, unsigned int, unsigned int, unsigned char const*, int)
/tmp/factorio-build-BGPd2z/src/Graphics/OpenGL/VideoBitmapOpenGL.cpp (190): VideoBitmapOpenGL::updateMipmapPixels(unsigned int, unsigned int, unsigned int, unsigned int, unsigned int, unsigned char const*, int)
/tmp/factorio-build-BGPd2z/src/Graphics/VideoBitmap.hpp (34): VideoBitmap::updateSubbitmap(unsigned int, unsigned int, unsigned int, unsigned int, unsigned char const*, int)
/tmp/factorio-build-BGPd2z/src/Graphics/TextureProcessor.cpp (976): TextureProcessor::fillCompressedTexture(VideoBitmap*, unsigned char const*, unsigned long)
/tmp/factorio-build-BGPd2z/src/Graphics/TextureProcessor.cpp (941): TextureProcessor::prepareTextureForSpriteAtlas(VideoBitmap*)
/tmp/factorio-build-BGPd2z/src/Graphics/TextureProcessor.cpp (908): TextureProcessor::prepareTextureForSpriteAtlas(VideoBitmap*)
/tmp/factorio-build-BGPd2z/src/Graphics/AtlasBuilder.cpp (701): AtlasBuilder::prepareAtlasTextures()
/tmp/factorio-build-BGPd2z/src/Graphics/AtlasBuilder.cpp (658): AtlasBuilder::loadSprites()
/tmp/factorio-build-BGPd2z/src/Graphics/AtlasBuilder.cpp (1235): AtlasBuilder::tryLoadSpritesWithFallbackToMinimalMode(bool)
/tmp/factorio-build-BGPd2z/src/Graphics/AtlasBuilder.cpp (1416): AtlasBuilder::build()
/tmp/factorio-build-BGPd2z/src/Graphics/AtlasSystem.cpp (38): AtlasSystem::build()
/tmp/factorio-build-BGPd2z/src/GlobalContext.cpp (560): GlobalContext::init(bool, bool, bool, std::optional<WindowPositionData>)
/tmp/factorio-build-BGPd2z/src/MainLoop.cpp (286): MainLoop::run(Filesystem::Path const&, Filesystem::Path const&, bool, bool, std::function<void ()>, Filesystem::Path const&, MainLoop::HeavyMode)
/tmp/factorio-build-BGPd2z/src/Main.cpp (1325): fmain(int, char**)
/tmp/factorio-build-BGPd2z/src/Main.cpp (1347): main
0x7ffb88f2b249
__libc_start_main
_start
0xffffffffffffffff
Stack trace logging done
4.177 Error Util.cpp:95: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.