1) Explore the area to find resources
2) Fight and clear any hives on the way (when impossible to avoid)
3) Create a rail all the way to the new base
4) Pass power via power poles
5) Create train station
6) Create base layout (miners, conveyors, etc)
It is fun to do the first 2 times, but doing it everytime your resources run out, is just repetitive and not fun.
I did the following to make it a bit more automatic :
1) Use radars to find new location (which is what they are designed for)
2) Clear any hives manually
![Sad :(](./images/smilies/icon_e_sad.gif)
3) Use this mod for automatic rail laying. It is a LOT nicer than doing manually, but not really perfect - The controls are a bit tricky and I constantly endup making a mess. It is an ok solution, however.
4) I use the same mod as above to help me with the rails - I drive on the train and lay the poles as I go. Still manual, but better.
5) To create a rail station automatically I use blueprints. However, I need a construction bot in the area and a bot station, including all the resources. So I have a requester box that requests all the needed resources for an expansion base. I go there, pick all the resources, build the station, put the put and use the blueprint. Once the bots are done, I destroy the tower, take the bots, and return everything to storage for next time.
6) Since every mining base/oil base reqiures its own resources, I can't make a blueprint for that, so I do that manually.
So I got to do a bunch of stuff every X hours, I can make richer resources, but then I either don't have to expand at all or I still have to do the same thing but less often.
I have a few ideas to improve that:
1. Easiest to implement (can be a mod): Make resource never-ending (like oil), but SLOWER. I'll still have to make new mining bases, but I'll have the pleasure to know that these bases aren't temporary - I can truly put an effort to them. I don't want to constantly create new mining bases, I want to improve existing ones - Makes stronger defenses, increase throughput and then deal with that throughput. Something in the spirit of Transport Tycoon. I've tried using this mod for that and it is quite a good start. However, I feel that it more can be done in that area (e.g reduce speed)
2. Allow a more strategic use of constructor bots - At a certain technology level, allow you to place blueprint and send constructor bots to that location, from FAR away. It will take time and the path should be free of the aliens.
3. Rails and poles should be automated in a similar manner as above, however, in some kind of interface that allows you to say: Start rail here, end rail there. Factorio will build the path the best it can (if possible).
What do you guys think? How do you automate base expansion differently?