If you'd like to learn more, I've got plenty of references and info in the balance proposal thread I made, and it's still open for discussion. I won't go into detail here, though, so as not to de-rail the thread.Tertius wrote: Fri Jun 28, 2024 4:19 pm [...]I got Factorio in 2021, and I never got a different simple oil processing than what it is today.[...]I really don't understand why someone is angry about that.[...]
It's not just that, but also that the devs specifically mentioned pumps pulling from storage tanks as a special case, so I presume they do something like reach maximum flow at a lower percentage of fill or some such. In combination with pipe snaking capacity etc., that means you'd probably only need as many tanks as are necessary to provide enough direct connection points for the pumps you want. In fact, you'd pretty much always want to deploy tank-to-pump setups to get maximum pumping effectiveness.mmmPI wrote: Fri Jun 28, 2024 6:36 pmThat make total sense and didn't occured to me, the tanks can be used not at the "high elevation" but at the "low elevation" regarding the water tower analogy. It would "attract" more water in absolute value each tick due to its individual capacity being larger than one a pipe. That's a thing i will test in game when possible !Nidan wrote: Fri Jun 28, 2024 11:02 am Based only on last week's FFF (today's not out yet (edit: and it didn't talk about fluids anyway)), placing a tank at the end of a pipeline and having a pump draw from it should exaggerate the "teleporting" aspect.
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