Everyone loves the trains in Factorio - right?
Everyone loves the trains in Factorio - right?
Some may know this already, but just for the record: I really like trains
On my latest big map I built trains - not because they were needed (at first,) but just because I wanted to, and building the loading and unloading has some nice possibilities.
Iron loading at the iron mines.
Repairpacks are supplied from the front waggon, having filtered cargo slots.
Iron and copper unloading. Use smart inserters to just take the ores.
Repairpacks sent to mining outpost in front waggon having filtered cargo slots.
I set the images up in an imgur album for easy reference and inspiration for any train lovers that does have time for that. (Pun entirely intentional)
:
On my latest big map I built trains - not because they were needed (at first,) but just because I wanted to, and building the loading and unloading has some nice possibilities.
Iron loading at the iron mines.
Repairpacks are supplied from the front waggon, having filtered cargo slots.
Iron and copper unloading. Use smart inserters to just take the ores.
Repairpacks sent to mining outpost in front waggon having filtered cargo slots.
I set the images up in an imgur album for easy reference and inspiration for any train lovers that does have time for that. (Pun entirely intentional)
:
-
- Filter Inserter
- Posts: 778
- Joined: Sun Sep 07, 2014 12:59 pm
- Contact:
Re: Everyone loves the trains in Factorio - right?
I'll see your stations and raise you some
Loader (actually an outdated design, I started using two-sided loading because of the increased stacksize of Bob's mods):
Unloader:
All this feeds into a sorting setup, so I don't care what ore is in the wagons.
Using the third wagon for supplies (walls, turrets, repairs, empty barrels, sometimes a bunch of plates for emergency crafting). Especially with spitters, I'm getting laser turrets blow up quite frequently, so the outpost has smart inserters to keep about 10 of each on site.
I'll generate a Factorio Maps output tonight of the entire network.
Loader (actually an outdated design, I started using two-sided loading because of the increased stacksize of Bob's mods):
Unloader:
All this feeds into a sorting setup, so I don't care what ore is in the wagons.
Using the third wagon for supplies (walls, turrets, repairs, empty barrels, sometimes a bunch of plates for emergency crafting). Especially with spitters, I'm getting laser turrets blow up quite frequently, so the outpost has smart inserters to keep about 10 of each on site.
I'll generate a Factorio Maps output tonight of the entire network.
I don't have OCD, I have CDO. It's the same, but with the letters in the correct order.
Re: Everyone loves the trains in Factorio - right?
I love train too =D To enhance the train experience, I usually put the resources size and richness to small and low, as well as medium frequency so I have to build trains very fast and very far ^^
-
- Filter Inserter
- Posts: 778
- Joined: Sun Sep 07, 2014 12:59 pm
- Contact:
Re: Everyone loves the trains in Factorio - right?
I always play with RSO, which causes the resources to be rather big and rich, but very far apart. In many games, I'm rushing to radars and solar panels so I can park a bunch of self sufficient radars out in the wilds to scan for my next resource patches.
I don't have OCD, I have CDO. It's the same, but with the letters in the correct order.
Re: Everyone loves the trains in Factorio - right?
Boogieman14 wrote:I'll see your stations and raise you some
Loader (actually an outdated design, I started using two-sided loading because of the increased stacksize of Bob's mods):
Unloader:
All this feeds into a sorting setup, so I don't care what ore is in the wagons.
Using the third wagon for supplies (walls, turrets, repairs, empty barrels, sometimes a bunch of plates for emergency crafting). Especially with spitters, I'm getting laser turrets blow up quite frequently, so the outpost has smart inserters to keep about 10 of each on site.
I'll generate a Factorio Maps output tonight of the entire network.
for the sorting facility, how do you not care where the different ores go?
-
- Filter Inserter
- Posts: 310
- Joined: Fri Nov 07, 2014 3:46 am
- Contact:
Re: Everyone loves the trains in Factorio - right?
Smart inserters, MANY smart inserters
-
- Filter Inserter
- Posts: 778
- Joined: Sun Sep 07, 2014 12:59 pm
- Contact:
Re: Everyone loves the trains in Factorio - right?
That about sums it upLordFedora wrote:Smart inserters, MANY smart inserters
I made a foreman blueprint of some sorter I made, it's in https://forums.factorio.com/forum/vie ... 516#p50907
I don't have OCD, I have CDO. It's the same, but with the letters in the correct order.
Re: Everyone loves the trains in Factorio - right?
Ya i noticed your other thread the other day too.Boogieman14 wrote:That about sums it upLordFedora wrote:Smart inserters, MANY smart inserters
I made a foreman blueprint of some sorter I made, it's in https://forums.factorio.com/forum/vie ... 516#p50907
I was only asking because the above pic of your sorting facility has only fast inserters so i was just curious at what point do you separate the ores. Trying to wrap my mind around it anyhow haha.
-
- Filter Inserter
- Posts: 778
- Joined: Sun Sep 07, 2014 12:59 pm
- Contact:
Re: Everyone loves the trains in Factorio - right?
Ah, what you see there is just the unloader. The belts to the left feed the mixed ore into the sorting facility.Urbs wrote:I was only asking because the above pic of your sorting facility has only fast inserters so i was just curious at what point do you separate the ores. Trying to wrap my mind around it anyhow haha.
I don't have OCD, I have CDO. It's the same, but with the letters in the correct order.
Re: Everyone loves the trains in Factorio - right?
Would you mind sharing an image of the sorting facility? Very curious heheBoogieman14 wrote:Ah, what you see there is just the unloader. The belts to the left feed the mixed ore into the sorting facility.Urbs wrote:I was only asking because the above pic of your sorting facility has only fast inserters so i was just curious at what point do you separate the ores. Trying to wrap my mind around it anyhow haha.
Re: Everyone loves the trains in Factorio - right?
This is my basic layout for a sorter. It is composed of the following:
- The main loop - I usually use a 4xlength loop although for smaller outposts that require sorting, a single loop (2xlength) is appropriate - the main loop usually gets upgraded to a express belt when practical
- The input - should be located at the midpoint of the main loop and should evenly feed each length of the loop with a splitter (note, the first run will lose some material at the splitters without modification - not a problem for ores)
- The sorted outputs - these outputs are sorted using smart inserters to remove "filtered" items off of the main loop and either directly on to a collector belt or into a buffer chest (shown). Some variations:
- outputs can face either direction (I have them all shown towards the right, but they can face left as easily)
- outputs can be a single inserter per loop length for small quantities of items (only loads one side of the output belt) or, for express belt outputs, a group of 4 inserters per loop length (4 lengths x 4 inserters = 16 at 2 per second to exceed the capacity of an express belt) I have shown a standard 2x4 output with room to grow.
- I have shown a buffered system that provides immediate storage for items removed from the main loop. Although not preferred, the sorter size can be reduced if the buffer storage is not desired (you will learn).
Main problem - input material must be controlled. A continued imbalance of input material may overload it's local storage capacity and jamb the sorter preventing other material from reaching the factory.
- The main loop - I usually use a 4xlength loop although for smaller outposts that require sorting, a single loop (2xlength) is appropriate - the main loop usually gets upgraded to a express belt when practical
- The input - should be located at the midpoint of the main loop and should evenly feed each length of the loop with a splitter (note, the first run will lose some material at the splitters without modification - not a problem for ores)
- The sorted outputs - these outputs are sorted using smart inserters to remove "filtered" items off of the main loop and either directly on to a collector belt or into a buffer chest (shown). Some variations:
- outputs can face either direction (I have them all shown towards the right, but they can face left as easily)
- outputs can be a single inserter per loop length for small quantities of items (only loads one side of the output belt) or, for express belt outputs, a group of 4 inserters per loop length (4 lengths x 4 inserters = 16 at 2 per second to exceed the capacity of an express belt) I have shown a standard 2x4 output with room to grow.
- I have shown a buffered system that provides immediate storage for items removed from the main loop. Although not preferred, the sorter size can be reduced if the buffer storage is not desired (you will learn).
Main problem - input material must be controlled. A continued imbalance of input material may overload it's local storage capacity and jamb the sorter preventing other material from reaching the factory.
- Attachments
-
- SORTER.jpg (103.61 KiB) Viewed 15903 times
Re: Everyone loves the trains in Factorio - right?
Could you upload a real picture of the sorter?
Re: Everyone loves the trains in Factorio - right?
wow looks great. Will try something like that today to see how it works. Thank you for sharing!DerivePi wrote:This is my basic layout for a sorter. It is composed of the following:
- The main loop - I usually use a 4xlength loop although for smaller outposts that require sorting, a single loop (2xlength) is appropriate - the main loop usually gets upgraded to a express belt when practical
- The input - should be located at the midpoint of the main loop and should evenly feed each length of the loop with a splitter (note, the first run will lose some material at the splitters without modification - not a problem for ores)
- The sorted outputs - these outputs are sorted using smart inserters to remove "filtered" items off of the main loop and either directly on to a collector belt or into a buffer chest (shown). Some variations:
- outputs can face either direction (I have them all shown towards the right, but they can face left as easily)
- outputs can be a single inserter per loop length for small quantities of items (only loads one side of the output belt) or, for express belt outputs, a group of 4 inserters per loop length (4 lengths x 4 inserters = 16 at 2 per second to exceed the capacity of an express belt) I have shown a standard 2x4 output with room to grow.
- I have shown a buffered system that provides immediate storage for items removed from the main loop. Although not preferred, the sorter size can be reduced if the buffer storage is not desired (you will learn).
Main problem - input material must be controlled. A continued imbalance of input material may overload it's local storage capacity and jamb the sorter preventing other material from reaching the factory.
Re: Everyone loves the trains in Factorio - right?
I have created something very similar to DerivePi. It works really well. I added more insterters and buffers as the few in the original plan just was not enough.
- Darthlawsuit
- Fast Inserter
- Posts: 247
- Joined: Thu Feb 28, 2013 7:32 pm
- Contact:
Re: Everyone loves the trains in Factorio - right?
So i herd you like trains so heres my main trainyard for you, Supplies my entire factory
http://i.imgur.com/1q5NGVY.png?1
http://i.imgur.com/1q5NGVY.png?1
Last edited by Darthlawsuit on Sat Jan 03, 2015 7:52 pm, edited 2 times in total.
-
- Burner Inserter
- Posts: 5
- Joined: Tue Dec 02, 2014 3:29 pm
- Contact:
Re: Everyone loves the trains in Factorio - right?
Hey, I'd like to show you my train systems on my map, I have trains pulling 10 cargo wagons
- Attachments
-
- Screen Shot 2015-01-04 at 16.12.04.png (351.3 KiB) Viewed 15766 times
Re: Everyone loves the trains in Factorio - right?
I will be honest, nearly all train stations benefit from having their own logistic bot network and a pile of drones to do the sorting/loading across the tracks. it saves a LOT of space and brainpower (at the cost of the up-front resources and electrical power). The two go together like peanutbutter and jelly because of the extremely short distance.
Sadly, my particular flavor of OCD makes it really hard for me to comprehend the space it takes for a proper train station. I build things so close together without thinking >.<
Sadly, my particular flavor of OCD makes it really hard for me to comprehend the space it takes for a proper train station. I build things so close together without thinking >.<