Need more new entities with interesting logics - for player, for enemy, for neutral objects. Just do what you did before, like you did before and keep it up.
For example, draw new enemies.
![Smile :-)](./images/smilies/icon_e_smile.gif)
I can now with 100% certainty know you have never worked or been near manufacturing.FuryoftheStars wrote: Sun Sep 10, 2023 4:56 pmWhy couldn't the system have just been designed like this then, instead of dealing with the RNG and recycling waste?Tertius wrote: Sun Sep 10, 2023 4:44 pm About RNG:
[...]
If you still cannot stand it, imagine the assembling machine that's outputting items of higher quality is only outputting the higher quality items. Not any trash. With a ratio of 10%, it's not outputting one desired item per second, it's outputting one desired item per 10 seconds.
In real manufacturing, a company attempting to produce a high end product is not going to design an assembly line that only produces said high end product 10% of the time, requiring recycling of the rest.
I can understand from that statement that statistic and interval for certainty is not something you use properlyPirate_Rance wrote: Sun Sep 10, 2023 5:36 pm I can now with 100% certainty know you have never worked or been near manufacturing.
Look up what I said.. or just not do anything and blame me for pointing out IRL information your choicemmmPI wrote: Sun Sep 10, 2023 5:43 pmI can understand from that statement that statistic and interval for certainty is not something you use properlyPirate_Rance wrote: Sun Sep 10, 2023 5:36 pm I can now with 100% certainty know you have never worked or been near manufacturing.
I mean that's not the same as having the system randomly spit out products that are suddenly 30% or even 60% better at everything.Pirate_Rance wrote: Sun Sep 10, 2023 5:36 pm I can now with 100% certainty know you have never worked or been near manufacturing.
There is something called acceptable tolerance, this is the allowable error on a part to still be within acceptable standard.
Generally the products produced are 95 to 99% within those allowed parameters.
Of those 95 to 99% maybe up to 15% would classify as PERFECT if even that high.
Depending on the product production quota determines how allowable these parameters are. (low quota means higher precision requirements)
Of the Failed to meet tolerance very few are able to be recovered the rest are considered FACTORY WASTE. This is accounted for in the accounting of the company as allowable waste.
Thus if we wanted to use a IRL in the game all recipes should have a 5% fail rate and generate waste that needs to be recycled.
I meant that you say "100% certainty" when it's just something you call out of nowhere , that's not how statistic works, you have no data on the thing you mention.Pirate_Rance wrote: Sun Sep 10, 2023 5:47 pmLook up what I said.. or just not do anything and blame me for pointing out IRL information your choicemmmPI wrote: Sun Sep 10, 2023 5:43 pmI can understand from that statement that statistic and interval for certainty is not something you use properlyPirate_Rance wrote: Sun Sep 10, 2023 5:36 pm I can now with 100% certainty know you have never worked or been near manufacturing.
A mistake is not the same as a lie.Brathahn wrote: Sun Sep 10, 2023 12:40 pmStop posting blatant lies!ilikegoodfood wrote: Sun Sep 10, 2023 11:57 am
On a different note, the all caps yelling by the developer comes across, to me, as extremely unproffesional.
Where did this happen? Provide a link.
Hahahahahahahhahahahaha :: deep breath :: hahahahahahahahah.maxp779 wrote: Sun Sep 10, 2023 7:28 am Ooft this was a divisive feature! For anyone around when they added bots and beacons and modules, were they equally divisive? I got this game after all those things were in place.
It isnt even that big of a feature. Novbody is selling it as that a whole new gameplay in kind of circuits, trains or anything else. It was stated that it is another resource sink that you can make fun with and get something in return and it is entierly optional to use.MazorNoob wrote: Sun Sep 10, 2023 4:17 pmIt's a fair point that criticism kind of leads to wall of text, so it's harder to extract the gist of it. I guess I could boil my specific criticism to this: it's a big feature that changes a lot of components, but doesn't lead to entirely new types of complexity like circuits and to lesser extent beacons did. Let's not kid ourselves, people will stamp down a bunch of item distillery blueprints and that's it. It's conductive to grinding out a bigger and more efficient factory, but does not add a new dimension to the game the way circuits did.Necronium wrote: Sun Sep 10, 2023 4:00 pm We could really say the same to this criticism that people tell it is constructive but nothing really comes out of it. Really people are creating problems and call it criticism, you are disingenuous yourself.
People are doing what they want but both recipes in uranium process are needed and they focusing on different things. We wanted to get more of whats Factorio already had and we got it now. Devs copied and expanded uranium processing to other items. And people will always complain about something but it doesnt meant that devs should listen to taht. We get uranium chain and it is working fine and it is optional. Now we get excatly same thing for other items but this time rather power production we can get new toys.FuryoftheStars wrote: Sun Sep 10, 2023 4:02 pmExcept, again, there's only one recipe in the game that has this and the way people deal with it is by bypassing it with the later research. And there absolutely were complaints about it when it first came out, but the devs decided to leave it in anyway. Eventually people either leave or just deal with it, correct, but that doesn't make the complaints any less valid.Necronium wrote: Sun Sep 10, 2023 3:48 pm When people are crying that there is % to some recipe most people will go and automate it and then assemblers will go brrrr cause they dont care about it.
I would like to point the "lazy bastard " achievement, or the one for not using robots as fun counter-example, where you consciously avoid using available feature as a limitation to further boost creativity. I'm not sure that apply for not researching the quality modules, but as it was mentionned earlier as example i don't think it's frustrating not to use coal-liquefaction, or not to use nuclear power, sometimes it just happen to be the case that's it's not part of the things i need to achieve my objective, or i have something else i want to use, if the quality feature takes only this much room in a game where i don't want to see it because i focus on other things it will not be psychologically unsastisfying for me.shmooooo wrote: Sun Sep 10, 2023 7:32 pm It's psychologically unsatisfying to play games where you have to consciously avoid using available features that will make the game easier but less satisfying.
Yes, though as I said, they're not going to be producing a product that they expect to rebrand and sell as a lower tier product 90% of the time. Depending on what breaks/is subpar, I can totally see them rebranding an RTX 4070 Ti as an RTX 4070. But these are likely to be a (relatively) small fraction of the RTX 4070 Tis and they will have a dedicated RTX 4070 production line as well. It doesn't make good business financial sense to target making a super high end product that only succeeds 10% of the time.Tertius wrote: Sun Sep 10, 2023 5:11 pmWell, there is GPU and CPU manufacturing, which is among the highest technology level mankind has achieved today. There is a certain yield for CPU manufacturing. If TSMC has a yield of 80%, this means they can trash 20% of their produced CPUs, because they''re broken. As far as I know, today's GPUs and CPUs are divided in modules internally, and if one of the module is broken, not the whole CPU is broken. You can still sell it as one tier lower. Look in GPU production: the perfect AD106 chip with no broken module is sold as RTX 4070 Ti. With some (broken) modules disabled, it's sold as RTX 4070.FuryoftheStars wrote: Sun Sep 10, 2023 4:56 pmWhy couldn't the system have just been designed like this then, instead of dealing with the RNG and recycling waste?Tertius wrote: Sun Sep 10, 2023 4:44 pm About RNG:
[...]
If you still cannot stand it, imagine the assembling machine that's outputting items of higher quality is only outputting the higher quality items. Not any trash. With a ratio of 10%, it's not outputting one desired item per second, it's outputting one desired item per 10 seconds.
In real manufacturing, a company attempting to produce a high end product is not going to design an assembly line that only produces said high end product 10% of the time, requiring recycling of the rest.
Pirate_Rance wrote: Sun Sep 10, 2023 5:36 pm I can now with 100% certainty know you have never worked or been near manufacturing.
There is something called acceptable tolerance, this is the allowable error on a part to still be within acceptable standard.
Generally the products produced are 95 to 99% within those allowed parameters.
Of those 95 to 99% maybe up to 15% would classify as PERFECT if even that high.
Depending on the product production quota determines how allowable these parameters are. (low quota means higher precision requirements)
Of the Failed to meet tolerance very few are able to be recovered the rest are considered FACTORY WASTE. This is accounted for in the accounting of the company as allowable waste.
Thus if we wanted to use a IRL in the game all recipes should have a 5% fail rate and generate waste that needs to be recycled.
FuryoftheStars wrote: Sun Sep 10, 2023 1:08 am Most factory production processes have an advertised spec with +/- tolerances. Depending on what's being manufactured, anything that comes off the assembly line that can't be made to fit these specs they either scrap, or they rebrand and sell it as a lower grade product. They attempt to minimize this, though, as this is actually a loss of potential profits for them.
The uranium related process is one small thing in the whole of the game. Quality appears to be a much larger feature than that, thus has a much larger impact.Necronium wrote: Sun Sep 10, 2023 8:03 pm People are doing what they want but both recipes in uranium process are needed and they focusing on different things. We wanted to get more of whats Factorio already had and we got it now. Devs copied and expanded uranium processing to other items. And people will always complain about something but it doesnt meant that devs should listen to taht. We get uranium chain and it is working fine and it is optional. Now we get excatly same thing for other items but this time rather power production we can get new toys.
just don't put quality modules in places where you don't want quality items to appear.silver27 wrote: Sun Sep 10, 2023 1:25 pm 2nd. How to control the Quality? If you cannot restrict upper or lower limits to quality then it may become a mess worse than sushi spagetti belt.
Except uranium takes your entire argument behind the woodshed: the existence of kovarex proves how important determinism is to the game. The entire U-235 chain would be significantly less useful if all we got was a trashcan to clear up the system. Quality is both significantly more complex and wider ranging, but completely lacks any mechanism to put a lid on the slot machine.Necronium wrote: Sun Sep 10, 2023 8:03 pmPeople are doing what they want but both recipes in uranium process are needed and they focusing on different things. We wanted to get more of whats Factorio already had and we got it now. Devs copied and expanded uranium processing to other items. And people will always complain about something but it doesnt meant that devs should listen to taht. We get uranium chain and it is working fine and it is optional. Now we get excatly same thing for other items but this time rather power production we can get new toys.FuryoftheStars wrote: Sun Sep 10, 2023 4:02 pmExcept, again, there's only one recipe in the game that has this and the way people deal with it is by bypassing it with the later research. And there absolutely were complaints about it when it first came out, but the devs decided to leave it in anyway. Eventually people either leave or just deal with it, correct, but that doesn't make the complaints any less valid.Necronium wrote: Sun Sep 10, 2023 3:48 pm When people are crying that there is % to some recipe most people will go and automate it and then assemblers will go brrrr cause they dont care about it.
As a specific example, basic electrical components (resistors, capacitors, etc.) are sold as a standard value with a percentage tolerance (anything from 0.1% to 20%). Obviously, lower tolerance components are sold for a higher price, but the different tolerances are usually made on the same production line and post-selected based on how close they are to the target value. A tech I knew once needed a 1% tolerance resistor for some particular job. He didn't have one, but did have a whole box of 10% tolerance ones. He figured that a random spread of 10% should contain some within the 1% window, so went through the box, measuring each resistor, to find one. There were none: the manufacturer had already done what he was hoping to do.FuryoftheStars wrote: Sun Sep 10, 2023 1:08 am Most factory production processes have an advertised spec with +/- tolerances. Depending on what's being manufactured, anything that comes off the assembly line that can't be made to fit these specs they either scrap, or they rebrand and sell it as a lower grade product.
You will only need a recycling loop at any one level of construction. If you choose to do it at a low level, so that you have top-quality basic ingredients, then everything made from those ingredients will be top-quality automatically. Conversely, if you choose to do it at the final stage (the bots themselves), then you will only need ordinary ingredients at all the previous levels.gmtom wrote: Sun Sep 10, 2023 2:56 pm I cannot express how much i feel a visceral sense of boredom and frustration just reading about it, knowing that if I want to make legendary robots I need to set up a recycler loop for:
- The bots
The frames
Electric Engines
Normal Engines
Gears
Batteries
Sulphuric acid (I doubt liquids will have qualities right?)
Sulphur
Steel Beams
Red Circuits
Green Circuits
Iron Plates
Plastic Bars
Copper Cable
Copper Plates
and Pipes