i don't like the names of each rarity levels. Normal, Uncommon, Rare, Epic, Legendary are too common, if you could find new names this could be very cool.
![Smile :)](./images/smilies/icon_e_smile.gif)
Yeah it's pretty mind boggling that this isn't the way to go. Things shouldn't be as complex as some of the big overhaul mods, but I long wanted some new raw materials. Titanium or aluminum, or something similar. Maybe require some advanced type of ore processing and/or smelting only for that. Quality can come from using gear wheels from a better metal. Not some weird new attribute.Oscar wrote: Sat Sep 09, 2023 9:13 am my suggestion for the developer is this, why not seamlessly combine the quality feature with what space travel and extraterrestrial colonisation would bring? New materials from outerspace and other planets could lead to new ingredients that once further processed with existing product will improve its quality. This way the whole quality thing will feel more natural and it is another way to lure players to explore space and control the overall pace of the game: seamless integration of the base game with a space game!
Steam is dominated by hate-followers who try to get the first reply to a post, so they can get forum icons for being annoying on purpose. The culture is honed in the forums of unreleased games, where it's far worse than this, and spills over into everything else.MaxAstro wrote: Sat Sep 09, 2023 1:26 pmMeanwhile over on Steam it's "This is awful, how dare you ruin the game", "I want a refund if you implement this", "why do the devs suck so much OMG?!"
And on YouTube it depends on the reviewers opinion.
I've read trough this entire thread and there's plenty of people here that do not like this, so I think you're misrepresentation the situation.MaxAstro wrote: Sat Sep 09, 2023 1:26 pm Man, what a difference a community makes. XD
I've read through the responses on Steam, and here and in the forums, and it's crazy how night and day it is.
Here on the forums it's mostly "This is interesting", "Here's how I think this could be improved", "I'm not excited about this but I think it could be better".
Meanwhile over on Steam it's "This is awful, how dare you ruin the game", "I want a refund if you implement this", "why do the devs suck so much OMG?!"
XD
Personally my first thought, which I haven't seen anyone else mention, is that this system reminds me of how processors are made IRL. Which makes me wonder if the system maybe shouldn't be reversed: Instead of just creating a base item and sometimes getting higher quality ones, what if you selected a "target quality" and then had a chance, depending on modules, for the crafting to fail or produce lower quality items?
That would almost exactly mirror how processor production works IRL and I think feel slightly less RNG for the player.
I have no problem with people voicing their discontent, I just wonder about some of the underlying reasons.thedoh wrote: Sat Sep 09, 2023 12:53 pm This isn't to say that the people who DO express their discontent with the new thing should be ignored, or shouldn't share their (respectfully shared) sentiment, but it is to say that the most vocal will be people who dislike the new.
Since I happen to like the feature I hope that the disliking party is small and vocal, but the devs will have theMaxAstro wrote: Sat Sep 09, 2023 1:26 pm Man, what a difference a community makes. XD
Meanwhile over on Steam it's "This is awful, how dare you ruin the game", "I want a refund if you implement this", "why do the devs suck so much OMG?!"
You factory wont go slower because of a feature you dont use it can only go faster, the Quality is only a one way from many that can increase the production of your factory.JKv1 wrote: Fri Sep 08, 2023 4:59 pmUnlikely to be treated as optional. Would YOU run your factory 100% slower knowing that there is a way to make it go brrr? In my case, I dont have any moral misgivings about cheating a system that wishes to pad out gameplay. No. As I did with the Kovarex enrichment process that produces infinite amounts of U238 so that my nuclear plants can run forever with no form of input control whatsoever, I'll mod my way to 100% legendary components DAY1. I won't see hide nor hair of greens or blues or purples.Hi_ImKyle wrote: Fri Sep 08, 2023 4:23 pm People clearly didn't read the whole thing. This entire system is optional. There's no one with a gun to your head saying you have to use it. Just don't unlock the quality modules and you play the game as if they were never there. Problem solved.
The names need changing 100%, a few suggested name sets are great but do not release this with the generic gacha tier names.
Matter of fact, if you bother with those instead of gunning for legendaries immediately, YOU are not only wasting your fictional (ingame) AND actual (your CPU's clock cycles) resources or time, your actually spending watt-hours on no progression AT ALL. Speed Modules Lv3 on Beacons, Prod Lv3 in Assemblers. All of them will be Legendary.
I'd go with: Decent, Good, Great, Excellent, Perfect.gravityStar wrote: Sat Sep 09, 2023 2:35 pm My 2 cents for the naming; Crude, Fair, Good, Great, Excellent.
Unless you press F while standing on a belt of a quality-booster factory section, I don't see how you would end up with tons of different quality items. Also quality is a late game feature, so you could easily robot-trash items of undesired quality automatically.Builder_K wrote: Sat Sep 09, 2023 2:53 pm What I fear most is managing multiple tiers of everything in every inventory. If different quality tiers don't stack, then inventory bloat will be crazy.
It's not that there aren't plenty of people who don't like it, it's that the people here who don't like it are making long posts about the specific aspects they don't like and how it could be improved, or at least making rational posts that just sum up to "I think this is a bad idea and isn't for me".RedViper wrote: Sat Sep 09, 2023 1:46 pmI've read trough this entire thread and there's plenty of people here that do not like this, so I think you're misrepresentation the situation.
And since you do probably only start using quality after getting logistics bots, they can fill your inventory so you don't have to pick them from belts.morhp wrote: Sat Sep 09, 2023 3:03 pmUnless you press F while standing on a belt of a quality-booster factory section, I don't see how you would end up with tons of different quality items. Also quality is a late game feature, so you could easily robot-trash items of undesired quality automatically.Builder_K wrote: Sat Sep 09, 2023 2:53 pm What I fear most is managing multiple tiers of everything in every inventory. If different quality tiers don't stack, then inventory bloat will be crazy.
Circuit Network left the chat.OdinEidolon wrote: Fri Sep 08, 2023 2:18 pmIt's a shame they wasted development time for such a "feature" but if it's really optional then all is good.Nosferatu wrote: Fri Sep 08, 2023 2:14 pmYou only get higher quality items if you have quality modules in your machine.It says that it will be "invisible". What I don't understand is whether I'll get the items with different stats regardless or not.
Do you even play the game? Kovarex enrichment process has zero rng. It's not like quality at all.factomight wrote: Sat Sep 09, 2023 7:12 amA Kovarex-like process for the majority of all ingame items is a horrible idea. What are you guys thinking?
Worker robot speed 50 is an even bigger "tedious" resource sink and "pointless" ups drain.factomight wrote: Sat Sep 09, 2023 7:12 amThis is not complexity, its just a tedious resource sink and a pointless drain on UPS.