I believe the problem is that the machine in which those recipes are crafted is Angels seed extractor, which doesn't have the ability to input fluids.jokru wrote: ↑Mon Nov 02, 2020 12:40 amHey!
The mod seems to include the recipe for generating gardens from sand and water etc. but there is no place to craft those recipes, am I the only one with this issue? Perhaps one of my other mods messes this up.
I couldn't find a setting to enable it either.
[MOD 0.16] MadClown01's Processing
Moderator: Arch666Angel
Re: [MOD 0.16] MadClown01's Processing
- pezzawinkle
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Re: [MOD 0.16] MadClown01's Processing
In response to platinum, sluicing is the only option with just this mod, if you are playing with the angels extended minerals mod, a few options become available.
I was aware of the garden creation issue, and this was fixed in the previous release... I think, if not, I fixed it a while ago and am waiting on the next angels release to push it.
I was aware of the garden creation issue, and this was fixed in the previous release... I think, if not, I fixed it a while ago and am waiting on the next angels release to push it.
- MakeItGraphic
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Re: [MOD 0.16] MadClown01's Processing
Noticed a duplicate recipe for firearm magazine production that effects game balance.
That said they used to produce steel jacketed ammunition so there could be two recipes still if modified as 3CU/2PB or 3FE/2PB vs the current 3CU/2PB or 4FE.
That said they used to produce steel jacketed ammunition so there could be two recipes still if modified as 3CU/2PB or 3FE/2PB vs the current 3CU/2PB or 4FE.
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Re: [MOD 0.16] MadClown01's Processing
@MakeItGraphic
that is entirely deliberate... also how old is that version that you are using?
that is entirely deliberate... also how old is that version that you are using?
Re: [MOD 0.16] MadClown01's Processing
causes a load error when Angels Industry is enabled with Components mode, all the Bob's mods, and Omnicompression.
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Re: [MOD 0.16] MadClown01's Processing
After last angel mods update wood making (Angel's Bioprocessing) is locked beyond transport science due to tech tree changes. Quick and dirty soultions:
- pezzawinkle
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Re: [MOD 0.16] MadClown01's Processing
I moved those garden generation recipes to tier 2 as an alternative fix. sorry this took soo long.
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Re: [MOD 0.16] MadClown01's Processing
I hope you reported this on the omnimatter discord, i have found that it is often an omni bug, and not a clowns one... if that is not the case, they can yell at me
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Re: [MOD 0.16] MadClown01's Processing
Hello, after the update game doesn't start, error: File not found: __Clowns-Processing__/graphics/icons/numbers/Hg.png;
Seems the problem is that the actual folder name is Numbers and I guess factorio is case sensitive
Seems the problem is that the actual folder name is Numbers and I guess factorio is case sensitive
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Re: [MOD 0.16] MadClown01's Processing
I find osmium, depleted uranium and magnesium processing tech cannot become available even if all prerequisites are met.
I tried to remove powder metallurgy from prerequisites in mod file and they are all appeared. I already researched powder metallurgy, of course.
Is this a bug?
I tried to remove powder metallurgy from prerequisites in mod file and they are all appeared. I already researched powder metallurgy, of course.
Is this a bug?