[MOD 0.16] MadClown01's Processing

Infinite Ores, Refining, Ore Processing ...

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jokru
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Re: [MOD 0.16] MadClown01's Processing

Post by jokru »

jokru wrote:
Mon Nov 02, 2020 12:40 am
Hey!
The mod seems to include the recipe for generating gardens from sand and water etc. but there is no place to craft those recipes, am I the only one with this issue? Perhaps one of my other mods messes this up.
I couldn't find a setting to enable it either.
I believe the problem is that the machine in which those recipes are crafted is Angels seed extractor, which doesn't have the ability to input fluids.

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Re: [MOD 0.16] MadClown01's Processing

Post by Frost »

gxceb0t wrote:
Fri Aug 07, 2020 10:38 pm
So is there any way to get platinum other than sluicing? Makes it hard to get much for violet catalyst.
Also interested in this. By the way, I cannot request platinum, it simply does not exist in the menu...

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pezzawinkle
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Re: [MOD 0.16] MadClown01's Processing

Post by pezzawinkle »

In response to platinum, sluicing is the only option with just this mod, if you are playing with the angels extended minerals mod, a few options become available.

I was aware of the garden creation issue, and this was fixed in the previous release... I think, if not, I fixed it a while ago and am waiting on the next angels release to push it.

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MakeItGraphic
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Re: [MOD 0.16] MadClown01's Processing

Post by MakeItGraphic »

Noticed a duplicate recipe for firearm magazine production that effects game balance.
Screenshot from 2021-07-18 00-00-31.png
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That said they used to produce steel jacketed ammunition so there could be two recipes still if modified as 3CU/2PB or 3FE/2PB vs the current 3CU/2PB or 4FE.

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pezzawinkle
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Re: [MOD 0.16] MadClown01's Processing

Post by pezzawinkle »

@MakeItGraphic
that is entirely deliberate... also how old is that version that you are using?

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ptx0
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Re: [MOD 0.16] MadClown01's Processing

Post by ptx0 »

causes a load error when Angels Industry is enabled with Components mode, all the Bob's mods, and Omnicompression.
unknown.png
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Re: [MOD 0.16] MadClown01's Processing

Post by canisdirusleidy »

After last angel mods update wood making (Angel's Bioprocessing) is locked beyond transport science due to tech tree changes. Quick and dirty soultions:
  1. Remove dependency on "Sulfur Processing 1" for "Phosphorus Processing 1".
  2. Or remove dependency on "Phosphorus Processing 1" for "Farming 1".

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Re: [MOD 0.16] MadClown01's Processing

Post by pezzawinkle »

I moved those garden generation recipes to tier 2 as an alternative fix. sorry this took soo long.

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Re: [MOD 0.16] MadClown01's Processing

Post by pezzawinkle »

ptx0 wrote:
Mon Jan 10, 2022 8:55 pm
causes a load error when Angels Industry is enabled with Components mode, all the Bob's mods, and Omnicompression.

unknown.png
I hope you reported this on the omnimatter discord, i have found that it is often an omni bug, and not a clowns one... if that is not the case, they can yell at me :D

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Re: [MOD 0.16] MadClown01's Processing

Post by bernardorel »

Hello, after the update game doesn't start, error: File not found: __Clowns-Processing__/graphics/icons/numbers/Hg.png;

Seems the problem is that the actual folder name is Numbers and I guess factorio is case sensitive :D

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Re: [MOD 0.16] MadClown01's Processing

Post by katana_stg »

I find osmium, depleted uranium and magnesium processing tech cannot become available even if all prerequisites are met.
I tried to remove powder metallurgy from prerequisites in mod file and they are all appeared. I already researched powder metallurgy, of course.
Is this a bug?

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