I think the number of categories on the mod portal is too high. People are often not sure which one to choose because their mod fits multiple, and few people actually browse the categories. As a part of a wider discoverability improvement plan, I propose the following new categories:
- Overhaul - large total conversion mods
- Content - mods introducing new content into the game
- Tweaks - small changes concering balance or gameplay
- Utilities - mods concerning GUI, language, and various tools which don't change gameplay
- Scenarios - scenarios, maps, and puzzles
- Libraries - lua libraries for use by other mods
- Internal - submods that are parts of a larger mod (not shown, for mod developers)