Canceling crafting when inventory is full spills items
Moderator: ickputzdirwech
Canceling crafting when inventory is full spills items
From 0.15 Release Notes
-Crafting is now paused when the results can't be given to the player instead of spilling them on the ground.
Could we get the same treatment when canceling crafting? Perhaps instead of spilling items onto ground you get an "unable to cancel crafting: no room in inventory" error message.
-Crafting is now paused when the results can't be given to the player instead of spilling them on the ground.
Could we get the same treatment when canceling crafting? Perhaps instead of spilling items onto ground you get an "unable to cancel crafting: no room in inventory" error message.
Re: Canceling crafting when inventory is full spills items
That would make no sense. Perhaps they should just make crafting less "cheaty" and only remove resources from the inventory after completion (but "freezing" items in use).
Re: Canceling crafting when inventory is full spills items
At least a warning would be nice... so many times I've cancelled some big crafting order (so that I can craft that last yellow inserter I need to finish what I'm working on), and dropped a gajillion pieces of random crap onto a mishmash of belts which immediately send them in all directions to clog things up...
Re: Canceling crafting when inventory is full spills items
I am also in favor of this suggestion.
Re: Canceling crafting when inventory is full spills items
A way to expedite a new craft order would also be convenient.
Re: Canceling crafting when inventory is full spills items
That doesn't make sense. And is just quite simple to avoid by the player. And the item-bomb (search for it) is fun.Slayn25 wrote:Could we get the same treatment when canceling crafting? Perhaps instead of spilling items onto ground you get an "unable to cancel crafting: no room in inventory" error message.
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...
Re: Canceling crafting when inventory is full spills items
If you're going to spill items due to canceling crafting you'd be prevented. At this point, you can wait for your items to craft, or you could free up inventory space and then cancel. Yes, it's simple to avoid but so is crafting overflow. I think cancelled overflow should be fixed for the same reason.ssilk wrote:That doesn't make sense. And is just quite simple to avoid by the player.
Not so much when it happens to you but maybe when you witness a noob in multiplayer... alright I retract my suggestion.ssilk wrote:And the item-bomb (search for it) is fun.
- EsX_Raptor
- Burner Inserter
- Posts: 9
- Joined: Fri May 05, 2017 9:22 pm
- Contact:
Re: Canceling crafting when inventory is full spills items
I support this.leoch wrote:remove resources from the inventory after completion (but "freezing" items in use)
Edit: Instead of freezing items, remove them from the player's inventory while not allowing them to pick more items beyond their carrying capacity.
Life as we once knew it is dead.
Re: Canceling crafting when inventory is full spills items
Well, if a player is really a noob and he sees that message "unable to cancel crafting: no room in inventory", what should he do then? And does he understand, what this means? What is crafting? I just requested to make things and now it stops! Why is there no room left? This game has no rooms I thought.Slayn25 wrote:Not so much when it happens to you but maybe when you witness a noob in multiplayer... alright I retract my suggestion.
IMHO: There is no simple solution for this problem, so the best option is always to make something, which enables continue to play. Which it does now.
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...
Re: Canceling crafting when inventory is full spills items
On a related note: Wouldn't it be nice if the item you have in your hand is still actually in your inventory?
Example: I just dropped a deconstruction order on a large section of factory. Suddenly I'm swarmed by a million bots trying to drop stuff off, and my inventory is full. Oops... poor planning . Well, I better drop a couple chests to hold the extra stuff. Wait, I still have a deconstruction planner in my hand and can't put it away! So, I can't even place a chest!
Example: I just dropped a deconstruction order on a large section of factory. Suddenly I'm swarmed by a million bots trying to drop stuff off, and my inventory is full. Oops... poor planning . Well, I better drop a couple chests to hold the extra stuff. Wait, I still have a deconstruction planner in my hand and can't put it away! So, I can't even place a chest!
Re: Canceling crafting when inventory is full spills items
I've ran into that several times. Sure you figured it out but in case it saves others some frustration:Selvek wrote:On a related note: Wouldn't it be nice if the item you have in your hand is still actually in your inventory?
Example: I just dropped a deconstruction order on a large section of factory. Suddenly I'm swarmed by a million bots trying to drop stuff off, and my inventory is full. Oops... poor planning . Well, I better drop a couple chests to hold the extra stuff. Wait, I still have a deconstruction planner in my hand and can't put it away! So, I can't even place a chest!
1. Open your inventory and swap whatever is in your hand with chests
2. Place a chest
3. ctrl+click the chest
I also highly reccomend middle mouse clicking your deconstruction planner (if it's on your toolbar.)
Cancel craft when full inventory
Now you can cancel the craft with a full inventory and a nuisance will occur as in the screenshot. Please add a check in such a case that it would be impossible to cancel the craft if the items do not fit into the inventory
I also watch factorio streams and many have this problem. I think it’s still worth locking `cancel craft` if it doesn’t fit into the inventory. What do you think?
EDIT1:
Deconstruction planner will help beginners who have researched construction drones. But it will not help those who do not yet have drones. And also in mods, drones open after 50-100 hours.
This post was originally aimed as a suggestion to make changes to the vanilla game. Write your suggestions about this. So you play vanilla and mods, do you want the game to not allow you to cancel the craft, or is the current behavior of the game completely satisfied with you?
EDIT2:
Fortunately, some of the logic can be implemented using mods. For fans https://mods.factorio.com/mod/HandCraftPriority
PS. I think if there are many who want to change this in the vanilla game, then the developers will listen to us.
I also watch factorio streams and many have this problem. I think it’s still worth locking `cancel craft` if it doesn’t fit into the inventory. What do you think?
EDIT1:
Deconstruction planner will help beginners who have researched construction drones. But it will not help those who do not yet have drones. And also in mods, drones open after 50-100 hours.
This post was originally aimed as a suggestion to make changes to the vanilla game. Write your suggestions about this. So you play vanilla and mods, do you want the game to not allow you to cancel the craft, or is the current behavior of the game completely satisfied with you?
EDIT2:
Fortunately, some of the logic can be implemented using mods. For fans https://mods.factorio.com/mod/HandCraftPriority
PS. I think if there are many who want to change this in the vanilla game, then the developers will listen to us.
- Attachments
-
- Снимок экрана 2022-09-18 в 14.49.53.png (5.5 MiB) Viewed 4002 times
Last edited by SerhiiS on Sun Sep 25, 2022 6:07 pm, edited 2 times in total.
Re: Cancel craft when full inventory
Plate explosion!
You can order bots to pick up items on the ground with a proper deconstruction planner: put a blank deconstruction planner in your inventory, then edit its filter. Go to the surprise box category and add the "item on the ground". Then apply the deconstruction planner to the area with the dropped items. Only the items on the ground will be marked for deconstruction, nothing else.
However, items that got dropped onto belts cannot be reclaimed this way.
You can order bots to pick up items on the ground with a proper deconstruction planner: put a blank deconstruction planner in your inventory, then edit its filter. Go to the surprise box category and add the "item on the ground". Then apply the deconstruction planner to the area with the dropped items. Only the items on the ground will be marked for deconstruction, nothing else.
However, items that got dropped onto belts cannot be reclaimed this way.
- ickputzdirwech
- Filter Inserter
- Posts: 794
- Joined: Sun May 07, 2017 10:16 am
- Contact:
Re: Cancel craft when full inventory
Forgive my pedantry: while it’s correct that the “item on ground” filter ignores items on belts, items don’t spill on belts in the first place anymore
Mods: Shortcuts for 1.1, ick's Sea Block, ick's vanilla tweaks
Tools: Atom language pack
Text quickly seems cold and unfriendly. Be careful how you write and interpret what others have written.
- A reminder for me and all who read what I write
Tools: Atom language pack
Text quickly seems cold and unfriendly. Be careful how you write and interpret what others have written.
- A reminder for me and all who read what I write
Re: Cancel craft when full inventory
Ah, that's really good. I guessed from the image in the OP that items will also spill onto belts - it's long ago I encountered this situation myself.
In this case the workaround with the deconstruction planner is valid. A bit tedious, but valid.
In this case the workaround with the deconstruction planner is valid. A bit tedious, but valid.
-
- Fast Inserter
- Posts: 153
- Joined: Sun Jul 26, 2020 4:05 pm
- Contact:
Re: Cancel craft when full inventory
Yes, this would be amazing.
I'd say the game should give a message like: "Cancelling craft will overflow inventory, are you sure?"
Then clicking again would cancel anyway.
I'd say the game should give a message like: "Cancelling craft will overflow inventory, are you sure?"
Then clicking again would cancel anyway.
Re: Cancel craft when full inventory
This also happens when you replace a large chest with a smaller chest and don't have enough room in your inventory to fit the extra material . And also when you change/remove an armor that gave extra inventory slots and inventory becomes too small which can accidently happens while trying to change the grid equipment.
Maybe other cases too.
I don't know any positive side to this behavior, except maybe as an incentive to not handcraft large amount of things. I give my vote for the suggestion
Maybe other cases too.
I don't know any positive side to this behavior, except maybe as an incentive to not handcraft large amount of things. I give my vote for the suggestion
Re: Cancel craft when full inventory
Fortunately, some of the logic can be implemented using mods. For fans https://mods.factorio.com/mod/HandCraftPriority
Creator of Hand Craft Priority and Bob Pipes Throughput
Re: Canceling crafting when inventory is full spills items
[Koub] Merged into older thread with same suggestion
Koub - Please consider English is not my native language.
Re: Canceling crafting when inventory is full spills items
Support. The current method is way more frustrating than the suggested one.